Character appearance
~~~~~~~~~~~~~~~~~~~~
-cellar door, rambo, kungfu, white, brown, black - changes your skin to the
- respective outfit. Note: this command is a little glitchy sometimes. You
- may have to enter it multiple times before it changes.
+lizardwolf, darko - changes your skin to the respective easter egg texture.
+ Normal skins are available via the ctrl+alt+t hotkey.
tintr (float) - sets the redness of your clothes.
This only affects the color of future clothes, so you must set it in
advance. It must be a value from 0 to 1.
folder of type ".png". You may add any png file in that folder and use it
with the clothes command. See Decal Editing to create such files.
clothesnear - does the same for the character nearest to you.
+clotheslist - lists the clothes of the main player (and their tint).
+clotheslistnear - does the same for the character nearest to you.
Skybox
~~~~~~
the map file (make sure to change the byte before the string to the number
of its characters).
+Dialogs
+~~~~~~~
+
+dialog (int) (string) - loads the "string.txt" dialog with type "int" and enter
+ directing mode: Fly around, press numpad 1-10 to change the players' head
+ target, press 1-10 to define who is saying the current line and move on to
+ the next line. The type argument can be one of:
+ 0-9 = player index, activates when "attacking" them
+ 10+ = "special", activates automatically when in range; player ID is
+ the module of the type (e.g. type 18 would be special, player 8)
+ 40-49 = some other thing, someone really needs to cleanup this logic :)
+fixdialog (int) (string) - replaces the dialog of given index by the one
+ described in the "string.txt" file.
+ddialog (int) - deletes given dialog (if no argument or -1, deletes the last
+ dialog). Does not work when actually playing a dialog.
+fixtype (int) (int) - fixes the type (2nd arg) of the given dialog (1st arg).
+play (int) - plays given dialog.
+fixrotation - when playing a dialog, sets the in-dialog yaw of the current
+ participant to its out-of-dialog yaw value.
+
Graphics
~~~~~~~~