+/*
+ * Mesa 3-D graphics library
+ * Version: 7.6
+ *
+ * Copyright (C) 1999-2006 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+
#ifndef __gl_h_
#define __gl_h_
+#if defined(USE_MGL_NAMESPACE)
+#include "gl_mangle.h"
+#endif
+
+
+/**********************************************************************
+ * Begin system-specific stuff. Do not do any of this when building
+ * for SciTech SNAP, as this is all done before this header file is
+ * included.
+ */
+#if !defined(__SCITECH_SNAP__)
+
+#if defined(__BEOS__)
+#include <stdlib.h> /* to get some BeOS-isms */
+#endif
+
+#if !defined(OPENSTEP) && (defined(NeXT) || defined(NeXT_PDO))
+#define OPENSTEP
+#endif
+
+#if defined(_WIN32) && !defined(__WIN32__) && !defined(__CYGWIN__)
+#define __WIN32__
+#endif
+
+#if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__))
+# if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */
+# define GLAPI __declspec(dllexport)
+# elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */
+# define GLAPI __declspec(dllimport)
+# else /* for use with static link lib build of Win32 edition only */
+# define GLAPI extern
+# endif /* _STATIC_MESA support */
+# if defined(__MINGW32__) && defined(GL_NO_STDCALL) || defined(UNDER_CE) /* The generated DLLs by MingW with STDCALL are not compatible with the ones done by Microsoft's compilers */
+# define GLAPIENTRY
+# else
+# define GLAPIENTRY __stdcall
+# endif
+#elif defined(__CYGWIN__) && defined(USE_OPENGL32) /* use native windows opengl32 */
+# define GLAPI extern
+# define GLAPIENTRY __stdcall
+#elif defined(__GNUC__) || (defined(__SUNPRO_C) && (__SUNPRO_C >= 0x590))
+# define GLAPI __attribute__((visibility("default")))
+# define GLAPIENTRY
+#endif /* WIN32 && !CYGWIN */
+
+#if (defined(__BEOS__) && defined(__POWERPC__)) || defined(__QUICKDRAW__)
+# define PRAGMA_EXPORT_SUPPORTED 1
+#endif
+
+/*
+ * WINDOWS: Include windows.h here to define APIENTRY.
+ * It is also useful when applications include this file by
+ * including only glut.h, since glut.h depends on windows.h.
+ * Applications needing to include windows.h with parms other
+ * than "WIN32_LEAN_AND_MEAN" may include windows.h before
+ * glut.h or gl.h.
+ */
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__)
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+#endif
+
+#if defined(_WIN32) && !defined(_WINGDI_) && !defined(_WIN32_WCE) \
+ && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) \
+ && !defined(__CYGWIN__) || defined(__MINGW32__)
+#include <GL/mesa_wgl.h>
+#endif
+
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import on
+#endif
+
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifndef APIENTRY
+#define APIENTRY GLAPIENTRY
+#endif
+
+/* "P" suffix to be used for a pointer to a function */
+#ifndef APIENTRYP
+#define APIENTRYP APIENTRY *
+#endif
+
+#ifndef GLAPIENTRYP
+#define GLAPIENTRYP GLAPIENTRY *
+#endif
+
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export on
+#endif
+
+#endif /* !__SCITECH_SNAP__ */
+/*
+ * End system-specific stuff.
+ **********************************************************************/
+
+
+
#ifdef __cplusplus
extern "C" {
#endif
+
+
+#define GL_VERSION_1_1 1
+#define GL_VERSION_1_2 1
+#define GL_VERSION_1_3 1
+#define GL_ARB_imaging 1
+
+
+/*
+ * Datatypes
+ */
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
+
+
+
+/*
+ * Constants
+ */
+
+/* Boolean values */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+
+/* Hints */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+/* OpenGL 1.1 */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_ALL_CLIENT_ATTRIB_BITS 0xFFFFFFFF
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
+
+
+/*
+ * Miscellaneous
+ */
+
+GLAPI void GLAPIENTRY glClearIndex( GLfloat c );
+
+GLAPI void GLAPIENTRY glClearColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glClear( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glIndexMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
+
+GLAPI void GLAPIENTRY glAlphaFunc( GLenum func, GLclampf ref );
+
+GLAPI void GLAPIENTRY glBlendFunc( GLenum sfactor, GLenum dfactor );
+
+GLAPI void GLAPIENTRY glLogicOp( GLenum opcode );
+
+GLAPI void GLAPIENTRY glCullFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glFrontFace( GLenum mode );
+
+GLAPI void GLAPIENTRY glPointSize( GLfloat size );
+
+GLAPI void GLAPIENTRY glLineWidth( GLfloat width );
+
+GLAPI void GLAPIENTRY glLineStipple( GLint factor, GLushort pattern );
+
+GLAPI void GLAPIENTRY glPolygonMode( GLenum face, GLenum mode );
+
+GLAPI void GLAPIENTRY glPolygonOffset( GLfloat factor, GLfloat units );
+
+GLAPI void GLAPIENTRY glPolygonStipple( const GLubyte *mask );
+
+GLAPI void GLAPIENTRY glGetPolygonStipple( GLubyte *mask );
+
+GLAPI void GLAPIENTRY glEdgeFlag( GLboolean flag );
+
+GLAPI void GLAPIENTRY glEdgeFlagv( const GLboolean *flag );
+
+GLAPI void GLAPIENTRY glScissor( GLint x, GLint y, GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY glClipPlane( GLenum plane, const GLdouble *equation );
+
+GLAPI void GLAPIENTRY glGetClipPlane( GLenum plane, GLdouble *equation );
+
+GLAPI void GLAPIENTRY glDrawBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glReadBuffer( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnable( GLenum cap );
+
+GLAPI void GLAPIENTRY glDisable( GLenum cap );
+
+GLAPI GLboolean GLAPIENTRY glIsEnabled( GLenum cap );
+
+
+GLAPI void GLAPIENTRY glEnableClientState( GLenum cap ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glDisableClientState( GLenum cap ); /* 1.1 */
+
+
+GLAPI void GLAPIENTRY glGetBooleanv( GLenum pname, GLboolean *params );
+
+GLAPI void GLAPIENTRY glGetDoublev( GLenum pname, GLdouble *params );
+
+GLAPI void GLAPIENTRY glGetFloatv( GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetIntegerv( GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glPushAttrib( GLbitfield mask );
+
+GLAPI void GLAPIENTRY glPopAttrib( void );
+
+
+GLAPI void GLAPIENTRY glPushClientAttrib( GLbitfield mask ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glPopClientAttrib( void ); /* 1.1 */
+
+
+GLAPI GLint GLAPIENTRY glRenderMode( GLenum mode );
+
+GLAPI GLenum GLAPIENTRY glGetError( void );
+
+GLAPI const GLubyte * GLAPIENTRY glGetString( GLenum name );
+
+GLAPI void GLAPIENTRY glFinish( void );
+
+GLAPI void GLAPIENTRY glFlush( void );
+
+GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
+
+
+/*
+ * Depth Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
+
+GLAPI void GLAPIENTRY glDepthFunc( GLenum func );
+
+GLAPI void GLAPIENTRY glDepthMask( GLboolean flag );
+
+GLAPI void GLAPIENTRY glDepthRange( GLclampd near_val, GLclampd far_val );
+
+
+/*
+ * Accumulation Buffer
+ */
+
+GLAPI void GLAPIENTRY glClearAccum( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
+
+GLAPI void GLAPIENTRY glAccum( GLenum op, GLfloat value );
+
+
+/*
+ * Transformation
+ */
+
+GLAPI void GLAPIENTRY glMatrixMode( GLenum mode );
+
+GLAPI void GLAPIENTRY glOrtho( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glFrustum( GLdouble left, GLdouble right,
+ GLdouble bottom, GLdouble top,
+ GLdouble near_val, GLdouble far_val );
+
+GLAPI void GLAPIENTRY glViewport( GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+GLAPI void GLAPIENTRY glPushMatrix( void );
+
+GLAPI void GLAPIENTRY glPopMatrix( void );
+
+GLAPI void GLAPIENTRY glLoadIdentity( void );
+
+GLAPI void GLAPIENTRY glLoadMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glLoadMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glMultMatrixd( const GLdouble *m );
+GLAPI void GLAPIENTRY glMultMatrixf( const GLfloat *m );
+
+GLAPI void GLAPIENTRY glRotated( GLdouble angle,
+ GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRotatef( GLfloat angle,
+ GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glScaled( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glScalef( GLfloat x, GLfloat y, GLfloat z );
+
+GLAPI void GLAPIENTRY glTranslated( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glTranslatef( GLfloat x, GLfloat y, GLfloat z );
+
+
+/*
+ * Display Lists
+ */
+
+GLAPI GLboolean GLAPIENTRY glIsList( GLuint list );
+
+GLAPI void GLAPIENTRY glDeleteLists( GLuint list, GLsizei range );
+
+GLAPI GLuint GLAPIENTRY glGenLists( GLsizei range );
+
+GLAPI void GLAPIENTRY glNewList( GLuint list, GLenum mode );
+
+GLAPI void GLAPIENTRY glEndList( void );
+
+GLAPI void GLAPIENTRY glCallList( GLuint list );
+
+GLAPI void GLAPIENTRY glCallLists( GLsizei n, GLenum type,
+ const GLvoid *lists );
+
+GLAPI void GLAPIENTRY glListBase( GLuint base );
+
+
+/*
+ * Drawing Functions
+ */
+
+GLAPI void GLAPIENTRY glBegin( GLenum mode );
+
+GLAPI void GLAPIENTRY glEnd( void );
+
+
+GLAPI void GLAPIENTRY glVertex2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glVertex2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glVertex2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glVertex2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glVertex3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glVertex3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glVertex3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glVertex3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glVertex4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glVertex4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glVertex4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glVertex4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glVertex2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex2iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex3iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glVertex4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glVertex4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glVertex4iv( const GLint *v );
+GLAPI void GLAPIENTRY glVertex4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glNormal3b( GLbyte nx, GLbyte ny, GLbyte nz );
+GLAPI void GLAPIENTRY glNormal3d( GLdouble nx, GLdouble ny, GLdouble nz );
+GLAPI void GLAPIENTRY glNormal3f( GLfloat nx, GLfloat ny, GLfloat nz );
+GLAPI void GLAPIENTRY glNormal3i( GLint nx, GLint ny, GLint nz );
+GLAPI void GLAPIENTRY glNormal3s( GLshort nx, GLshort ny, GLshort nz );
+
+GLAPI void GLAPIENTRY glNormal3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glNormal3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glNormal3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glNormal3iv( const GLint *v );
+GLAPI void GLAPIENTRY glNormal3sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glIndexd( GLdouble c );
+GLAPI void GLAPIENTRY glIndexf( GLfloat c );
+GLAPI void GLAPIENTRY glIndexi( GLint c );
+GLAPI void GLAPIENTRY glIndexs( GLshort c );
+GLAPI void GLAPIENTRY glIndexub( GLubyte c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glIndexdv( const GLdouble *c );
+GLAPI void GLAPIENTRY glIndexfv( const GLfloat *c );
+GLAPI void GLAPIENTRY glIndexiv( const GLint *c );
+GLAPI void GLAPIENTRY glIndexsv( const GLshort *c );
+GLAPI void GLAPIENTRY glIndexubv( const GLubyte *c ); /* 1.1 */
+
+GLAPI void GLAPIENTRY glColor3b( GLbyte red, GLbyte green, GLbyte blue );
+GLAPI void GLAPIENTRY glColor3d( GLdouble red, GLdouble green, GLdouble blue );
+GLAPI void GLAPIENTRY glColor3f( GLfloat red, GLfloat green, GLfloat blue );
+GLAPI void GLAPIENTRY glColor3i( GLint red, GLint green, GLint blue );
+GLAPI void GLAPIENTRY glColor3s( GLshort red, GLshort green, GLshort blue );
+GLAPI void GLAPIENTRY glColor3ub( GLubyte red, GLubyte green, GLubyte blue );
+GLAPI void GLAPIENTRY glColor3ui( GLuint red, GLuint green, GLuint blue );
+GLAPI void GLAPIENTRY glColor3us( GLushort red, GLushort green, GLushort blue );
+
+GLAPI void GLAPIENTRY glColor4b( GLbyte red, GLbyte green,
+ GLbyte blue, GLbyte alpha );
+GLAPI void GLAPIENTRY glColor4d( GLdouble red, GLdouble green,
+ GLdouble blue, GLdouble alpha );
+GLAPI void GLAPIENTRY glColor4f( GLfloat red, GLfloat green,
+ GLfloat blue, GLfloat alpha );
+GLAPI void GLAPIENTRY glColor4i( GLint red, GLint green,
+ GLint blue, GLint alpha );
+GLAPI void GLAPIENTRY glColor4s( GLshort red, GLshort green,
+ GLshort blue, GLshort alpha );
+GLAPI void GLAPIENTRY glColor4ub( GLubyte red, GLubyte green,
+ GLubyte blue, GLubyte alpha );
+GLAPI void GLAPIENTRY glColor4ui( GLuint red, GLuint green,
+ GLuint blue, GLuint alpha );
+GLAPI void GLAPIENTRY glColor4us( GLushort red, GLushort green,
+ GLushort blue, GLushort alpha );
+
+
+GLAPI void GLAPIENTRY glColor3bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor3iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor3sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor3ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor3uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor3usv( const GLushort *v );
+
+GLAPI void GLAPIENTRY glColor4bv( const GLbyte *v );
+GLAPI void GLAPIENTRY glColor4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glColor4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glColor4iv( const GLint *v );
+GLAPI void GLAPIENTRY glColor4sv( const GLshort *v );
+GLAPI void GLAPIENTRY glColor4ubv( const GLubyte *v );
+GLAPI void GLAPIENTRY glColor4uiv( const GLuint *v );
+GLAPI void GLAPIENTRY glColor4usv( const GLushort *v );
+
+
+GLAPI void GLAPIENTRY glTexCoord1d( GLdouble s );
+GLAPI void GLAPIENTRY glTexCoord1f( GLfloat s );
+GLAPI void GLAPIENTRY glTexCoord1i( GLint s );
+GLAPI void GLAPIENTRY glTexCoord1s( GLshort s );
+
+GLAPI void GLAPIENTRY glTexCoord2d( GLdouble s, GLdouble t );
+GLAPI void GLAPIENTRY glTexCoord2f( GLfloat s, GLfloat t );
+GLAPI void GLAPIENTRY glTexCoord2i( GLint s, GLint t );
+GLAPI void GLAPIENTRY glTexCoord2s( GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glTexCoord3d( GLdouble s, GLdouble t, GLdouble r );
+GLAPI void GLAPIENTRY glTexCoord3f( GLfloat s, GLfloat t, GLfloat r );
+GLAPI void GLAPIENTRY glTexCoord3i( GLint s, GLint t, GLint r );
+GLAPI void GLAPIENTRY glTexCoord3s( GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glTexCoord4d( GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+GLAPI void GLAPIENTRY glTexCoord4f( GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+GLAPI void GLAPIENTRY glTexCoord4i( GLint s, GLint t, GLint r, GLint q );
+GLAPI void GLAPIENTRY glTexCoord4s( GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glTexCoord1dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord1fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord1iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord1sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord2iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord3iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glTexCoord4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glTexCoord4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glTexCoord4iv( const GLint *v );
+GLAPI void GLAPIENTRY glTexCoord4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRasterPos2d( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glRasterPos2f( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glRasterPos2i( GLint x, GLint y );
+GLAPI void GLAPIENTRY glRasterPos2s( GLshort x, GLshort y );
+
+GLAPI void GLAPIENTRY glRasterPos3d( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glRasterPos3f( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glRasterPos3i( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glRasterPos3s( GLshort x, GLshort y, GLshort z );
+
+GLAPI void GLAPIENTRY glRasterPos4d( GLdouble x, GLdouble y, GLdouble z, GLdouble w );
+GLAPI void GLAPIENTRY glRasterPos4f( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glRasterPos4i( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glRasterPos4s( GLshort x, GLshort y, GLshort z, GLshort w );
+
+GLAPI void GLAPIENTRY glRasterPos2dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos2fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos2iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos2sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos3dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos3fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos3iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos3sv( const GLshort *v );
+
+GLAPI void GLAPIENTRY glRasterPos4dv( const GLdouble *v );
+GLAPI void GLAPIENTRY glRasterPos4fv( const GLfloat *v );
+GLAPI void GLAPIENTRY glRasterPos4iv( const GLint *v );
+GLAPI void GLAPIENTRY glRasterPos4sv( const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glRectd( GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2 );
+GLAPI void GLAPIENTRY glRectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 );
+GLAPI void GLAPIENTRY glRecti( GLint x1, GLint y1, GLint x2, GLint y2 );
+GLAPI void GLAPIENTRY glRects( GLshort x1, GLshort y1, GLshort x2, GLshort y2 );
+
+
+GLAPI void GLAPIENTRY glRectdv( const GLdouble *v1, const GLdouble *v2 );
+GLAPI void GLAPIENTRY glRectfv( const GLfloat *v1, const GLfloat *v2 );
+GLAPI void GLAPIENTRY glRectiv( const GLint *v1, const GLint *v2 );
+GLAPI void GLAPIENTRY glRectsv( const GLshort *v1, const GLshort *v2 );
+
+
+/*
+ * Vertex Arrays (1.1)
+ */
+
+GLAPI void GLAPIENTRY glVertexPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointer( GLenum type, GLsizei stride,
+ const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointer( GLint size, GLenum type,
+ GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointer( GLsizei stride, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glGetPointerv( GLenum pname, GLvoid **params );
+
+GLAPI void GLAPIENTRY glArrayElement( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArrays( GLenum mode, GLint first, GLsizei count );
+
+GLAPI void GLAPIENTRY glDrawElements( GLenum mode, GLsizei count,
+ GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glInterleavedArrays( GLenum format, GLsizei stride,
+ const GLvoid *pointer );
+
+/*
+ * Lighting
+ */
+
+GLAPI void GLAPIENTRY glShadeModel( GLenum mode );
+
+GLAPI void GLAPIENTRY glLightf( GLenum light, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLighti( GLenum light, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightfv( GLenum light, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glLightiv( GLenum light, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetLightfv( GLenum light, GLenum pname,
+ GLfloat *params );
+GLAPI void GLAPIENTRY glGetLightiv( GLenum light, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glLightModelf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glLightModeli( GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glLightModelfv( GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glLightModeliv( GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glMaterialf( GLenum face, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glMateriali( GLenum face, GLenum pname, GLint param );
+GLAPI void GLAPIENTRY glMaterialfv( GLenum face, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glMaterialiv( GLenum face, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetMaterialfv( GLenum face, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetMaterialiv( GLenum face, GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glColorMaterial( GLenum face, GLenum mode );
+
+
+/*
+ * Raster functions
+ */
+
+GLAPI void GLAPIENTRY glPixelZoom( GLfloat xfactor, GLfloat yfactor );
+
+GLAPI void GLAPIENTRY glPixelStoref( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelStorei( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelTransferf( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPixelTransferi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glPixelMapfv( GLenum map, GLsizei mapsize,
+ const GLfloat *values );
+GLAPI void GLAPIENTRY glPixelMapuiv( GLenum map, GLsizei mapsize,
+ const GLuint *values );
+GLAPI void GLAPIENTRY glPixelMapusv( GLenum map, GLsizei mapsize,
+ const GLushort *values );
+
+GLAPI void GLAPIENTRY glGetPixelMapfv( GLenum map, GLfloat *values );
+GLAPI void GLAPIENTRY glGetPixelMapuiv( GLenum map, GLuint *values );
+GLAPI void GLAPIENTRY glGetPixelMapusv( GLenum map, GLushort *values );
+
+GLAPI void GLAPIENTRY glBitmap( GLsizei width, GLsizei height,
+ GLfloat xorig, GLfloat yorig,
+ GLfloat xmove, GLfloat ymove,
+ const GLubyte *bitmap );
+
+GLAPI void GLAPIENTRY glReadPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glDrawPixels( GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glCopyPixels( GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLenum type );
+
+/*
+ * Stenciling
+ */
+
+GLAPI void GLAPIENTRY glStencilFunc( GLenum func, GLint ref, GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilMask( GLuint mask );
+
+GLAPI void GLAPIENTRY glStencilOp( GLenum fail, GLenum zfail, GLenum zpass );
+
+GLAPI void GLAPIENTRY glClearStencil( GLint s );
+
+
+
+/*
+ * Texture mapping
+ */
+
+GLAPI void GLAPIENTRY glTexGend( GLenum coord, GLenum pname, GLdouble param );
+GLAPI void GLAPIENTRY glTexGenf( GLenum coord, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexGeni( GLenum coord, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexGendv( GLenum coord, GLenum pname, const GLdouble *params );
+GLAPI void GLAPIENTRY glTexGenfv( GLenum coord, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexGeniv( GLenum coord, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexGendv( GLenum coord, GLenum pname, GLdouble *params );
+GLAPI void GLAPIENTRY glGetTexGenfv( GLenum coord, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexGeniv( GLenum coord, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexEnvf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexEnvi( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexEnvfv( GLenum target, GLenum pname, const GLfloat *params );
+GLAPI void GLAPIENTRY glTexEnviv( GLenum target, GLenum pname, const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexEnvfv( GLenum target, GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexEnviv( GLenum target, GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexParameterf( GLenum target, GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glTexParameteri( GLenum target, GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glTexParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+GLAPI void GLAPIENTRY glTexParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexParameterfv( GLenum target,
+ GLenum pname, GLfloat *params);
+GLAPI void GLAPIENTRY glGetTexParameteriv( GLenum target,
+ GLenum pname, GLint *params );
+
+GLAPI void GLAPIENTRY glGetTexLevelParameterfv( GLenum target, GLint level,
+ GLenum pname, GLfloat *params );
+GLAPI void GLAPIENTRY glGetTexLevelParameteriv( GLenum target, GLint level,
+ GLenum pname, GLint *params );
+
+
+GLAPI void GLAPIENTRY glTexImage1D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexImage2D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glGetTexImage( GLenum target, GLint level,
+ GLenum format, GLenum type,
+ GLvoid *pixels );
+
+
+/* 1.1 functions */
+
+GLAPI void GLAPIENTRY glGenTextures( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTextures( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTexture( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTextures( GLsizei n,
+ const GLuint *textures,
+ const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResident( GLsizei n,
+ const GLuint *textures,
+ GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTexture( GLuint texture );
+
+
+GLAPI void GLAPIENTRY glTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLsizei width, GLsizei height,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage1D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexImage2D( GLenum target, GLint level,
+ GLenum internalformat,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height,
+ GLint border );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage1D( GLenum target, GLint level,
+ GLint xoffset, GLint x, GLint y,
+ GLsizei width );
+
+
+GLAPI void GLAPIENTRY glCopyTexSubImage2D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint x, GLint y,
+ GLsizei width, GLsizei height );
+
+
+/*
+ * Evaluators
+ */
+
+GLAPI void GLAPIENTRY glMap1d( GLenum target, GLdouble u1, GLdouble u2,
+ GLint stride,
+ GLint order, const GLdouble *points );
+GLAPI void GLAPIENTRY glMap1f( GLenum target, GLfloat u1, GLfloat u2,
+ GLint stride,
+ GLint order, const GLfloat *points );
+
+GLAPI void GLAPIENTRY glMap2d( GLenum target,
+ GLdouble u1, GLdouble u2, GLint ustride, GLint uorder,
+ GLdouble v1, GLdouble v2, GLint vstride, GLint vorder,
+ const GLdouble *points );
+GLAPI void GLAPIENTRY glMap2f( GLenum target,
+ GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
+ GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
+ const GLfloat *points );
+
+GLAPI void GLAPIENTRY glGetMapdv( GLenum target, GLenum query, GLdouble *v );
+GLAPI void GLAPIENTRY glGetMapfv( GLenum target, GLenum query, GLfloat *v );
+GLAPI void GLAPIENTRY glGetMapiv( GLenum target, GLenum query, GLint *v );
+
+GLAPI void GLAPIENTRY glEvalCoord1d( GLdouble u );
+GLAPI void GLAPIENTRY glEvalCoord1f( GLfloat u );
+
+GLAPI void GLAPIENTRY glEvalCoord1dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord1fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glEvalCoord2d( GLdouble u, GLdouble v );
+GLAPI void GLAPIENTRY glEvalCoord2f( GLfloat u, GLfloat v );
+
+GLAPI void GLAPIENTRY glEvalCoord2dv( const GLdouble *u );
+GLAPI void GLAPIENTRY glEvalCoord2fv( const GLfloat *u );
+
+GLAPI void GLAPIENTRY glMapGrid1d( GLint un, GLdouble u1, GLdouble u2 );
+GLAPI void GLAPIENTRY glMapGrid1f( GLint un, GLfloat u1, GLfloat u2 );
+
+GLAPI void GLAPIENTRY glMapGrid2d( GLint un, GLdouble u1, GLdouble u2,
+ GLint vn, GLdouble v1, GLdouble v2 );
+GLAPI void GLAPIENTRY glMapGrid2f( GLint un, GLfloat u1, GLfloat u2,
+ GLint vn, GLfloat v1, GLfloat v2 );
+
+GLAPI void GLAPIENTRY glEvalPoint1( GLint i );
+
+GLAPI void GLAPIENTRY glEvalPoint2( GLint i, GLint j );
+
+GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
+
+GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );
+
+
+/*
+ * Fog
+ */
+
+GLAPI void GLAPIENTRY glFogf( GLenum pname, GLfloat param );
+
+GLAPI void GLAPIENTRY glFogi( GLenum pname, GLint param );
+
+GLAPI void GLAPIENTRY glFogfv( GLenum pname, const GLfloat *params );
+
+GLAPI void GLAPIENTRY glFogiv( GLenum pname, const GLint *params );
+
+
/*
-** License Applicability. Except to the extent portions of this file are
-** made subject to an alternative license as permitted in the SGI Free
-** Software License B, Version 1.1 (the "License"), the contents of this
-** file are subject only to the provisions of the License. You may not use
-** this file except in compliance with the License. You may obtain a copy
-** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
-** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
-**
-** http://oss.sgi.com/projects/FreeB
-**
-** Note that, as provided in the License, the Software is distributed on an
-** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
-** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
-** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
-** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
-**
-** Original Code. The Original Code is: OpenGL Sample Implementation,
-** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
-** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
-** Copyright in any portions created by third parties is as indicated
-** elsewhere herein. All Rights Reserved.
-**
-** Additional Notice Provisions: This software was created using the
-** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has
-** not been independently verified as being compliant with the OpenGL(R)
-** version 1.2.1 Specification.
-*/
-
-// switches to providing function pointers
-//#define GL_GLEXT_FUNCTION_POINTERS 1
-
-typedef unsigned long GLenum;
-typedef unsigned char GLboolean;
-typedef unsigned long GLbitfield;
-typedef signed char GLbyte;
-typedef short GLshort;
-typedef long GLint;
-typedef long GLsizei;
-typedef unsigned char GLubyte;
-typedef unsigned short GLushort;
-typedef unsigned long GLuint;
-typedef float GLfloat;
-typedef float GLclampf;
-typedef double GLdouble;
-typedef double GLclampd;
-typedef void GLvoid;
-
-typedef long GLintptr;
-typedef long GLsizeiptr;
-
-#ifndef GL_TYPEDEFS_2_0
-#define GL_TYPEDEFS_2_0
- typedef char GLchar;
+ * Selection and Feedback
+ */
+
+GLAPI void GLAPIENTRY glFeedbackBuffer( GLsizei size, GLenum type, GLfloat *buffer );
+
+GLAPI void GLAPIENTRY glPassThrough( GLfloat token );
+
+GLAPI void GLAPIENTRY glSelectBuffer( GLsizei size, GLuint *buffer );
+
+GLAPI void GLAPIENTRY glInitNames( void );
+
+GLAPI void GLAPIENTRY glLoadName( GLuint name );
+
+GLAPI void GLAPIENTRY glPushName( GLuint name );
+
+GLAPI void GLAPIENTRY glPopName( void );
+
+
+
+/*
+ * OpenGL 1.2
+ */
+
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+GLAPI void GLAPIENTRY glDrawRangeElements( GLenum mode, GLuint start,
+ GLuint end, GLsizei count, GLenum type, const GLvoid *indices );
+
+GLAPI void GLAPIENTRY glTexImage3D( GLenum target, GLint level,
+ GLint internalFormat,
+ GLsizei width, GLsizei height,
+ GLsizei depth, GLint border,
+ GLenum format, GLenum type,
+ const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLsizei width,
+ GLsizei height, GLsizei depth,
+ GLenum format,
+ GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3D( GLenum target, GLint level,
+ GLint xoffset, GLint yoffset,
+ GLint zoffset, GLint x,
+ GLint y, GLsizei width,
+ GLsizei height );
+
+typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+/*
+ * GL_ARB_imaging
+ */
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+
+GLAPI void GLAPIENTRY glColorTable( GLenum target, GLenum internalformat,
+ GLsizei width, GLenum format,
+ GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTable( GLenum target,
+ GLsizei start, GLsizei count,
+ GLenum format, GLenum type,
+ const GLvoid *data );
+
+GLAPI void GLAPIENTRY glColorTableParameteriv(GLenum target, GLenum pname,
+ const GLint *params);
+
+GLAPI void GLAPIENTRY glColorTableParameterfv(GLenum target, GLenum pname,
+ const GLfloat *params);
+
+GLAPI void GLAPIENTRY glCopyColorSubTable( GLenum target, GLsizei start,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyColorTable( GLenum target, GLenum internalformat,
+ GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glGetColorTable( GLenum target, GLenum format,
+ GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glBlendEquation( GLenum mode );
+
+GLAPI void GLAPIENTRY glBlendColor( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+GLAPI void GLAPIENTRY glHistogram( GLenum target, GLsizei width,
+ GLenum internalformat, GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetHistogram( GLenum target );
+
+GLAPI void GLAPIENTRY glGetHistogram( GLenum target, GLboolean reset,
+ GLenum format, GLenum type,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetHistogramParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetHistogramParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glMinmax( GLenum target, GLenum internalformat,
+ GLboolean sink );
+
+GLAPI void GLAPIENTRY glResetMinmax( GLenum target );
+
+GLAPI void GLAPIENTRY glGetMinmax( GLenum target, GLboolean reset,
+ GLenum format, GLenum types,
+ GLvoid *values );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetMinmaxParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLsizei width, GLenum format, GLenum type,
+ const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *image );
+
+GLAPI void GLAPIENTRY glConvolutionParameterf( GLenum target, GLenum pname,
+ GLfloat params );
+
+GLAPI void GLAPIENTRY glConvolutionParameterfv( GLenum target, GLenum pname,
+ const GLfloat *params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteri( GLenum target, GLenum pname,
+ GLint params );
+
+GLAPI void GLAPIENTRY glConvolutionParameteriv( GLenum target, GLenum pname,
+ const GLint *params );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter1D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width );
+
+GLAPI void GLAPIENTRY glCopyConvolutionFilter2D( GLenum target,
+ GLenum internalformat, GLint x, GLint y, GLsizei width,
+ GLsizei height);
+
+GLAPI void GLAPIENTRY glGetConvolutionFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *image );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameterfv( GLenum target, GLenum pname,
+ GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetConvolutionParameteriv( GLenum target, GLenum pname,
+ GLint *params );
+
+GLAPI void GLAPIENTRY glSeparableFilter2D( GLenum target,
+ GLenum internalformat, GLsizei width, GLsizei height, GLenum format,
+ GLenum type, const GLvoid *row, const GLvoid *column );
+
+GLAPI void GLAPIENTRY glGetSeparableFilter( GLenum target, GLenum format,
+ GLenum type, GLvoid *row, GLvoid *column, GLvoid *span );
+
+typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+
+
+
+/*
+ * OpenGL 1.3
+ */
+
+/* multitexture */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+/* texture_cube_map */
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+/* texture_compression */
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+/* multisample */
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_MULTISAMPLE_BIT 0x20000000
+/* transpose_matrix */
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+/* texture_env_combine */
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_SUBTRACT 0x84E7
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+/* texture_env_dot3 */
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+/* texture_border_clamp */
+#define GL_CLAMP_TO_BORDER 0x812D
+
+GLAPI void GLAPIENTRY glActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glClientActiveTexture( GLenum texture );
+
+GLAPI void GLAPIENTRY glCompressedTexImage1D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage2D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexImage3D( GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage1D( GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage2D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glCompressedTexSubImage3D( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetCompressedTexImage( GLenum target, GLint lod, GLvoid *img );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1d( GLenum target, GLdouble s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1f( GLenum target, GLfloat s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1i( GLenum target, GLint s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1s( GLenum target, GLshort s );
+
+GLAPI void GLAPIENTRY glMultiTexCoord1sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2d( GLenum target, GLdouble s, GLdouble t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2f( GLenum target, GLfloat s, GLfloat t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2i( GLenum target, GLint s, GLint t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2s( GLenum target, GLshort s, GLshort t );
+
+GLAPI void GLAPIENTRY glMultiTexCoord2sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3d( GLenum target, GLdouble s, GLdouble t, GLdouble r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3f( GLenum target, GLfloat s, GLfloat t, GLfloat r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3i( GLenum target, GLint s, GLint t, GLint r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3s( GLenum target, GLshort s, GLshort t, GLshort r );
+
+GLAPI void GLAPIENTRY glMultiTexCoord3sv( GLenum target, const GLshort *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4d( GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4dv( GLenum target, const GLdouble *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4f( GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4fv( GLenum target, const GLfloat *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4i( GLenum target, GLint s, GLint t, GLint r, GLint q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4iv( GLenum target, const GLint *v );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4s( GLenum target, GLshort s, GLshort t, GLshort r, GLshort q );
+
+GLAPI void GLAPIENTRY glMultiTexCoord4sv( GLenum target, const GLshort *v );
+
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glLoadTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixd( const GLdouble m[16] );
+
+GLAPI void GLAPIENTRY glMultTransposeMatrixf( const GLfloat m[16] );
+
+GLAPI void GLAPIENTRY glSampleCoverage( GLclampf value, GLboolean invert );
+
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (APIENTRYP PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint level, GLvoid *img);
+
+
+
+/*
+ * GL_ARB_multitexture (ARB extension 1 and OpenGL 1.2.1)
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+typedef void (APIENTRYP PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (APIENTRYP PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * Define this token if you want "old-style" header file behaviour (extensions
+ * defined in gl.h). Otherwise, extensions will be included from glext.h.
+ */
+#if defined(GL_GLEXT_LEGACY)
+
+/* All extensions that used to be here are now found in glext.h */
+
+#else /* GL_GLEXT_LEGACY */
+
+#include <GL/glext.h>
+
+#endif /* GL_GLEXT_LEGACY */
+
+
+
+#if GL_ARB_shader_objects
+
+#ifndef GL_MESA_shader_debug
+#define GL_MESA_shader_debug 1
+
+#define GL_DEBUG_OBJECT_MESA 0x8759
+#define GL_DEBUG_PRINT_MESA 0x875A
+#define GL_DEBUG_ASSERT_MESA 0x875B
+
+GLAPI GLhandleARB GLAPIENTRY glCreateDebugObjectMESA (void);
+GLAPI void GLAPIENTRY glClearDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+GLAPI void GLAPIENTRY glGetDebugLogMESA (GLhandleARB obj, GLenum logType, GLenum shaderType, GLsizei maxLength,
+ GLsizei *length, GLcharARB *debugLog);
+GLAPI GLsizei GLAPIENTRY glGetDebugLogLengthMESA (GLhandleARB obj, GLenum logType, GLenum shaderType);
+
+#endif /* GL_MESA_shader_debug */
+
+#endif /* GL_ARB_shader_objects */
+
+
+/*
+ * ???. GL_MESA_packed_depth_stencil
+ * XXX obsolete
+ */
+#ifndef GL_MESA_packed_depth_stencil
+#define GL_MESA_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_MESA 0x8750
+#define GL_UNSIGNED_INT_24_8_MESA 0x8751
+#define GL_UNSIGNED_INT_8_24_REV_MESA 0x8752
+#define GL_UNSIGNED_SHORT_15_1_MESA 0x8753
+#define GL_UNSIGNED_SHORT_1_15_REV_MESA 0x8754
+
+#endif /* GL_MESA_packed_depth_stencil */
+
+
+#ifndef GL_MESA_program_debug
+#define GL_MESA_program_debug 1
+
+#define GL_FRAGMENT_PROGRAM_POSITION_MESA 0x8bb0
+#define GL_FRAGMENT_PROGRAM_CALLBACK_MESA 0x8bb1
+#define GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA 0x8bb2
+#define GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA 0x8bb3
+#define GL_VERTEX_PROGRAM_POSITION_MESA 0x8bb4
+#define GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8bb5
+#define GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8bb6
+#define GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8bb7
+
+typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
+
+GLAPI void GLAPIENTRY glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback, GLvoid *data);
+
+GLAPI void GLAPIENTRY glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name, GLfloat *v);
+
+#endif /* GL_MESA_program_debug */
+
+
+#ifndef GL_MESA_texture_array
+#define GL_MESA_texture_array 1
+
+/* GL_MESA_texture_array uses the same enum values as GL_EXT_texture_array.
+ */
+#ifndef GL_EXT_texture_array
+
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glFramebufferTextureLayerEXT(GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif /* GL_GLEXT_PROTOTYPES */
+
+#if 0
+/* (temporarily) disabled because of collision with typedef in glext.h
+ * that happens if apps include both gl.h and glext.h
+ */
+typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target,
+ GLenum attachment, GLuint texture, GLint level, GLint layer);
+#endif
+
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#endif
+
+#endif
+
+
+#ifndef GL_ATI_blend_equation_separate
+#define GL_ATI_blend_equation_separate 1
+
+#define GL_ALPHA_BLEND_EQUATION_ATI 0x883D
+
+GLAPI void GLAPIENTRY glBlendEquationSeparateATI( GLenum modeRGB, GLenum modeA );
+typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLenum modeA);
+
+#endif /* GL_ATI_blend_equation_separate */
+
+
+/* GL_OES_EGL_image */
+#ifndef GL_OES_EGL_image
+typedef void* GLeglImageOES;
+#endif
+
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+#ifdef GL_GLEXT_PROTOTYPES
+GLAPI void APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GLAPI void APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#endif
+
+
+/**
+ ** NOTE!!!!! If you add new functions to this file, or update
+ ** glext.h be sure to regenerate the gl_mangle.h file. See comments
+ ** in that file for details.
+ **/
+
+
+
+/**********************************************************************
+ * Begin system-specific stuff
+ */
+#if defined(PRAGMA_EXPORT_SUPPORTED)
+#pragma export off
#endif
-#ifndef GL_GLEXT_LEGACY
-#include <OpenGL/glext.h>
+#if defined(macintosh) && PRAGMA_IMPORT_SUPPORTED
+#pragma import off
#endif
+/*
+ * End system-specific stuff
+ **********************************************************************/
-/* For compatibility with OpenGL v1.0 */
-#define GL_LOGIC_OP GL_INDEX_LOGIC_OP
-#define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
-
-/*************************************************************/
-
-/* Version */
-#define GL_VERSION_1_1 1
-#define GL_VERSION_1_2 1
-#define GL_VERSION_1_3 1
-#define GL_VERSION_1_4 1
-#define GL_VERSION_1_5 1
-#define GL_VERSION_2_0 1
-
-/* AccumOp */
-#define GL_ACCUM 0x0100
-#define GL_LOAD 0x0101
-#define GL_RETURN 0x0102
-#define GL_MULT 0x0103
-#define GL_ADD 0x0104
-
-/* AlphaFunction */
-#define GL_NEVER 0x0200
-#define GL_LESS 0x0201
-#define GL_EQUAL 0x0202
-#define GL_LEQUAL 0x0203
-#define GL_GREATER 0x0204
-#define GL_NOTEQUAL 0x0205
-#define GL_GEQUAL 0x0206
-#define GL_ALWAYS 0x0207
-
-/* AttribMask */
-#define GL_CURRENT_BIT 0x00000001
-#define GL_POINT_BIT 0x00000002
-#define GL_LINE_BIT 0x00000004
-#define GL_POLYGON_BIT 0x00000008
-#define GL_POLYGON_STIPPLE_BIT 0x00000010
-#define GL_PIXEL_MODE_BIT 0x00000020
-#define GL_LIGHTING_BIT 0x00000040
-#define GL_FOG_BIT 0x00000080
-#define GL_DEPTH_BUFFER_BIT 0x00000100
-#define GL_ACCUM_BUFFER_BIT 0x00000200
-#define GL_STENCIL_BUFFER_BIT 0x00000400
-#define GL_VIEWPORT_BIT 0x00000800
-#define GL_TRANSFORM_BIT 0x00001000
-#define GL_ENABLE_BIT 0x00002000
-#define GL_COLOR_BUFFER_BIT 0x00004000
-#define GL_HINT_BIT 0x00008000
-#define GL_EVAL_BIT 0x00010000
-#define GL_LIST_BIT 0x00020000
-#define GL_TEXTURE_BIT 0x00040000
-#define GL_SCISSOR_BIT 0x00080000
-#define GL_ALL_ATTRIB_BITS 0x000fffff
-
-/* BeginMode */
-#define GL_POINTS 0x0000
-#define GL_LINES 0x0001
-#define GL_LINE_LOOP 0x0002
-#define GL_LINE_STRIP 0x0003
-#define GL_TRIANGLES 0x0004
-#define GL_TRIANGLE_STRIP 0x0005
-#define GL_TRIANGLE_FAN 0x0006
-#define GL_QUADS 0x0007
-#define GL_QUAD_STRIP 0x0008
-#define GL_POLYGON 0x0009
-
-/* BlendEquationMode */
-/* GL_LOGIC_OP */
-/* GL_FUNC_ADD */
-/* GL_MIN */
-/* GL_MAX */
-/* GL_FUNC_SUBTRACT */
-/* GL_FUNC_REVERSE_SUBTRACT */
-
-/* BlendingFactorDest */
-#define GL_ZERO 0
-#define GL_ONE 1
-#define GL_SRC_COLOR 0x0300
-#define GL_ONE_MINUS_SRC_COLOR 0x0301
-#define GL_SRC_ALPHA 0x0302
-#define GL_ONE_MINUS_SRC_ALPHA 0x0303
-#define GL_DST_ALPHA 0x0304
-#define GL_ONE_MINUS_DST_ALPHA 0x0305
-/* GL_CONSTANT_COLOR */
-/* GL_ONE_MINUS_CONSTANT_COLOR */
-/* GL_CONSTANT_ALPHA */
-/* GL_ONE_MINUS_CONSTANT_ALPHA */
-
-/* BlendingFactorSrc */
-/* GL_ZERO */
-/* GL_ONE */
-#define GL_DST_COLOR 0x0306
-#define GL_ONE_MINUS_DST_COLOR 0x0307
-#define GL_SRC_ALPHA_SATURATE 0x0308
-/* GL_SRC_ALPHA */
-/* GL_ONE_MINUS_SRC_ALPHA */
-/* GL_DST_ALPHA */
-/* GL_ONE_MINUS_DST_ALPHA */
-/* GL_CONSTANT_COLOR */
-/* GL_ONE_MINUS_CONSTANT_COLOR */
-/* GL_CONSTANT_ALPHA */
-/* GL_ONE_MINUS_CONSTANT_ALPHA */
-
-/* Boolean */
-#define GL_TRUE 1
-#define GL_FALSE 0
-
-/* ClearBufferMask */
-/* GL_COLOR_BUFFER_BIT */
-/* GL_ACCUM_BUFFER_BIT */
-/* GL_STENCIL_BUFFER_BIT */
-/* GL_DEPTH_BUFFER_BIT */
-
-/* ClientArrayType */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-
-/* ClipPlaneName */
-#define GL_CLIP_PLANE0 0x3000
-#define GL_CLIP_PLANE1 0x3001
-#define GL_CLIP_PLANE2 0x3002
-#define GL_CLIP_PLANE3 0x3003
-#define GL_CLIP_PLANE4 0x3004
-#define GL_CLIP_PLANE5 0x3005
-
-/* ColorMaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* ColorMaterialParameter */
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-/* GL_EMISSION */
-/* GL_AMBIENT_AND_DIFFUSE */
-
-/* ColorPointerType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* ColorTableParameterPName */
-/* GL_COLOR_TABLE_SCALE */
-/* GL_COLOR_TABLE_BIAS */
-
-/* ColorTableTarget */
-/* GL_COLOR_TABLE */
-/* GL_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
-/* GL_PROXY_COLOR_TABLE */
-/* GL_PROXY_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE */
-
-/* ConvolutionBorderMode */
-/* GL_REDUCE */
-/* GL_IGNORE_BORDER */
-/* GL_CONSTANT_BORDER */
-
-/* ConvolutionParameter */
-/* GL_CONVOLUTION_BORDER_MODE */
-/* GL_CONVOLUTION_FILTER_SCALE */
-/* GL_CONVOLUTION_FILTER_BIAS */
-
-/* ConvolutionTarget */
-/* GL_CONVOLUTION_1D */
-/* GL_CONVOLUTION_2D */
-
-/* CullFaceMode */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* DataType */
-#define GL_BYTE 0x1400
-#define GL_UNSIGNED_BYTE 0x1401
-#define GL_SHORT 0x1402
-#define GL_UNSIGNED_SHORT 0x1403
-#define GL_INT 0x1404
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
-#define GL_2_BYTES 0x1407
-#define GL_3_BYTES 0x1408
-#define GL_4_BYTES 0x1409
-#define GL_DOUBLE 0x140A
-
-/* DepthFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* DrawBufferMode */
-#define GL_NONE 0
-#define GL_FRONT_LEFT 0x0400
-#define GL_FRONT_RIGHT 0x0401
-#define GL_BACK_LEFT 0x0402
-#define GL_BACK_RIGHT 0x0403
-#define GL_FRONT 0x0404
-#define GL_BACK 0x0405
-#define GL_LEFT 0x0406
-#define GL_RIGHT 0x0407
-#define GL_FRONT_AND_BACK 0x0408
-#define GL_AUX0 0x0409
-#define GL_AUX1 0x040A
-#define GL_AUX2 0x040B
-#define GL_AUX3 0x040C
-
-/* Enable */
-/* GL_FOG */
-/* GL_LIGHTING */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_LINE_STIPPLE */
-/* GL_POLYGON_STIPPLE */
-/* GL_CULL_FACE */
-/* GL_ALPHA_TEST */
-/* GL_BLEND */
-/* GL_INDEX_LOGIC_OP */
-/* GL_COLOR_LOGIC_OP */
-/* GL_DITHER */
-/* GL_STENCIL_TEST */
-/* GL_DEPTH_TEST */
-/* GL_CLIP_PLANE0 */
-/* GL_CLIP_PLANE1 */
-/* GL_CLIP_PLANE2 */
-/* GL_CLIP_PLANE3 */
-/* GL_CLIP_PLANE4 */
-/* GL_CLIP_PLANE5 */
-/* GL_LIGHT0 */
-/* GL_LIGHT1 */
-/* GL_LIGHT2 */
-/* GL_LIGHT3 */
-/* GL_LIGHT4 */
-/* GL_LIGHT5 */
-/* GL_LIGHT6 */
-/* GL_LIGHT7 */
-/* GL_TEXTURE_GEN_S */
-/* GL_TEXTURE_GEN_T */
-/* GL_TEXTURE_GEN_R */
-/* GL_TEXTURE_GEN_Q */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_POINT_SMOOTH */
-/* GL_LINE_SMOOTH */
-/* GL_POLYGON_SMOOTH */
-/* GL_SCISSOR_TEST */
-/* GL_COLOR_MATERIAL */
-/* GL_NORMALIZE */
-/* GL_AUTO_NORMAL */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_POLYGON_OFFSET_POINT */
-/* GL_POLYGON_OFFSET_LINE */
-/* GL_POLYGON_OFFSET_FILL */
-/* GL_COLOR_TABLE */
-/* GL_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
-/* GL_CONVOLUTION_1D */
-/* GL_CONVOLUTION_2D */
-/* GL_SEPARABLE_2D */
-/* GL_HISTOGRAM */
-/* GL_MINMAX */
-/* GL_RESCALE_NORMAL */
-/* GL_TEXTURE_3D */
-
-/* ErrorCode */
-#define GL_NO_ERROR 0
-#define GL_INVALID_ENUM 0x0500
-#define GL_INVALID_VALUE 0x0501
-#define GL_INVALID_OPERATION 0x0502
-#define GL_STACK_OVERFLOW 0x0503
-#define GL_STACK_UNDERFLOW 0x0504
-#define GL_OUT_OF_MEMORY 0x0505
-/* GL_TABLE_TOO_LARGE */
-
-/* FeedBackMode */
-#define GL_2D 0x0600
-#define GL_3D 0x0601
-#define GL_3D_COLOR 0x0602
-#define GL_3D_COLOR_TEXTURE 0x0603
-#define GL_4D_COLOR_TEXTURE 0x0604
-
-/* FeedBackToken */
-#define GL_PASS_THROUGH_TOKEN 0x0700
-#define GL_POINT_TOKEN 0x0701
-#define GL_LINE_TOKEN 0x0702
-#define GL_POLYGON_TOKEN 0x0703
-#define GL_BITMAP_TOKEN 0x0704
-#define GL_DRAW_PIXEL_TOKEN 0x0705
-#define GL_COPY_PIXEL_TOKEN 0x0706
-#define GL_LINE_RESET_TOKEN 0x0707
-
-/* FogMode */
-/* GL_LINEAR */
-#define GL_EXP 0x0800
-#define GL_EXP2 0x0801
-
-/* FogParameter */
-/* GL_FOG_COLOR */
-/* GL_FOG_DENSITY */
-/* GL_FOG_END */
-/* GL_FOG_INDEX */
-/* GL_FOG_MODE */
-/* GL_FOG_START */
-
-/* FrontFaceDirection */
-#define GL_CW 0x0900
-#define GL_CCW 0x0901
-
-/* GetColorTableParameterPName */
-/* GL_COLOR_TABLE_SCALE */
-/* GL_COLOR_TABLE_BIAS */
-/* GL_COLOR_TABLE_FORMAT */
-/* GL_COLOR_TABLE_WIDTH */
-/* GL_COLOR_TABLE_RED_SIZE */
-/* GL_COLOR_TABLE_GREEN_SIZE */
-/* GL_COLOR_TABLE_BLUE_SIZE */
-/* GL_COLOR_TABLE_ALPHA_SIZE */
-/* GL_COLOR_TABLE_LUMINANCE_SIZE */
-/* GL_COLOR_TABLE_INTENSITY_SIZE */
-
-/* GetConvolutionParameterPName */
-/* GL_CONVOLUTION_BORDER_COLOR */
-/* GL_CONVOLUTION_BORDER_MODE */
-/* GL_CONVOLUTION_FILTER_SCALE */
-/* GL_CONVOLUTION_FILTER_BIAS */
-/* GL_CONVOLUTION_FORMAT */
-/* GL_CONVOLUTION_WIDTH */
-/* GL_CONVOLUTION_HEIGHT */
-/* GL_MAX_CONVOLUTION_WIDTH */
-/* GL_MAX_CONVOLUTION_HEIGHT */
-
-/* GetHistogramParameterPName */
-/* GL_HISTOGRAM_WIDTH */
-/* GL_HISTOGRAM_FORMAT */
-/* GL_HISTOGRAM_RED_SIZE */
-/* GL_HISTOGRAM_GREEN_SIZE */
-/* GL_HISTOGRAM_BLUE_SIZE */
-/* GL_HISTOGRAM_ALPHA_SIZE */
-/* GL_HISTOGRAM_LUMINANCE_SIZE */
-/* GL_HISTOGRAM_SINK */
-
-/* GetMapTarget */
-#define GL_COEFF 0x0A00
-#define GL_ORDER 0x0A01
-#define GL_DOMAIN 0x0A02
-
-/* GetMinmaxParameterPName */
-/* GL_MINMAX_FORMAT */
-/* GL_MINMAX_SINK */
-
-/* GetPixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* GetPointerTarget */
-/* GL_VERTEX_ARRAY_POINTER */
-/* GL_NORMAL_ARRAY_POINTER */
-/* GL_COLOR_ARRAY_POINTER */
-/* GL_INDEX_ARRAY_POINTER */
-/* GL_TEXTURE_COORD_ARRAY_POINTER */
-/* GL_EDGE_FLAG_ARRAY_POINTER */
-
-/* GetTarget */
-#define GL_CURRENT_COLOR 0x0B00
-#define GL_CURRENT_INDEX 0x0B01
-#define GL_CURRENT_NORMAL 0x0B02
-#define GL_CURRENT_TEXTURE_COORDS 0x0B03
-#define GL_CURRENT_RASTER_COLOR 0x0B04
-#define GL_CURRENT_RASTER_INDEX 0x0B05
-#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
-#define GL_CURRENT_RASTER_POSITION 0x0B07
-#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
-#define GL_CURRENT_RASTER_DISTANCE 0x0B09
-#define GL_POINT_SMOOTH 0x0B10
-#define GL_POINT_SIZE 0x0B11
-#define GL_POINT_SIZE_RANGE 0x0B12
-#define GL_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_LINE_SMOOTH 0x0B20
-#define GL_LINE_WIDTH 0x0B21
-#define GL_LINE_WIDTH_RANGE 0x0B22
-#define GL_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_LINE_STIPPLE 0x0B24
-#define GL_LINE_STIPPLE_PATTERN 0x0B25
-#define GL_LINE_STIPPLE_REPEAT 0x0B26
-/* GL_SMOOTH_POINT_SIZE_RANGE */
-/* GL_SMOOTH_POINT_SIZE_GRANULARITY */
-/* GL_SMOOTH_LINE_WIDTH_RANGE */
-/* GL_SMOOTH_LINE_WIDTH_GRANULARITY */
-/* GL_ALIASED_POINT_SIZE_RANGE */
-/* GL_ALIASED_LINE_WIDTH_RANGE */
-#define GL_LIST_MODE 0x0B30
-#define GL_MAX_LIST_NESTING 0x0B31
-#define GL_LIST_BASE 0x0B32
-#define GL_LIST_INDEX 0x0B33
-#define GL_POLYGON_MODE 0x0B40
-#define GL_POLYGON_SMOOTH 0x0B41
-#define GL_POLYGON_STIPPLE 0x0B42
-#define GL_EDGE_FLAG 0x0B43
-#define GL_CULL_FACE 0x0B44
-#define GL_CULL_FACE_MODE 0x0B45
-#define GL_FRONT_FACE 0x0B46
-#define GL_LIGHTING 0x0B50
-#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
-#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
-#define GL_LIGHT_MODEL_AMBIENT 0x0B53
-#define GL_SHADE_MODEL 0x0B54
-#define GL_COLOR_MATERIAL_FACE 0x0B55
-#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
-#define GL_COLOR_MATERIAL 0x0B57
-#define GL_FOG 0x0B60
-#define GL_FOG_INDEX 0x0B61
-#define GL_FOG_DENSITY 0x0B62
-#define GL_FOG_START 0x0B63
-#define GL_FOG_END 0x0B64
-#define GL_FOG_MODE 0x0B65
-#define GL_FOG_COLOR 0x0B66
-#define GL_DEPTH_RANGE 0x0B70
-#define GL_DEPTH_TEST 0x0B71
-#define GL_DEPTH_WRITEMASK 0x0B72
-#define GL_DEPTH_CLEAR_VALUE 0x0B73
-#define GL_DEPTH_FUNC 0x0B74
-#define GL_ACCUM_CLEAR_VALUE 0x0B80
-#define GL_STENCIL_TEST 0x0B90
-#define GL_STENCIL_CLEAR_VALUE 0x0B91
-#define GL_STENCIL_FUNC 0x0B92
-#define GL_STENCIL_VALUE_MASK 0x0B93
-#define GL_STENCIL_FAIL 0x0B94
-#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
-#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
-#define GL_STENCIL_REF 0x0B97
-#define GL_STENCIL_WRITEMASK 0x0B98
-#define GL_MATRIX_MODE 0x0BA0
-#define GL_NORMALIZE 0x0BA1
-#define GL_VIEWPORT 0x0BA2
-#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
-#define GL_PROJECTION_STACK_DEPTH 0x0BA4
-#define GL_TEXTURE_STACK_DEPTH 0x0BA5
-#define GL_MODELVIEW_MATRIX 0x0BA6
-#define GL_PROJECTION_MATRIX 0x0BA7
-#define GL_TEXTURE_MATRIX 0x0BA8
-#define GL_ATTRIB_STACK_DEPTH 0x0BB0
-#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
-#define GL_ALPHA_TEST 0x0BC0
-#define GL_ALPHA_TEST_FUNC 0x0BC1
-#define GL_ALPHA_TEST_REF 0x0BC2
-#define GL_DITHER 0x0BD0
-#define GL_BLEND_DST 0x0BE0
-#define GL_BLEND_SRC 0x0BE1
-#define GL_BLEND 0x0BE2
-#define GL_LOGIC_OP_MODE 0x0BF0
-#define GL_INDEX_LOGIC_OP 0x0BF1
-#define GL_COLOR_LOGIC_OP 0x0BF2
-#define GL_AUX_BUFFERS 0x0C00
-#define GL_DRAW_BUFFER 0x0C01
-#define GL_READ_BUFFER 0x0C02
-#define GL_SCISSOR_BOX 0x0C10
-#define GL_SCISSOR_TEST 0x0C11
-#define GL_INDEX_CLEAR_VALUE 0x0C20
-#define GL_INDEX_WRITEMASK 0x0C21
-#define GL_COLOR_CLEAR_VALUE 0x0C22
-#define GL_COLOR_WRITEMASK 0x0C23
-#define GL_INDEX_MODE 0x0C30
-#define GL_RGBA_MODE 0x0C31
-#define GL_DOUBLEBUFFER 0x0C32
-#define GL_STEREO 0x0C33
-#define GL_RENDER_MODE 0x0C40
-#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
-#define GL_POINT_SMOOTH_HINT 0x0C51
-#define GL_LINE_SMOOTH_HINT 0x0C52
-#define GL_POLYGON_SMOOTH_HINT 0x0C53
-#define GL_FOG_HINT 0x0C54
-#define GL_TEXTURE_GEN_S 0x0C60
-#define GL_TEXTURE_GEN_T 0x0C61
-#define GL_TEXTURE_GEN_R 0x0C62
-#define GL_TEXTURE_GEN_Q 0x0C63
-#define GL_PIXEL_MAP_I_TO_I 0x0C70
-#define GL_PIXEL_MAP_S_TO_S 0x0C71
-#define GL_PIXEL_MAP_I_TO_R 0x0C72
-#define GL_PIXEL_MAP_I_TO_G 0x0C73
-#define GL_PIXEL_MAP_I_TO_B 0x0C74
-#define GL_PIXEL_MAP_I_TO_A 0x0C75
-#define GL_PIXEL_MAP_R_TO_R 0x0C76
-#define GL_PIXEL_MAP_G_TO_G 0x0C77
-#define GL_PIXEL_MAP_B_TO_B 0x0C78
-#define GL_PIXEL_MAP_A_TO_A 0x0C79
-#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
-#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
-#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
-#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
-#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
-#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
-#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
-#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
-#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
-#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
-#define GL_UNPACK_SWAP_BYTES 0x0CF0
-#define GL_UNPACK_LSB_FIRST 0x0CF1
-#define GL_UNPACK_ROW_LENGTH 0x0CF2
-#define GL_UNPACK_SKIP_ROWS 0x0CF3
-#define GL_UNPACK_SKIP_PIXELS 0x0CF4
-#define GL_UNPACK_ALIGNMENT 0x0CF5
-#define GL_PACK_SWAP_BYTES 0x0D00
-#define GL_PACK_LSB_FIRST 0x0D01
-#define GL_PACK_ROW_LENGTH 0x0D02
-#define GL_PACK_SKIP_ROWS 0x0D03
-#define GL_PACK_SKIP_PIXELS 0x0D04
-#define GL_PACK_ALIGNMENT 0x0D05
-#define GL_MAP_COLOR 0x0D10
-#define GL_MAP_STENCIL 0x0D11
-#define GL_INDEX_SHIFT 0x0D12
-#define GL_INDEX_OFFSET 0x0D13
-#define GL_RED_SCALE 0x0D14
-#define GL_RED_BIAS 0x0D15
-#define GL_ZOOM_X 0x0D16
-#define GL_ZOOM_Y 0x0D17
-#define GL_GREEN_SCALE 0x0D18
-#define GL_GREEN_BIAS 0x0D19
-#define GL_BLUE_SCALE 0x0D1A
-#define GL_BLUE_BIAS 0x0D1B
-#define GL_ALPHA_SCALE 0x0D1C
-#define GL_ALPHA_BIAS 0x0D1D
-#define GL_DEPTH_SCALE 0x0D1E
-#define GL_DEPTH_BIAS 0x0D1F
-#define GL_MAX_EVAL_ORDER 0x0D30
-#define GL_MAX_LIGHTS 0x0D31
-#define GL_MAX_CLIP_PLANES 0x0D32
-#define GL_MAX_TEXTURE_SIZE 0x0D33
-#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
-#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
-#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
-#define GL_MAX_NAME_STACK_DEPTH 0x0D37
-#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
-#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
-#define GL_MAX_VIEWPORT_DIMS 0x0D3A
-#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
-#define GL_SUBPIXEL_BITS 0x0D50
-#define GL_INDEX_BITS 0x0D51
-#define GL_RED_BITS 0x0D52
-#define GL_GREEN_BITS 0x0D53
-#define GL_BLUE_BITS 0x0D54
-#define GL_ALPHA_BITS 0x0D55
-#define GL_DEPTH_BITS 0x0D56
-#define GL_STENCIL_BITS 0x0D57
-#define GL_ACCUM_RED_BITS 0x0D58
-#define GL_ACCUM_GREEN_BITS 0x0D59
-#define GL_ACCUM_BLUE_BITS 0x0D5A
-#define GL_ACCUM_ALPHA_BITS 0x0D5B
-#define GL_NAME_STACK_DEPTH 0x0D70
-#define GL_AUTO_NORMAL 0x0D80
-#define GL_MAP1_COLOR_4 0x0D90
-#define GL_MAP1_INDEX 0x0D91
-#define GL_MAP1_NORMAL 0x0D92
-#define GL_MAP1_TEXTURE_COORD_1 0x0D93
-#define GL_MAP1_TEXTURE_COORD_2 0x0D94
-#define GL_MAP1_TEXTURE_COORD_3 0x0D95
-#define GL_MAP1_TEXTURE_COORD_4 0x0D96
-#define GL_MAP1_VERTEX_3 0x0D97
-#define GL_MAP1_VERTEX_4 0x0D98
-#define GL_MAP2_COLOR_4 0x0DB0
-#define GL_MAP2_INDEX 0x0DB1
-#define GL_MAP2_NORMAL 0x0DB2
-#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
-#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
-#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
-#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
-#define GL_MAP2_VERTEX_3 0x0DB7
-#define GL_MAP2_VERTEX_4 0x0DB8
-#define GL_MAP1_GRID_DOMAIN 0x0DD0
-#define GL_MAP1_GRID_SEGMENTS 0x0DD1
-#define GL_MAP2_GRID_DOMAIN 0x0DD2
-#define GL_MAP2_GRID_SEGMENTS 0x0DD3
-#define GL_TEXTURE_1D 0x0DE0
-#define GL_TEXTURE_2D 0x0DE1
-#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
-#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
-#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
-#define GL_SELECTION_BUFFER_POINTER 0x0DF3
-#define GL_SELECTION_BUFFER_SIZE 0x0DF4
-/* GL_TEXTURE_BINDING_1D */
-/* GL_TEXTURE_BINDING_2D */
-/* GL_TEXTURE_BINDING_3D */
-/* GL_VERTEX_ARRAY */
-/* GL_NORMAL_ARRAY */
-/* GL_COLOR_ARRAY */
-/* GL_INDEX_ARRAY */
-/* GL_TEXTURE_COORD_ARRAY */
-/* GL_EDGE_FLAG_ARRAY */
-/* GL_VERTEX_ARRAY_SIZE */
-/* GL_VERTEX_ARRAY_TYPE */
-/* GL_VERTEX_ARRAY_STRIDE */
-/* GL_NORMAL_ARRAY_TYPE */
-/* GL_NORMAL_ARRAY_STRIDE */
-/* GL_COLOR_ARRAY_SIZE */
-/* GL_COLOR_ARRAY_TYPE */
-/* GL_COLOR_ARRAY_STRIDE */
-/* GL_INDEX_ARRAY_TYPE */
-/* GL_INDEX_ARRAY_STRIDE */
-/* GL_TEXTURE_COORD_ARRAY_SIZE */
-/* GL_TEXTURE_COORD_ARRAY_TYPE */
-/* GL_TEXTURE_COORD_ARRAY_STRIDE */
-/* GL_EDGE_FLAG_ARRAY_STRIDE */
-/* GL_POLYGON_OFFSET_FACTOR */
-/* GL_POLYGON_OFFSET_UNITS */
-/* GL_COLOR_TABLE */
-/* GL_POST_CONVOLUTION_COLOR_TABLE */
-/* GL_POST_COLOR_MATRIX_COLOR_TABLE */
-/* GL_CONVOLUTION_1D */
-/* GL_CONVOLUTION_2D */
-/* GL_SEPARABLE_2D */
-/* GL_POST_CONVOLUTION_RED_SCALE */
-/* GL_POST_CONVOLUTION_GREEN_SCALE */
-/* GL_POST_CONVOLUTION_BLUE_SCALE */
-/* GL_POST_CONVOLUTION_ALPHA_SCALE */
-/* GL_POST_CONVOLUTION_RED_BIAS */
-/* GL_POST_CONVOLUTION_GREEN_BIAS */
-/* GL_POST_CONVOLUTION_BLUE_BIAS */
-/* GL_POST_CONVOLUTION_ALPHA_BIAS */
-/* GL_COLOR_MATRIX */
-/* GL_COLOR_MATRIX_STACK_DEPTH */
-/* GL_MAX_COLOR_MATRIX_STACK_DEPTH */
-/* GL_POST_COLOR_MATRIX_RED_SCALE */
-/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
-/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
-/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
-/* GL_POST_COLOR_MATRIX_RED_BIAS */
-/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
-/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
-/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
-/* GL_HISTOGRAM */
-/* GL_MINMAX */
-/* GL_MAX_ELEMENTS_VERTICES */
-/* GL_MAX_ELEMENTS_INDICES */
-/* GL_RESCALE_NORMAL */
-/* GL_LIGHT_MODEL_COLOR_CONTROL */
-/* GL_PACK_SKIP_IMAGES */
-/* GL_PACK_IMAGE_HEIGHT */
-/* GL_UNPACK_SKIP_IMAGES */
-/* GL_UNPACK_IMAGE_HEIGHT */
-/* GL_TEXTURE_3D */
-/* GL_MAX_3D_TEXTURE_SIZE */
-/* GL_BLEND_COLOR */
-/* GL_BLEND_EQUATION */
-
-/* GetTextureParameter */
-/* GL_TEXTURE_MAG_FILTER */
-/* GL_TEXTURE_MIN_FILTER */
-/* GL_TEXTURE_WRAP_S */
-/* GL_TEXTURE_WRAP_T */
-#define GL_TEXTURE_WIDTH 0x1000
-#define GL_TEXTURE_HEIGHT 0x1001
-#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
-#define GL_TEXTURE_BORDER_COLOR 0x1004
-#define GL_TEXTURE_BORDER 0x1005
-/* GL_TEXTURE_RED_SIZE */
-/* GL_TEXTURE_GREEN_SIZE */
-/* GL_TEXTURE_BLUE_SIZE */
-/* GL_TEXTURE_ALPHA_SIZE */
-/* GL_TEXTURE_LUMINANCE_SIZE */
-/* GL_TEXTURE_INTENSITY_SIZE */
-/* GL_TEXTURE_PRIORITY */
-/* GL_TEXTURE_RESIDENT */
-/* GL_TEXTURE_DEPTH */
-/* GL_TEXTURE_WRAP_R */
-/* GL_TEXTURE_MIN_LOD */
-/* GL_TEXTURE_MAX_LOD */
-/* GL_TEXTURE_BASE_LEVEL */
-/* GL_TEXTURE_MAX_LEVEL */
-
-/* HintMode */
-#define GL_DONT_CARE 0x1100
-#define GL_FASTEST 0x1101
-#define GL_NICEST 0x1102
-
-/* HintTarget */
-/* GL_PERSPECTIVE_CORRECTION_HINT */
-/* GL_POINT_SMOOTH_HINT */
-/* GL_LINE_SMOOTH_HINT */
-/* GL_POLYGON_SMOOTH_HINT */
-/* GL_FOG_HINT */
-
-/* HistogramTarget */
-/* GL_HISTOGRAM */
-/* GL_PROXY_HISTOGRAM */
-
-/* IndexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* LightModelColorControl */
-/* GL_SINGLE_COLOR */
-/* GL_SEPARATE_SPECULAR_COLOR */
-
-/* LightModelParameter */
-/* GL_LIGHT_MODEL_AMBIENT */
-/* GL_LIGHT_MODEL_LOCAL_VIEWER */
-/* GL_LIGHT_MODEL_TWO_SIDE */
-/* GL_LIGHT_MODEL_COLOR_CONTROL */
-
-/* LightName */
-#define GL_LIGHT0 0x4000
-#define GL_LIGHT1 0x4001
-#define GL_LIGHT2 0x4002
-#define GL_LIGHT3 0x4003
-#define GL_LIGHT4 0x4004
-#define GL_LIGHT5 0x4005
-#define GL_LIGHT6 0x4006
-#define GL_LIGHT7 0x4007
-
-/* LightParameter */
-#define GL_AMBIENT 0x1200
-#define GL_DIFFUSE 0x1201
-#define GL_SPECULAR 0x1202
-#define GL_POSITION 0x1203
-#define GL_SPOT_DIRECTION 0x1204
-#define GL_SPOT_EXPONENT 0x1205
-#define GL_SPOT_CUTOFF 0x1206
-#define GL_CONSTANT_ATTENUATION 0x1207
-#define GL_LINEAR_ATTENUATION 0x1208
-#define GL_QUADRATIC_ATTENUATION 0x1209
-
-/* InterleavedArrays */
-/* GL_V2F */
-/* GL_V3F */
-/* GL_C4UB_V2F */
-/* GL_C4UB_V3F */
-/* GL_C3F_V3F */
-/* GL_N3F_V3F */
-/* GL_C4F_N3F_V3F */
-/* GL_T2F_V3F */
-/* GL_T4F_V4F */
-/* GL_T2F_C4UB_V3F */
-/* GL_T2F_C3F_V3F */
-/* GL_T2F_N3F_V3F */
-/* GL_T2F_C4F_N3F_V3F */
-/* GL_T4F_C4F_N3F_V4F */
-
-/* ListMode */
-#define GL_COMPILE 0x1300
-#define GL_COMPILE_AND_EXECUTE 0x1301
-
-/* ListNameType */
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_2_BYTES */
-/* GL_3_BYTES */
-/* GL_4_BYTES */
-
-/* LogicOp */
-#define GL_CLEAR 0x1500
-#define GL_AND 0x1501
-#define GL_AND_REVERSE 0x1502
-#define GL_COPY 0x1503
-#define GL_AND_INVERTED 0x1504
-#define GL_NOOP 0x1505
-#define GL_XOR 0x1506
-#define GL_OR 0x1507
-#define GL_NOR 0x1508
-#define GL_EQUIV 0x1509
-#define GL_INVERT 0x150A
-#define GL_OR_REVERSE 0x150B
-#define GL_COPY_INVERTED 0x150C
-#define GL_OR_INVERTED 0x150D
-#define GL_NAND 0x150E
-#define GL_SET 0x150F
-
-/* MapTarget */
-/* GL_MAP1_COLOR_4 */
-/* GL_MAP1_INDEX */
-/* GL_MAP1_NORMAL */
-/* GL_MAP1_TEXTURE_COORD_1 */
-/* GL_MAP1_TEXTURE_COORD_2 */
-/* GL_MAP1_TEXTURE_COORD_3 */
-/* GL_MAP1_TEXTURE_COORD_4 */
-/* GL_MAP1_VERTEX_3 */
-/* GL_MAP1_VERTEX_4 */
-/* GL_MAP2_COLOR_4 */
-/* GL_MAP2_INDEX */
-/* GL_MAP2_NORMAL */
-/* GL_MAP2_TEXTURE_COORD_1 */
-/* GL_MAP2_TEXTURE_COORD_2 */
-/* GL_MAP2_TEXTURE_COORD_3 */
-/* GL_MAP2_TEXTURE_COORD_4 */
-/* GL_MAP2_VERTEX_3 */
-/* GL_MAP2_VERTEX_4 */
-
-/* MaterialFace */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_FRONT_AND_BACK */
-
-/* MaterialParameter */
-#define GL_EMISSION 0x1600
-#define GL_SHININESS 0x1601
-#define GL_AMBIENT_AND_DIFFUSE 0x1602
-#define GL_COLOR_INDEXES 0x1603
-/* GL_AMBIENT */
-/* GL_DIFFUSE */
-/* GL_SPECULAR */
-
-/* MatrixMode */
-#define GL_MODELVIEW 0x1700
-#define GL_PROJECTION 0x1701
-#define GL_TEXTURE 0x1702
-
-/* MeshMode1 */
-/* GL_POINT */
-/* GL_LINE */
-
-/* MeshMode2 */
-/* GL_POINT */
-/* GL_LINE */
-/* GL_FILL */
-
-/* MinmaxTarget */
-/* GL_MINMAX */
-
-/* NormalPointerType */
-/* GL_BYTE */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* PixelCopyType */
-#define GL_COLOR 0x1800
-#define GL_DEPTH 0x1801
-#define GL_STENCIL 0x1802
-
-/* PixelFormat */
-#define GL_COLOR_INDEX 0x1900
-#define GL_STENCIL_INDEX 0x1901
-#define GL_DEPTH_COMPONENT 0x1902
-#define GL_RED 0x1903
-#define GL_GREEN 0x1904
-#define GL_BLUE 0x1905
-#define GL_ALPHA 0x1906
-#define GL_RGB 0x1907
-#define GL_RGBA 0x1908
-#define GL_LUMINANCE 0x1909
-#define GL_LUMINANCE_ALPHA 0x190A
-/* GL_ABGR */
-
-/* PixelInternalFormat */
-/* GL_ALPHA4 */
-/* GL_ALPHA8 */
-/* GL_ALPHA12 */
-/* GL_ALPHA16 */
-/* GL_LUMINANCE4 */
-/* GL_LUMINANCE8 */
-/* GL_LUMINANCE12 */
-/* GL_LUMINANCE16 */
-/* GL_LUMINANCE4_ALPHA4 */
-/* GL_LUMINANCE6_ALPHA2 */
-/* GL_LUMINANCE8_ALPHA8 */
-/* GL_LUMINANCE12_ALPHA4 */
-/* GL_LUMINANCE12_ALPHA12 */
-/* GL_LUMINANCE16_ALPHA16 */
-/* GL_INTENSITY */
-/* GL_INTENSITY4 */
-/* GL_INTENSITY8 */
-/* GL_INTENSITY12 */
-/* GL_INTENSITY16 */
-/* GL_R3_G3_B2 */
-/* GL_RGB4 */
-/* GL_RGB5 */
-/* GL_RGB8 */
-/* GL_RGB10 */
-/* GL_RGB12 */
-/* GL_RGB16 */
-/* GL_RGBA2 */
-/* GL_RGBA4 */
-/* GL_RGB5_A1 */
-/* GL_RGBA8 */
-/* GL_RGB10_A2 */
-/* GL_RGBA12 */
-/* GL_RGBA16 */
-
-/* PixelMap */
-/* GL_PIXEL_MAP_I_TO_I */
-/* GL_PIXEL_MAP_S_TO_S */
-/* GL_PIXEL_MAP_I_TO_R */
-/* GL_PIXEL_MAP_I_TO_G */
-/* GL_PIXEL_MAP_I_TO_B */
-/* GL_PIXEL_MAP_I_TO_A */
-/* GL_PIXEL_MAP_R_TO_R */
-/* GL_PIXEL_MAP_G_TO_G */
-/* GL_PIXEL_MAP_B_TO_B */
-/* GL_PIXEL_MAP_A_TO_A */
-
-/* PixelStore */
-/* GL_UNPACK_SWAP_BYTES */
-/* GL_UNPACK_LSB_FIRST */
-/* GL_UNPACK_ROW_LENGTH */
-/* GL_UNPACK_SKIP_ROWS */
-/* GL_UNPACK_SKIP_PIXELS */
-/* GL_UNPACK_ALIGNMENT */
-/* GL_PACK_SWAP_BYTES */
-/* GL_PACK_LSB_FIRST */
-/* GL_PACK_ROW_LENGTH */
-/* GL_PACK_SKIP_ROWS */
-/* GL_PACK_SKIP_PIXELS */
-/* GL_PACK_ALIGNMENT */
-/* GL_PACK_SKIP_IMAGES */
-/* GL_PACK_IMAGE_HEIGHT */
-/* GL_UNPACK_SKIP_IMAGES */
-/* GL_UNPACK_IMAGE_HEIGHT */
-
-/* PixelTransfer */
-/* GL_MAP_COLOR */
-/* GL_MAP_STENCIL */
-/* GL_INDEX_SHIFT */
-/* GL_INDEX_OFFSET */
-/* GL_RED_SCALE */
-/* GL_RED_BIAS */
-/* GL_GREEN_SCALE */
-/* GL_GREEN_BIAS */
-/* GL_BLUE_SCALE */
-/* GL_BLUE_BIAS */
-/* GL_ALPHA_SCALE */
-/* GL_ALPHA_BIAS */
-/* GL_DEPTH_SCALE */
-/* GL_DEPTH_BIAS */
-/* GL_POST_CONVOLUTION_RED_SCALE */
-/* GL_POST_CONVOLUTION_GREEN_SCALE */
-/* GL_POST_CONVOLUTION_BLUE_SCALE */
-/* GL_POST_CONVOLUTION_ALPHA_SCALE */
-/* GL_POST_CONVOLUTION_RED_BIAS */
-/* GL_POST_CONVOLUTION_GREEN_BIAS */
-/* GL_POST_CONVOLUTION_BLUE_BIAS */
-/* GL_POST_CONVOLUTION_ALPHA_BIAS */
-/* GL_POST_COLOR_MATRIX_RED_SCALE */
-/* GL_POST_COLOR_MATRIX_GREEN_SCALE */
-/* GL_POST_COLOR_MATRIX_BLUE_SCALE */
-/* GL_POST_COLOR_MATRIX_ALPHA_SCALE */
-/* GL_POST_COLOR_MATRIX_RED_BIAS */
-/* GL_POST_COLOR_MATRIX_GREEN_BIAS */
-/* GL_POST_COLOR_MATRIX_BLUE_BIAS */
-/* GL_POST_COLOR_MATRIX_ALPHA_BIAS */
-
-/* PixelType */
-#define GL_BITMAP 0x1A00
-/* GL_BYTE */
-/* GL_UNSIGNED_BYTE */
-/* GL_SHORT */
-/* GL_UNSIGNED_SHORT */
-/* GL_INT */
-/* GL_UNSIGNED_INT */
-/* GL_FLOAT */
-/* GL_BGR */
-/* GL_BGRA */
-/* GL_UNSIGNED_BYTE_3_3_2 */
-/* GL_UNSIGNED_SHORT_4_4_4_4 */
-/* GL_UNSIGNED_SHORT_5_5_5_1 */
-/* GL_UNSIGNED_INT_8_8_8_8 */
-/* GL_UNSIGNED_INT_10_10_10_2 */
-/* GL_UNSIGNED_SHORT_5_6_5 */
-/* GL_UNSIGNED_BYTE_2_3_3_REV */
-/* GL_UNSIGNED_SHORT_5_6_5_REV */
-/* GL_UNSIGNED_SHORT_4_4_4_4_REV */
-/* GL_UNSIGNED_SHORT_1_5_5_5_REV */
-/* GL_UNSIGNED_INT_8_8_8_8_REV */
-/* GL_UNSIGNED_INT_2_10_10_10_REV */
-
-/* PolygonMode */
-#define GL_POINT 0x1B00
-#define GL_LINE 0x1B01
-#define GL_FILL 0x1B02
-
-/* ReadBufferMode */
-/* GL_FRONT_LEFT */
-/* GL_FRONT_RIGHT */
-/* GL_BACK_LEFT */
-/* GL_BACK_RIGHT */
-/* GL_FRONT */
-/* GL_BACK */
-/* GL_LEFT */
-/* GL_RIGHT */
-/* GL_AUX0 */
-/* GL_AUX1 */
-/* GL_AUX2 */
-/* GL_AUX3 */
-
-/* RenderingMode */
-#define GL_RENDER 0x1C00
-#define GL_FEEDBACK 0x1C01
-#define GL_SELECT 0x1C02
-
-/* SeparableTarget */
-/* GL_SEPARABLE_2D */
-
-/* ShadingModel */
-#define GL_FLAT 0x1D00
-#define GL_SMOOTH 0x1D01
-
-/* StencilFunction */
-/* GL_NEVER */
-/* GL_LESS */
-/* GL_EQUAL */
-/* GL_LEQUAL */
-/* GL_GREATER */
-/* GL_NOTEQUAL */
-/* GL_GEQUAL */
-/* GL_ALWAYS */
-
-/* StencilOp */
-/* GL_ZERO */
-#define GL_KEEP 0x1E00
-#define GL_REPLACE 0x1E01
-#define GL_INCR 0x1E02
-#define GL_DECR 0x1E03
-/* GL_INVERT */
-
-/* StringName */
-#define GL_VENDOR 0x1F00
-#define GL_RENDERER 0x1F01
-#define GL_VERSION 0x1F02
-#define GL_EXTENSIONS 0x1F03
-
-/* TextureCoordName */
-#define GL_S 0x2000
-#define GL_T 0x2001
-#define GL_R 0x2002
-#define GL_Q 0x2003
-
-/* TexCoordPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* TextureEnvMode */
-#define GL_MODULATE 0x2100
-#define GL_DECAL 0x2101
-/* GL_BLEND */
-/* GL_REPLACE */
-
-/* TextureEnvParameter */
-#define GL_TEXTURE_ENV_MODE 0x2200
-#define GL_TEXTURE_ENV_COLOR 0x2201
-
-/* TextureEnvTarget */
-#define GL_TEXTURE_ENV 0x2300
-
-/* TextureGenMode */
-#define GL_EYE_LINEAR 0x2400
-#define GL_OBJECT_LINEAR 0x2401
-#define GL_SPHERE_MAP 0x2402
-
-/* TextureGenParameter */
-#define GL_TEXTURE_GEN_MODE 0x2500
-#define GL_OBJECT_PLANE 0x2501
-#define GL_EYE_PLANE 0x2502
-
-/* TextureMagFilter */
-#define GL_NEAREST 0x2600
-#define GL_LINEAR 0x2601
-
-/* TextureMinFilter */
-/* GL_NEAREST */
-/* GL_LINEAR */
-#define GL_NEAREST_MIPMAP_NEAREST 0x2700
-#define GL_LINEAR_MIPMAP_NEAREST 0x2701
-#define GL_NEAREST_MIPMAP_LINEAR 0x2702
-#define GL_LINEAR_MIPMAP_LINEAR 0x2703
-
-/* TextureParameterName */
-#define GL_TEXTURE_MAG_FILTER 0x2800
-#define GL_TEXTURE_MIN_FILTER 0x2801
-#define GL_TEXTURE_WRAP_S 0x2802
-#define GL_TEXTURE_WRAP_T 0x2803
-/* GL_TEXTURE_BORDER_COLOR */
-/* GL_TEXTURE_PRIORITY */
-/* GL_TEXTURE_WRAP_R */
-/* GL_TEXTURE_MIN_LOD */
-/* GL_TEXTURE_MAX_LOD */
-/* GL_TEXTURE_BASE_LEVEL */
-/* GL_TEXTURE_MAX_LEVEL */
-
-/* TextureTarget */
-/* GL_TEXTURE_1D */
-/* GL_TEXTURE_2D */
-/* GL_PROXY_TEXTURE_1D */
-/* GL_PROXY_TEXTURE_2D */
-/* GL_TEXTURE_3D */
-/* GL_PROXY_TEXTURE_3D */
-
-/* TextureWrapMode */
-#define GL_CLAMP 0x2900
-#define GL_REPEAT 0x2901
-/* GL_CLAMP_TO_EDGE */
-
-/* VertexPointerType */
-/* GL_SHORT */
-/* GL_INT */
-/* GL_FLOAT */
-/* GL_DOUBLE */
-
-/* ClientAttribMask */
-#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
-#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
-
-/* polygon_offset */
-#define GL_POLYGON_OFFSET_FACTOR 0x8038
-#define GL_POLYGON_OFFSET_UNITS 0x2A00
-#define GL_POLYGON_OFFSET_POINT 0x2A01
-#define GL_POLYGON_OFFSET_LINE 0x2A02
-#define GL_POLYGON_OFFSET_FILL 0x8037
-
-/* texture */
-#define GL_ALPHA4 0x803B
-#define GL_ALPHA8 0x803C
-#define GL_ALPHA12 0x803D
-#define GL_ALPHA16 0x803E
-#define GL_LUMINANCE4 0x803F
-#define GL_LUMINANCE8 0x8040
-#define GL_LUMINANCE12 0x8041
-#define GL_LUMINANCE16 0x8042
-#define GL_LUMINANCE4_ALPHA4 0x8043
-#define GL_LUMINANCE6_ALPHA2 0x8044
-#define GL_LUMINANCE8_ALPHA8 0x8045
-#define GL_LUMINANCE12_ALPHA4 0x8046
-#define GL_LUMINANCE12_ALPHA12 0x8047
-#define GL_LUMINANCE16_ALPHA16 0x8048
-#define GL_INTENSITY 0x8049
-#define GL_INTENSITY4 0x804A
-#define GL_INTENSITY8 0x804B
-#define GL_INTENSITY12 0x804C
-#define GL_INTENSITY16 0x804D
-#define GL_R3_G3_B2 0x2A10
-#define GL_RGB4 0x804F
-#define GL_RGB5 0x8050
-#define GL_RGB8 0x8051
-#define GL_RGB10 0x8052
-#define GL_RGB12 0x8053
-#define GL_RGB16 0x8054
-#define GL_RGBA2 0x8055
-#define GL_RGBA4 0x8056
-#define GL_RGB5_A1 0x8057
-#define GL_RGBA8 0x8058
-#define GL_RGB10_A2 0x8059
-#define GL_RGBA12 0x805A
-#define GL_RGBA16 0x805B
-#define GL_TEXTURE_RED_SIZE 0x805C
-#define GL_TEXTURE_GREEN_SIZE 0x805D
-#define GL_TEXTURE_BLUE_SIZE 0x805E
-#define GL_TEXTURE_ALPHA_SIZE 0x805F
-#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
-#define GL_TEXTURE_INTENSITY_SIZE 0x8061
-#define GL_PROXY_TEXTURE_1D 0x8063
-#define GL_PROXY_TEXTURE_2D 0x8064
-
-/* texture_object */
-#define GL_TEXTURE_PRIORITY 0x8066
-#define GL_TEXTURE_RESIDENT 0x8067
-#define GL_TEXTURE_BINDING_1D 0x8068
-#define GL_TEXTURE_BINDING_2D 0x8069
-#define GL_TEXTURE_BINDING_3D 0x806A
-
-/* vertex_array */
-#define GL_VERTEX_ARRAY 0x8074
-#define GL_NORMAL_ARRAY 0x8075
-#define GL_COLOR_ARRAY 0x8076
-#define GL_INDEX_ARRAY 0x8077
-#define GL_TEXTURE_COORD_ARRAY 0x8078
-#define GL_EDGE_FLAG_ARRAY 0x8079
-#define GL_VERTEX_ARRAY_SIZE 0x807A
-#define GL_VERTEX_ARRAY_TYPE 0x807B
-#define GL_VERTEX_ARRAY_STRIDE 0x807C
-#define GL_NORMAL_ARRAY_TYPE 0x807E
-#define GL_NORMAL_ARRAY_STRIDE 0x807F
-#define GL_COLOR_ARRAY_SIZE 0x8081
-#define GL_COLOR_ARRAY_TYPE 0x8082
-#define GL_COLOR_ARRAY_STRIDE 0x8083
-#define GL_INDEX_ARRAY_TYPE 0x8085
-#define GL_INDEX_ARRAY_STRIDE 0x8086
-#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
-#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
-#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
-#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
-#define GL_VERTEX_ARRAY_POINTER 0x808E
-#define GL_NORMAL_ARRAY_POINTER 0x808F
-#define GL_COLOR_ARRAY_POINTER 0x8090
-#define GL_INDEX_ARRAY_POINTER 0x8091
-#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
-#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
-#define GL_V2F 0x2A20
-#define GL_V3F 0x2A21
-#define GL_C4UB_V2F 0x2A22
-#define GL_C4UB_V3F 0x2A23
-#define GL_C3F_V3F 0x2A24
-#define GL_N3F_V3F 0x2A25
-#define GL_C4F_N3F_V3F 0x2A26
-#define GL_T2F_V3F 0x2A27
-#define GL_T4F_V4F 0x2A28
-#define GL_T2F_C4UB_V3F 0x2A29
-#define GL_T2F_C3F_V3F 0x2A2A
-#define GL_T2F_N3F_V3F 0x2A2B
-#define GL_T2F_C4F_N3F_V3F 0x2A2C
-#define GL_T4F_C4F_N3F_V4F 0x2A2D
-
-/* bgra */
-#define GL_BGR 0x80E0
-#define GL_BGRA 0x80E1
-
-/* blend_color */
-#define GL_CONSTANT_COLOR 0x8001
-#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
-#define GL_CONSTANT_ALPHA 0x8003
-#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
-#define GL_BLEND_COLOR 0x8005
-
-/* blend_minmax */
-#define GL_FUNC_ADD 0x8006
-#define GL_MIN 0x8007
-#define GL_MAX 0x8008
-#define GL_BLEND_EQUATION 0x8009
-
-/* blend_equation_separate */
-#define GL_BLEND_EQUATION_RGB 0x8009
-#define GL_BLEND_EQUATION_ALPHA 0x883D
-
-/* blend_subtract */
-#define GL_FUNC_SUBTRACT 0x800A
-#define GL_FUNC_REVERSE_SUBTRACT 0x800B
-
-/* color_matrix */
-#define GL_COLOR_MATRIX 0x80B1
-#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
-#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
-#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
-#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
-#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
-#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
-#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
-#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
-#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
-#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
-
-/* color_table */
-#define GL_COLOR_TABLE 0x80D0
-#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
-#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
-#define GL_PROXY_COLOR_TABLE 0x80D3
-#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
-#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
-#define GL_COLOR_TABLE_SCALE 0x80D6
-#define GL_COLOR_TABLE_BIAS 0x80D7
-#define GL_COLOR_TABLE_FORMAT 0x80D8
-#define GL_COLOR_TABLE_WIDTH 0x80D9
-#define GL_COLOR_TABLE_RED_SIZE 0x80DA
-#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
-#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
-#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
-#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
-#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
-
-/* convolution */
-#define GL_CONVOLUTION_1D 0x8010
-#define GL_CONVOLUTION_2D 0x8011
-#define GL_SEPARABLE_2D 0x8012
-#define GL_CONVOLUTION_BORDER_MODE 0x8013
-#define GL_CONVOLUTION_FILTER_SCALE 0x8014
-#define GL_CONVOLUTION_FILTER_BIAS 0x8015
-#define GL_REDUCE 0x8016
-#define GL_CONVOLUTION_FORMAT 0x8017
-#define GL_CONVOLUTION_WIDTH 0x8018
-#define GL_CONVOLUTION_HEIGHT 0x8019
-#define GL_MAX_CONVOLUTION_WIDTH 0x801A
-#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
-#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
-#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
-#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
-#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
-#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
-#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
-#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
-#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
-#define GL_CONSTANT_BORDER 0x8151
-#define GL_REPLICATE_BORDER 0x8153
-#define GL_CONVOLUTION_BORDER_COLOR 0x8154
-
-/* draw_range_elements */
-#define GL_MAX_ELEMENTS_VERTICES 0x80E8
-#define GL_MAX_ELEMENTS_INDICES 0x80E9
-
-/* histogram */
-#define GL_HISTOGRAM 0x8024
-#define GL_PROXY_HISTOGRAM 0x8025
-#define GL_HISTOGRAM_WIDTH 0x8026
-#define GL_HISTOGRAM_FORMAT 0x8027
-#define GL_HISTOGRAM_RED_SIZE 0x8028
-#define GL_HISTOGRAM_GREEN_SIZE 0x8029
-#define GL_HISTOGRAM_BLUE_SIZE 0x802A
-#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
-#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
-#define GL_HISTOGRAM_SINK 0x802D
-#define GL_MINMAX 0x802E
-#define GL_MINMAX_FORMAT 0x802F
-#define GL_MINMAX_SINK 0x8030
-#define GL_TABLE_TOO_LARGE 0x8031
-
-/* packed_pixels */
-#define GL_UNSIGNED_BYTE_3_3_2 0x8032
-#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
-#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
-#define GL_UNSIGNED_INT_8_8_8_8 0x8035
-#define GL_UNSIGNED_INT_10_10_10_2 0x8036
-#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
-#define GL_UNSIGNED_SHORT_5_6_5 0x8363
-#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
-#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
-#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
-#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
-
-/* rescale_normal */
-#define GL_RESCALE_NORMAL 0x803A
-
-/* separate_specular_color */
-#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
-#define GL_SINGLE_COLOR 0x81F9
-#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
-
-/* texture3D */
-#define GL_PACK_SKIP_IMAGES 0x806B
-#define GL_PACK_IMAGE_HEIGHT 0x806C
-#define GL_UNPACK_SKIP_IMAGES 0x806D
-#define GL_UNPACK_IMAGE_HEIGHT 0x806E
-#define GL_TEXTURE_3D 0x806F
-#define GL_PROXY_TEXTURE_3D 0x8070
-#define GL_TEXTURE_DEPTH 0x8071
-#define GL_TEXTURE_WRAP_R 0x8072
-#define GL_MAX_3D_TEXTURE_SIZE 0x8073
-
-/* texture_edge_clamp */
-#define GL_CLAMP_TO_EDGE 0x812F
-#define GL_CLAMP_TO_BORDER 0x812D
-
-/* texture_lod */
-#define GL_TEXTURE_MIN_LOD 0x813A
-#define GL_TEXTURE_MAX_LOD 0x813B
-#define GL_TEXTURE_BASE_LEVEL 0x813C
-#define GL_TEXTURE_MAX_LEVEL 0x813D
-
-/* GetTarget1_2 */
-#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
-#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
-#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
-#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
-#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
-#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
-
-#define GL_TEXTURE0 0x84C0
-#define GL_TEXTURE1 0x84C1
-#define GL_TEXTURE2 0x84C2
-#define GL_TEXTURE3 0x84C3
-#define GL_TEXTURE4 0x84C4
-#define GL_TEXTURE5 0x84C5
-#define GL_TEXTURE6 0x84C6
-#define GL_TEXTURE7 0x84C7
-#define GL_TEXTURE8 0x84C8
-#define GL_TEXTURE9 0x84C9
-#define GL_TEXTURE10 0x84CA
-#define GL_TEXTURE11 0x84CB
-#define GL_TEXTURE12 0x84CC
-#define GL_TEXTURE13 0x84CD
-#define GL_TEXTURE14 0x84CE
-#define GL_TEXTURE15 0x84CF
-#define GL_TEXTURE16 0x84D0
-#define GL_TEXTURE17 0x84D1
-#define GL_TEXTURE18 0x84D2
-#define GL_TEXTURE19 0x84D3
-#define GL_TEXTURE20 0x84D4
-#define GL_TEXTURE21 0x84D5
-#define GL_TEXTURE22 0x84D6
-#define GL_TEXTURE23 0x84D7
-#define GL_TEXTURE24 0x84D8
-#define GL_TEXTURE25 0x84D9
-#define GL_TEXTURE26 0x84DA
-#define GL_TEXTURE27 0x84DB
-#define GL_TEXTURE28 0x84DC
-#define GL_TEXTURE29 0x84DD
-#define GL_TEXTURE30 0x84DE
-#define GL_TEXTURE31 0x84DF
-#define GL_ACTIVE_TEXTURE 0x84E0
-#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
-#define GL_MAX_TEXTURE_UNITS 0x84E2
-
-#define GL_COMBINE 0x8570
-#define GL_COMBINE_RGB 0x8571
-#define GL_COMBINE_ALPHA 0x8572
-#define GL_RGB_SCALE 0x8573
-#define GL_ADD_SIGNED 0x8574
-#define GL_INTERPOLATE 0x8575
-#define GL_CONSTANT 0x8576
-#define GL_PRIMARY_COLOR 0x8577
-#define GL_PREVIOUS 0x8578
-#define GL_SUBTRACT 0x84E7
-
-#define GL_SRC0_RGB 0x8580
-#define GL_SRC1_RGB 0x8581
-#define GL_SRC2_RGB 0x8582
-#define GL_SRC3_RGB 0x8583
-#define GL_SRC4_RGB 0x8584
-#define GL_SRC5_RGB 0x8585
-#define GL_SRC6_RGB 0x8586
-#define GL_SRC7_RGB 0x8587
-#define GL_SRC0_ALPHA 0x8588
-#define GL_SRC1_ALPHA 0x8589
-#define GL_SRC2_ALPHA 0x858A
-#define GL_SRC3_ALPHA 0x858B
-#define GL_SRC4_ALPHA 0x858C
-#define GL_SRC5_ALPHA 0x858D
-#define GL_SRC6_ALPHA 0x858E
-#define GL_SRC7_ALPHA 0x858F
-
-/* Obsolete */
-#define GL_SOURCE0_RGB 0x8580
-#define GL_SOURCE1_RGB 0x8581
-#define GL_SOURCE2_RGB 0x8582
-#define GL_SOURCE3_RGB 0x8583
-#define GL_SOURCE4_RGB 0x8584
-#define GL_SOURCE5_RGB 0x8585
-#define GL_SOURCE6_RGB 0x8586
-#define GL_SOURCE7_RGB 0x8587
-#define GL_SOURCE0_ALPHA 0x8588
-#define GL_SOURCE1_ALPHA 0x8589
-#define GL_SOURCE2_ALPHA 0x858A
-#define GL_SOURCE3_ALPHA 0x858B
-#define GL_SOURCE4_ALPHA 0x858C
-#define GL_SOURCE5_ALPHA 0x858D
-#define GL_SOURCE6_ALPHA 0x858E
-#define GL_SOURCE7_ALPHA 0x858F
-
-#define GL_OPERAND0_RGB 0x8590
-#define GL_OPERAND1_RGB 0x8591
-#define GL_OPERAND2_RGB 0x8592
-#define GL_OPERAND3_RGB 0x8593
-#define GL_OPERAND4_RGB 0x8594
-#define GL_OPERAND5_RGB 0x8595
-#define GL_OPERAND6_RGB 0x8596
-#define GL_OPERAND7_RGB 0x8597
-#define GL_OPERAND0_ALPHA 0x8598
-#define GL_OPERAND1_ALPHA 0x8599
-#define GL_OPERAND2_ALPHA 0x859A
-#define GL_OPERAND3_ALPHA 0x859B
-#define GL_OPERAND4_ALPHA 0x859C
-#define GL_OPERAND5_ALPHA 0x859D
-#define GL_OPERAND6_ALPHA 0x859E
-#define GL_OPERAND7_ALPHA 0x859F
-
-#define GL_DOT3_RGB 0x86AE
-#define GL_DOT3_RGBA 0x86AF
-
-#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
-#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
-#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
-#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
-
-#define GL_NORMAL_MAP 0x8511
-#define GL_REFLECTION_MAP 0x8512
-#define GL_TEXTURE_CUBE_MAP 0x8513
-#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
-#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
-#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
-#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
-#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
-
-#define GL_COMPRESSED_ALPHA 0x84E9
-#define GL_COMPRESSED_LUMINANCE 0x84EA
-#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
-#define GL_COMPRESSED_INTENSITY 0x84EC
-#define GL_COMPRESSED_RGB 0x84ED
-#define GL_COMPRESSED_RGBA 0x84EE
-#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
-#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
-#define GL_TEXTURE_COMPRESSED 0x86A1
-#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
-#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
-
-#define GL_MULTISAMPLE 0x809D
-#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
-#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
-#define GL_SAMPLE_COVERAGE 0x80A0
-#define GL_SAMPLE_BUFFERS 0x80A8
-#define GL_SAMPLES 0x80A9
-#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
-#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
-#define GL_MULTISAMPLE_BIT 0x20000000
-
-#define GL_DEPTH_COMPONENT16 0x81A5
-#define GL_DEPTH_COMPONENT24 0x81A6
-#define GL_DEPTH_COMPONENT32 0x81A7
-#define GL_TEXTURE_DEPTH_SIZE 0x884A
-#define GL_DEPTH_TEXTURE_MODE 0x884B
-
-#define GL_TEXTURE_COMPARE_MODE 0x884C
-#define GL_TEXTURE_COMPARE_FUNC 0x884D
-#define GL_COMPARE_R_TO_TEXTURE 0x884E
-
-/* occlusion_query */
-#define GL_QUERY_COUNTER_BITS 0x8864
-#define GL_CURRENT_QUERY 0x8865
-#define GL_QUERY_RESULT 0x8866
-#define GL_QUERY_RESULT_AVAILABLE 0x8867
-#define GL_SAMPLES_PASSED 0x8914
-
-#define GL_FOG_COORD_SRC 0x8450
-#define GL_FOG_COORD 0x8451
-#define GL_FRAGMENT_DEPTH 0x8452
-#define GL_CURRENT_FOG_COORD 0x8453
-#define GL_FOG_COORD_ARRAY_TYPE 0x8454
-#define GL_FOG_COORD_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORD_ARRAY_POINTER 0x8456
-#define GL_FOG_COORD_ARRAY 0x8457
-
-/* Obsolete */
-#define GL_FOG_COORDINATE_SOURCE 0x8450
-#define GL_FOG_COORDINATE 0x8451
-#define GL_CURRENT_FOG_COORDINATE 0x8453
-#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
-#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
-#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
-#define GL_FOG_COORDINATE_ARRAY 0x8457
-
-#define GL_COLOR_SUM 0x8458
-#define GL_CURRENT_SECONDARY_COLOR 0x8459
-#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
-#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
-#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
-#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
-#define GL_SECONDARY_COLOR_ARRAY 0x845E
-
-#define GL_POINT_SIZE_MIN 0x8126
-#define GL_POINT_SIZE_MAX 0x8127
-#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
-#define GL_POINT_DISTANCE_ATTENUATION 0x8129
-
-#define GL_BLEND_DST_RGB 0x80C8
-#define GL_BLEND_SRC_RGB 0x80C9
-#define GL_BLEND_DST_ALPHA 0x80CA
-#define GL_BLEND_SRC_ALPHA 0x80CB
-
-#define GL_GENERATE_MIPMAP 0x8191
-#define GL_GENERATE_MIPMAP_HINT 0x8192
-
-#define GL_INCR_WRAP 0x8507
-#define GL_DECR_WRAP 0x8508
-
-#define GL_MIRRORED_REPEAT 0x8370
-
-#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
-#define GL_TEXTURE_FILTER_CONTROL 0x8500
-#define GL_TEXTURE_LOD_BIAS 0x8501
-
-/* vertex_buffer_object */
-#define GL_ARRAY_BUFFER 0x8892
-#define GL_ELEMENT_ARRAY_BUFFER 0x8893
-#define GL_ARRAY_BUFFER_BINDING 0x8894
-#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
-#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
-#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
-#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
-#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
-#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
-#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
-#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
-#define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
-#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
-#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
-#define GL_STREAM_DRAW 0x88E0
-#define GL_STREAM_READ 0x88E1
-#define GL_STREAM_COPY 0x88E2
-#define GL_STATIC_DRAW 0x88E4
-#define GL_STATIC_READ 0x88E5
-#define GL_STATIC_COPY 0x88E6
-#define GL_DYNAMIC_DRAW 0x88E8
-#define GL_DYNAMIC_READ 0x88E9
-#define GL_DYNAMIC_COPY 0x88EA
-#define GL_READ_ONLY 0x88B8
-#define GL_WRITE_ONLY 0x88B9
-#define GL_READ_WRITE 0x88BA
-#define GL_BUFFER_SIZE 0x8764
-#define GL_BUFFER_USAGE 0x8765
-#define GL_BUFFER_ACCESS 0x88BB
-#define GL_BUFFER_MAPPED 0x88BC
-#define GL_BUFFER_MAP_POINTER 0x88BD
-/* Obsolete */
-#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
-
-/* OpenGL20 */
-#define GL_CURRENT_PROGRAM 0x8B8D
-#define GL_SHADER_TYPE 0x8B4F
-#define GL_DELETE_STATUS 0x8B80
-#define GL_COMPILE_STATUS 0x8B81
-#define GL_LINK_STATUS 0x8B82
-#define GL_VALIDATE_STATUS 0x8B83
-#define GL_INFO_LOG_LENGTH 0x8B84
-#define GL_ATTACHED_SHADERS 0x8B85
-#define GL_ACTIVE_UNIFORMS 0x8B86
-#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
-#define GL_SHADER_SOURCE_LENGTH 0x8B88
-#define GL_FLOAT_VEC2 0x8B50
-#define GL_FLOAT_VEC3 0x8B51
-#define GL_FLOAT_VEC4 0x8B52
-#define GL_INT_VEC2 0x8B53
-#define GL_INT_VEC3 0x8B54
-#define GL_INT_VEC4 0x8B55
-#define GL_BOOL 0x8B56
-#define GL_BOOL_VEC2 0x8B57
-#define GL_BOOL_VEC3 0x8B58
-#define GL_BOOL_VEC4 0x8B59
-#define GL_FLOAT_MAT2 0x8B5A
-#define GL_FLOAT_MAT3 0x8B5B
-#define GL_FLOAT_MAT4 0x8B5C
-#define GL_SAMPLER_1D 0x8B5D
-#define GL_SAMPLER_2D 0x8B5E
-#define GL_SAMPLER_3D 0x8B5F
-#define GL_SAMPLER_CUBE 0x8B60
-#define GL_SAMPLER_1D_SHADOW 0x8B61
-#define GL_SAMPLER_2D_SHADOW 0x8B62
-#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
-#define GL_VERTEX_SHADER 0x8B31
-#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
-#define GL_MAX_VARYING_FLOATS 0x8B4B
-#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
-#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
-#define GL_ACTIVE_ATTRIBUTES 0x8B89
-#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
-#define GL_FRAGMENT_SHADER 0x8B30
-#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
-#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
-#define GL_MAX_VERTEX_ATTRIBS 0x8869
-#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
-#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
-#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
-#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
-#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
-#define GL_CURRENT_VERTEX_ATTRIB 0x8626
-#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
-#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
-#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
-#define GL_MAX_TEXTURE_COORDS 0x8871
-#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
-#define GL_MAX_DRAW_BUFFERS 0x8824
-#define GL_DRAW_BUFFER0 0x8825
-#define GL_DRAW_BUFFER1 0x8826
-#define GL_DRAW_BUFFER2 0x8827
-#define GL_DRAW_BUFFER3 0x8828
-#define GL_DRAW_BUFFER4 0x8829
-#define GL_DRAW_BUFFER5 0x882A
-#define GL_DRAW_BUFFER6 0x882B
-#define GL_DRAW_BUFFER7 0x882C
-#define GL_DRAW_BUFFER8 0x882D
-#define GL_DRAW_BUFFER9 0x882E
-#define GL_DRAW_BUFFER10 0x882F
-#define GL_DRAW_BUFFER11 0x8830
-#define GL_DRAW_BUFFER12 0x8831
-#define GL_DRAW_BUFFER13 0x8832
-#define GL_DRAW_BUFFER14 0x8833
-#define GL_DRAW_BUFFER15 0x8834
-#define GL_POINT_SPRITE 0x8861
-#define GL_COORD_REPLACE 0x8862
-#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
-#define GL_LOWER_LEFT 0x8CA1
-#define GL_UPPER_LEFT 0x8CA2
-#define GL_STENCIL_BACK_FUNC 0x8800
-#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
-#define GL_STENCIL_BACK_REF 0x8CA3
-#define GL_STENCIL_BACK_FAIL 0x8801
-#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
-#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
-#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
-
-/*************************************************************/
-
-#ifdef GL_GLEXT_FUNCTION_POINTERS
-typedef void (* glAccumProcPtr) (GLenum op, GLfloat value);
-typedef void (* glAlphaFuncProcPtr) (GLenum func, GLclampf ref);
-typedef GLboolean (* glAreTexturesResidentProcPtr) (GLsizei n, const GLuint *textures, GLboolean *residences);
-typedef void (* glArrayElementProcPtr) (GLint i);
-typedef void (* glBeginProcPtr) (GLenum mode);
-typedef void (* glBindTextureProcPtr) (GLenum target, GLuint texture);
-typedef void (* glBitmapProcPtr) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-typedef void (* glBlendColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (* glBlendEquationProcPtr) (GLenum mode);
-typedef void (* glBlendEquationSeparateProcPtr) (GLenum modeRGB, GLenum modeAlpha);
-typedef void (* glBlendFuncProcPtr) (GLenum sfactor, GLenum dfactor);
-typedef void (* glCallListProcPtr) (GLuint list);
-typedef void (* glCallListsProcPtr) (GLsizei n, GLenum type, const GLvoid *lists);
-typedef void (* glClearProcPtr) (GLbitfield mask);
-typedef void (* glClearAccumProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (* glClearColorProcPtr) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-typedef void (* glClearDepthProcPtr) (GLclampd depth);
-typedef void (* glClearIndexProcPtr) (GLfloat c);
-typedef void (* glClearStencilProcPtr) (GLint s);
-typedef void (* glClipPlaneProcPtr) (GLenum plane, const GLdouble *equation);
-typedef void (* glColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (* glColor3bvProcPtr) (const GLbyte *v);
-typedef void (* glColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (* glColor3dvProcPtr) (const GLdouble *v);
-typedef void (* glColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (* glColor3fvProcPtr) (const GLfloat *v);
-typedef void (* glColor3iProcPtr) (GLint red, GLint green, GLint blue);
-typedef void (* glColor3ivProcPtr) (const GLint *v);
-typedef void (* glColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
-typedef void (* glColor3svProcPtr) (const GLshort *v);
-typedef void (* glColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (* glColor3ubvProcPtr) (const GLubyte *v);
-typedef void (* glColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
-typedef void (* glColor3uivProcPtr) (const GLuint *v);
-typedef void (* glColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
-typedef void (* glColor3usvProcPtr) (const GLushort *v);
-typedef void (* glColor4bProcPtr) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-typedef void (* glColor4bvProcPtr) (const GLbyte *v);
-typedef void (* glColor4dProcPtr) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-typedef void (* glColor4dvProcPtr) (const GLdouble *v);
-typedef void (* glColor4fProcPtr) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-typedef void (* glColor4fvProcPtr) (const GLfloat *v);
-typedef void (* glColor4iProcPtr) (GLint red, GLint green, GLint blue, GLint alpha);
-typedef void (* glColor4ivProcPtr) (const GLint *v);
-typedef void (* glColor4sProcPtr) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-typedef void (* glColor4svProcPtr) (const GLshort *v);
-typedef void (* glColor4ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-typedef void (* glColor4ubvProcPtr) (const GLubyte *v);
-typedef void (* glColor4uiProcPtr) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-typedef void (* glColor4uivProcPtr) (const GLuint *v);
-typedef void (* glColor4usProcPtr) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-typedef void (* glColor4usvProcPtr) (const GLushort *v);
-typedef void (* glColorMaskProcPtr) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-typedef void (* glColorMaterialProcPtr) (GLenum face, GLenum mode);
-typedef void (* glColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (* glColorSubTableProcPtr) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-typedef void (* glColorTableProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-typedef void (* glColorTableParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (* glColorTableParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
-typedef void (* glConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-typedef void (* glConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-typedef void (* glConvolutionParameterfProcPtr) (GLenum target, GLenum pname, GLfloat params);
-typedef void (* glConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (* glConvolutionParameteriProcPtr) (GLenum target, GLenum pname, GLint params);
-typedef void (* glConvolutionParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
-typedef void (* glCopyColorSubTableProcPtr) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-typedef void (* glCopyColorTableProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (* glCopyConvolutionFilter1DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-typedef void (* glCopyConvolutionFilter2DProcPtr) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (* glCopyPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-typedef void (* glCopyTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-typedef void (* glCopyTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-typedef void (* glCopyTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-typedef void (* glCopyTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (* glCopyTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (* glCullFaceProcPtr) (GLenum mode);
-typedef void (* glDeleteListsProcPtr) (GLuint list, GLsizei range);
-typedef void (* glDeleteTexturesProcPtr) (GLsizei n, const GLuint *textures);
-typedef void (* glDepthFuncProcPtr) (GLenum func);
-typedef void (* glDepthMaskProcPtr) (GLboolean flag);
-typedef void (* glDepthRangeProcPtr) (GLclampd zNear, GLclampd zFar);
-typedef void (* glDisableProcPtr) (GLenum cap);
-typedef void (* glDisableClientStateProcPtr) (GLenum array);
-typedef void (* glDrawArraysProcPtr) (GLenum mode, GLint first, GLsizei count);
-typedef void (* glDrawBufferProcPtr) (GLenum mode);
-typedef void (* glDrawElementsProcPtr) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (* glDrawPixelsProcPtr) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glDrawRangeElementsProcPtr) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-typedef void (* glEdgeFlagProcPtr) (GLboolean flag);
-typedef void (* glEdgeFlagPointerProcPtr) (GLsizei stride, const GLvoid *pointer);
-typedef void (* glEdgeFlagvProcPtr) (const GLboolean *flag);
-typedef void (* glEnableProcPtr) (GLenum cap);
-typedef void (* glEnableClientStateProcPtr) (GLenum array);
-typedef void (* glEndProcPtr) (void);
-typedef void (* glEndListProcPtr) (void);
-typedef void (* glEvalCoord1dProcPtr) (GLdouble u);
-typedef void (* glEvalCoord1dvProcPtr) (const GLdouble *u);
-typedef void (* glEvalCoord1fProcPtr) (GLfloat u);
-typedef void (* glEvalCoord1fvProcPtr) (const GLfloat *u);
-typedef void (* glEvalCoord2dProcPtr) (GLdouble u, GLdouble v);
-typedef void (* glEvalCoord2dvProcPtr) (const GLdouble *u);
-typedef void (* glEvalCoord2fProcPtr) (GLfloat u, GLfloat v);
-typedef void (* glEvalCoord2fvProcPtr) (const GLfloat *u);
-typedef void (* glEvalMesh1ProcPtr) (GLenum mode, GLint i1, GLint i2);
-typedef void (* glEvalMesh2ProcPtr) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-typedef void (* glEvalPoint1ProcPtr) (GLint i);
-typedef void (* glEvalPoint2ProcPtr) (GLint i, GLint j);
-typedef void (* glFeedbackBufferProcPtr) (GLsizei size, GLenum type, GLfloat *buffer);
-typedef void (* glFinishProcPtr) (void);
-typedef void (* glFlushProcPtr) (void);
-typedef void (* glFogfProcPtr) (GLenum pname, GLfloat param);
-typedef void (* glFogfvProcPtr) (GLenum pname, const GLfloat *params);
-typedef void (* glFogiProcPtr) (GLenum pname, GLint param);
-typedef void (* glFogivProcPtr) (GLenum pname, const GLint *params);
-typedef void (* glFrontFaceProcPtr) (GLenum mode);
-typedef void (* glFrustumProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef GLuint (* glGenListsProcPtr) (GLsizei range);
-typedef void (* glGenTexturesProcPtr) (GLsizei n, GLuint *textures);
-typedef void (* glGetBooleanvProcPtr) (GLenum pname, GLboolean *params);
-typedef void (* glGetClipPlaneProcPtr) (GLenum plane, GLdouble *equation);
-typedef void (* glGetColorTableProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *table);
-typedef void (* glGetColorTableParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (* glGetColorTableParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetConvolutionFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *image);
-typedef void (* glGetConvolutionParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (* glGetConvolutionParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetDoublevProcPtr) (GLenum pname, GLdouble *params);
-typedef GLenum (* glGetErrorProcPtr) (void);
-typedef void (* glGetFloatvProcPtr) (GLenum pname, GLfloat *params);
-typedef void (* glGetHistogramProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (* glGetHistogramParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (* glGetHistogramParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetIntegervProcPtr) (GLenum pname, GLint *params);
-typedef void (* glGetLightfvProcPtr) (GLenum light, GLenum pname, GLfloat *params);
-typedef void (* glGetLightivProcPtr) (GLenum light, GLenum pname, GLint *params);
-typedef void (* glGetMapdvProcPtr) (GLenum target, GLenum query, GLdouble *v);
-typedef void (* glGetMapfvProcPtr) (GLenum target, GLenum query, GLfloat *v);
-typedef void (* glGetMapivProcPtr) (GLenum target, GLenum query, GLint *v);
-typedef void (* glGetMaterialfvProcPtr) (GLenum face, GLenum pname, GLfloat *params);
-typedef void (* glGetMaterialivProcPtr) (GLenum face, GLenum pname, GLint *params);
-typedef void (* glGetMinmaxProcPtr) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-typedef void (* glGetMinmaxParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (* glGetMinmaxParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetPixelMapfvProcPtr) (GLenum map, GLfloat *values);
-typedef void (* glGetPixelMapuivProcPtr) (GLenum map, GLuint *values);
-typedef void (* glGetPixelMapusvProcPtr) (GLenum map, GLushort *values);
-typedef void (* glGetPointervProcPtr) (GLenum pname, GLvoid* *params);
-typedef void (* glGetPolygonStippleProcPtr) (GLubyte *mask);
-typedef void (* glGetSeparableFilterProcPtr) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-typedef const GLubyte * (* glGetStringProcPtr) (GLenum name);
-typedef void (* glGetTexEnvfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (* glGetTexEnvivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetTexGendvProcPtr) (GLenum coord, GLenum pname, GLdouble *params);
-typedef void (* glGetTexGenfvProcPtr) (GLenum coord, GLenum pname, GLfloat *params);
-typedef void (* glGetTexGenivProcPtr) (GLenum coord, GLenum pname, GLint *params);
-typedef void (* glGetTexImageProcPtr) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-typedef void (* glGetTexLevelParameterfvProcPtr) (GLenum target, GLint level, GLenum pname, GLfloat *params);
-typedef void (* glGetTexLevelParameterivProcPtr) (GLenum target, GLint level, GLenum pname, GLint *params);
-typedef void (* glGetTexParameterfvProcPtr) (GLenum target, GLenum pname, GLfloat *params);
-typedef void (* glGetTexParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glHintProcPtr) (GLenum target, GLenum mode);
-typedef void (* glHistogramProcPtr) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-typedef void (* glIndexMaskProcPtr) (GLuint mask);
-typedef void (* glIndexPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (* glIndexdProcPtr) (GLdouble c);
-typedef void (* glIndexdvProcPtr) (const GLdouble *c);
-typedef void (* glIndexfProcPtr) (GLfloat c);
-typedef void (* glIndexfvProcPtr) (const GLfloat *c);
-typedef void (* glIndexiProcPtr) (GLint c);
-typedef void (* glIndexivProcPtr) (const GLint *c);
-typedef void (* glIndexsProcPtr) (GLshort c);
-typedef void (* glIndexsvProcPtr) (const GLshort *c);
-typedef void (* glIndexubProcPtr) (GLubyte c);
-typedef void (* glIndexubvProcPtr) (const GLubyte *c);
-typedef void (* glInitNamesProcPtr) (void);
-typedef void (* glInterleavedArraysProcPtr) (GLenum format, GLsizei stride, const GLvoid *pointer);
-typedef GLboolean (* glIsEnabledProcPtr) (GLenum cap);
-typedef GLboolean (* glIsListProcPtr) (GLuint list);
-typedef GLboolean (* glIsTextureProcPtr) (GLuint texture);
-typedef void (* glLightModelfProcPtr) (GLenum pname, GLfloat param);
-typedef void (* glLightModelfvProcPtr) (GLenum pname, const GLfloat *params);
-typedef void (* glLightModeliProcPtr) (GLenum pname, GLint param);
-typedef void (* glLightModelivProcPtr) (GLenum pname, const GLint *params);
-typedef void (* glLightfProcPtr) (GLenum light, GLenum pname, GLfloat param);
-typedef void (* glLightfvProcPtr) (GLenum light, GLenum pname, const GLfloat *params);
-typedef void (* glLightiProcPtr) (GLenum light, GLenum pname, GLint param);
-typedef void (* glLightivProcPtr) (GLenum light, GLenum pname, const GLint *params);
-typedef void (* glLineStippleProcPtr) (GLint factor, GLushort pattern);
-typedef void (* glLineWidthProcPtr) (GLfloat width);
-typedef void (* glListBaseProcPtr) (GLuint base);
-typedef void (* glLoadIdentityProcPtr) (void);
-typedef void (* glLoadMatrixdProcPtr) (const GLdouble *m);
-typedef void (* glLoadMatrixfProcPtr) (const GLfloat *m);
-typedef void (* glLoadNameProcPtr) (GLuint name);
-typedef void (* glLogicOpProcPtr) (GLenum opcode);
-typedef void (* glMap1dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-typedef void (* glMap1fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-typedef void (* glMap2dProcPtr) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-typedef void (* glMap2fProcPtr) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-typedef void (* glMapGrid1dProcPtr) (GLint un, GLdouble u1, GLdouble u2);
-typedef void (* glMapGrid1fProcPtr) (GLint un, GLfloat u1, GLfloat u2);
-typedef void (* glMapGrid2dProcPtr) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-typedef void (* glMapGrid2fProcPtr) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-typedef void (* glMaterialfProcPtr) (GLenum face, GLenum pname, GLfloat param);
-typedef void (* glMaterialfvProcPtr) (GLenum face, GLenum pname, const GLfloat *params);
-typedef void (* glMaterialiProcPtr) (GLenum face, GLenum pname, GLint param);
-typedef void (* glMaterialivProcPtr) (GLenum face, GLenum pname, const GLint *params);
-typedef void (* glMatrixModeProcPtr) (GLenum mode);
-typedef void (* glMinmaxProcPtr) (GLenum target, GLenum internalformat, GLboolean sink);
-typedef void (* glMultMatrixdProcPtr) (const GLdouble *m);
-typedef void (* glMultMatrixfProcPtr) (const GLfloat *m);
-typedef void (* glNewListProcPtr) (GLuint list, GLenum mode);
-typedef void (* glNormal3bProcPtr) (GLbyte nx, GLbyte ny, GLbyte nz);
-typedef void (* glNormal3bvProcPtr) (const GLbyte *v);
-typedef void (* glNormal3dProcPtr) (GLdouble nx, GLdouble ny, GLdouble nz);
-typedef void (* glNormal3dvProcPtr) (const GLdouble *v);
-typedef void (* glNormal3fProcPtr) (GLfloat nx, GLfloat ny, GLfloat nz);
-typedef void (* glNormal3fvProcPtr) (const GLfloat *v);
-typedef void (* glNormal3iProcPtr) (GLint nx, GLint ny, GLint nz);
-typedef void (* glNormal3ivProcPtr) (const GLint *v);
-typedef void (* glNormal3sProcPtr) (GLshort nx, GLshort ny, GLshort nz);
-typedef void (* glNormal3svProcPtr) (const GLshort *v);
-typedef void (* glNormalPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (* glOrthoProcPtr) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-typedef void (* glPassThroughProcPtr) (GLfloat token);
-typedef void (* glPixelMapfvProcPtr) (GLenum map, GLint mapsize, const GLfloat *values);
-typedef void (* glPixelMapuivProcPtr) (GLenum map, GLint mapsize, const GLuint *values);
-typedef void (* glPixelMapusvProcPtr) (GLenum map, GLint mapsize, const GLushort *values);
-typedef void (* glPixelStorefProcPtr) (GLenum pname, GLfloat param);
-typedef void (* glPixelStoreiProcPtr) (GLenum pname, GLint param);
-typedef void (* glPixelTransferfProcPtr) (GLenum pname, GLfloat param);
-typedef void (* glPixelTransferiProcPtr) (GLenum pname, GLint param);
-typedef void (* glPixelZoomProcPtr) (GLfloat xfactor, GLfloat yfactor);
-typedef void (* glPointSizeProcPtr) (GLfloat size);
-typedef void (* glPolygonModeProcPtr) (GLenum face, GLenum mode);
-typedef void (* glPolygonOffsetProcPtr) (GLfloat factor, GLfloat units);
-typedef void (* glPolygonStippleProcPtr) (const GLubyte *mask);
-typedef void (* glPopAttribProcPtr) (void);
-typedef void (* glPopClientAttribProcPtr) (void);
-typedef void (* glPopMatrixProcPtr) (void);
-typedef void (* glPopNameProcPtr) (void);
-typedef void (* glPrioritizeTexturesProcPtr) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-typedef void (* glPushAttribProcPtr) (GLbitfield mask);
-typedef void (* glPushClientAttribProcPtr) (GLbitfield mask);
-typedef void (* glPushMatrixProcPtr) (void);
-typedef void (* glPushNameProcPtr) (GLuint name);
-typedef void (* glRasterPos2dProcPtr) (GLdouble x, GLdouble y);
-typedef void (* glRasterPos2dvProcPtr) (const GLdouble *v);
-typedef void (* glRasterPos2fProcPtr) (GLfloat x, GLfloat y);
-typedef void (* glRasterPos2fvProcPtr) (const GLfloat *v);
-typedef void (* glRasterPos2iProcPtr) (GLint x, GLint y);
-typedef void (* glRasterPos2ivProcPtr) (const GLint *v);
-typedef void (* glRasterPos2sProcPtr) (GLshort x, GLshort y);
-typedef void (* glRasterPos2svProcPtr) (const GLshort *v);
-typedef void (* glRasterPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glRasterPos3dvProcPtr) (const GLdouble *v);
-typedef void (* glRasterPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glRasterPos3fvProcPtr) (const GLfloat *v);
-typedef void (* glRasterPos3iProcPtr) (GLint x, GLint y, GLint z);
-typedef void (* glRasterPos3ivProcPtr) (const GLint *v);
-typedef void (* glRasterPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
-typedef void (* glRasterPos3svProcPtr) (const GLshort *v);
-typedef void (* glRasterPos4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (* glRasterPos4dvProcPtr) (const GLdouble *v);
-typedef void (* glRasterPos4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (* glRasterPos4fvProcPtr) (const GLfloat *v);
-typedef void (* glRasterPos4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
-typedef void (* glRasterPos4ivProcPtr) (const GLint *v);
-typedef void (* glRasterPos4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (* glRasterPos4svProcPtr) (const GLshort *v);
-typedef void (* glReadBufferProcPtr) (GLenum mode);
-typedef void (* glReadPixelsProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-typedef void (* glRectdProcPtr) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-typedef void (* glRectdvProcPtr) (const GLdouble *v1, const GLdouble *v2);
-typedef void (* glRectfProcPtr) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-typedef void (* glRectfvProcPtr) (const GLfloat *v1, const GLfloat *v2);
-typedef void (* glRectiProcPtr) (GLint x1, GLint y1, GLint x2, GLint y2);
-typedef void (* glRectivProcPtr) (const GLint *v1, const GLint *v2);
-typedef void (* glRectsProcPtr) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-typedef void (* glRectsvProcPtr) (const GLshort *v1, const GLshort *v2);
-typedef GLint (* glRenderModeProcPtr) (GLenum mode);
-typedef void (* glResetHistogramProcPtr) (GLenum target);
-typedef void (* glResetMinmaxProcPtr) (GLenum target);
-typedef void (* glRotatedProcPtr) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glRotatefProcPtr) (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glScaledProcPtr) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glScalefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glScissorProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (* glSelectBufferProcPtr) (GLsizei size, GLuint *buffer);
-typedef void (* glSeparableFilter2DProcPtr) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-typedef void (* glShadeModelProcPtr) (GLenum mode);
-typedef void (* glStencilFuncProcPtr) (GLenum func, GLint ref, GLuint mask);
-typedef void (* glStencilMaskProcPtr) (GLuint mask);
-typedef void (* glStencilOpProcPtr) (GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (* glTexCoord1dProcPtr) (GLdouble s);
-typedef void (* glTexCoord1dvProcPtr) (const GLdouble *v);
-typedef void (* glTexCoord1fProcPtr) (GLfloat s);
-typedef void (* glTexCoord1fvProcPtr) (const GLfloat *v);
-typedef void (* glTexCoord1iProcPtr) (GLint s);
-typedef void (* glTexCoord1ivProcPtr) (const GLint *v);
-typedef void (* glTexCoord1sProcPtr) (GLshort s);
-typedef void (* glTexCoord1svProcPtr) (const GLshort *v);
-typedef void (* glTexCoord2dProcPtr) (GLdouble s, GLdouble t);
-typedef void (* glTexCoord2dvProcPtr) (const GLdouble *v);
-typedef void (* glTexCoord2fProcPtr) (GLfloat s, GLfloat t);
-typedef void (* glTexCoord2fvProcPtr) (const GLfloat *v);
-typedef void (* glTexCoord2iProcPtr) (GLint s, GLint t);
-typedef void (* glTexCoord2ivProcPtr) (const GLint *v);
-typedef void (* glTexCoord2sProcPtr) (GLshort s, GLshort t);
-typedef void (* glTexCoord2svProcPtr) (const GLshort *v);
-typedef void (* glTexCoord3dProcPtr) (GLdouble s, GLdouble t, GLdouble r);
-typedef void (* glTexCoord3dvProcPtr) (const GLdouble *v);
-typedef void (* glTexCoord3fProcPtr) (GLfloat s, GLfloat t, GLfloat r);
-typedef void (* glTexCoord3fvProcPtr) (const GLfloat *v);
-typedef void (* glTexCoord3iProcPtr) (GLint s, GLint t, GLint r);
-typedef void (* glTexCoord3ivProcPtr) (const GLint *v);
-typedef void (* glTexCoord3sProcPtr) (GLshort s, GLshort t, GLshort r);
-typedef void (* glTexCoord3svProcPtr) (const GLshort *v);
-typedef void (* glTexCoord4dProcPtr) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (* glTexCoord4dvProcPtr) (const GLdouble *v);
-typedef void (* glTexCoord4fProcPtr) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (* glTexCoord4fvProcPtr) (const GLfloat *v);
-typedef void (* glTexCoord4iProcPtr) (GLint s, GLint t, GLint r, GLint q);
-typedef void (* glTexCoord4ivProcPtr) (const GLint *v);
-typedef void (* glTexCoord4sProcPtr) (GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (* glTexCoord4svProcPtr) (const GLshort *v);
-typedef void (* glTexCoordPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (* glTexEnvfProcPtr) (GLenum target, GLenum pname, GLfloat param);
-typedef void (* glTexEnvfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (* glTexEnviProcPtr) (GLenum target, GLenum pname, GLint param);
-typedef void (* glTexEnvivProcPtr) (GLenum target, GLenum pname, const GLint *params);
-typedef void (* glTexGendProcPtr) (GLenum coord, GLenum pname, GLdouble param);
-typedef void (* glTexGendvProcPtr) (GLenum coord, GLenum pname, const GLdouble *params);
-typedef void (* glTexGenfProcPtr) (GLenum coord, GLenum pname, GLfloat param);
-typedef void (* glTexGenfvProcPtr) (GLenum coord, GLenum pname, const GLfloat *params);
-typedef void (* glTexGeniProcPtr) (GLenum coord, GLenum pname, GLint param);
-typedef void (* glTexGenivProcPtr) (GLenum coord, GLenum pname, const GLint *params);
-typedef void (* glTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glTexParameterfProcPtr) (GLenum target, GLenum pname, GLfloat param);
-typedef void (* glTexParameterfvProcPtr) (GLenum target, GLenum pname, const GLfloat *params);
-typedef void (* glTexParameteriProcPtr) (GLenum target, GLenum pname, GLint param);
-typedef void (* glTexParameterivProcPtr) (GLenum target, GLenum pname, const GLint *params);
-typedef void (* glTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-typedef void (* glTranslatedProcPtr) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glTranslatefProcPtr) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glVertex2dProcPtr) (GLdouble x, GLdouble y);
-typedef void (* glVertex2dvProcPtr) (const GLdouble *v);
-typedef void (* glVertex2fProcPtr) (GLfloat x, GLfloat y);
-typedef void (* glVertex2fvProcPtr) (const GLfloat *v);
-typedef void (* glVertex2iProcPtr) (GLint x, GLint y);
-typedef void (* glVertex2ivProcPtr) (const GLint *v);
-typedef void (* glVertex2sProcPtr) (GLshort x, GLshort y);
-typedef void (* glVertex2svProcPtr) (const GLshort *v);
-typedef void (* glVertex3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glVertex3dvProcPtr) (const GLdouble *v);
-typedef void (* glVertex3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glVertex3fvProcPtr) (const GLfloat *v);
-typedef void (* glVertex3iProcPtr) (GLint x, GLint y, GLint z);
-typedef void (* glVertex3ivProcPtr) (const GLint *v);
-typedef void (* glVertex3sProcPtr) (GLshort x, GLshort y, GLshort z);
-typedef void (* glVertex3svProcPtr) (const GLshort *v);
-typedef void (* glVertex4dProcPtr) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (* glVertex4dvProcPtr) (const GLdouble *v);
-typedef void (* glVertex4fProcPtr) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (* glVertex4fvProcPtr) (const GLfloat *v);
-typedef void (* glVertex4iProcPtr) (GLint x, GLint y, GLint z, GLint w);
-typedef void (* glVertex4ivProcPtr) (const GLint *v);
-typedef void (* glVertex4sProcPtr) (GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (* glVertex4svProcPtr) (const GLshort *v);
-typedef void (* glVertexPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-typedef void (* glViewportProcPtr) (GLint x, GLint y, GLsizei width, GLsizei height);
-
-typedef void (* glSampleCoverageProcPtr) (GLclampf value, GLboolean invert);
-typedef void (* glSamplePassProcPtr) (GLenum pass);
-
-typedef void (* glLoadTransposeMatrixfProcPtr) (const GLfloat *m);
-typedef void (* glLoadTransposeMatrixdProcPtr) (const GLdouble *m);
-typedef void (* glMultTransposeMatrixfProcPtr) (const GLfloat *m);
-typedef void (* glMultTransposeMatrixdProcPtr) (const GLdouble *m);
-
-typedef void (* glCompressedTexImage3DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (* glCompressedTexImage2DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (* glCompressedTexImage1DProcPtr) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-typedef void (* glCompressedTexSubImage3DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (* glCompressedTexSubImage2DProcPtr) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (* glCompressedTexSubImage1DProcPtr) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-typedef void (* glGetCompressedTexImageProcPtr) (GLenum target, GLint lod, GLvoid *img);
-
-typedef void (* glActiveTextureProcPtr) (GLenum texture);
-typedef void (* glClientActiveTextureProcPtr) (GLenum texture);
-typedef void (* glMultiTexCoord1dProcPtr) (GLenum target, GLdouble s);
-typedef void (* glMultiTexCoord1dvProcPtr) (GLenum target, const GLdouble *v);
-typedef void (* glMultiTexCoord1fProcPtr) (GLenum target, GLfloat s);
-typedef void (* glMultiTexCoord1fvProcPtr) (GLenum target, const GLfloat *v);
-typedef void (* glMultiTexCoord1iProcPtr) (GLenum target, GLint s);
-typedef void (* glMultiTexCoord1ivProcPtr) (GLenum target, const GLint *v);
-typedef void (* glMultiTexCoord1sProcPtr) (GLenum target, GLshort s);
-typedef void (* glMultiTexCoord1svProcPtr) (GLenum target, const GLshort *v);
-typedef void (* glMultiTexCoord2dProcPtr) (GLenum target, GLdouble s, GLdouble t);
-typedef void (* glMultiTexCoord2dvProcPtr) (GLenum target, const GLdouble *v);
-typedef void (* glMultiTexCoord2fProcPtr) (GLenum target, GLfloat s, GLfloat t);
-typedef void (* glMultiTexCoord2fvProcPtr) (GLenum target, const GLfloat *v);
-typedef void (* glMultiTexCoord2iProcPtr) (GLenum target, GLint s, GLint t);
-typedef void (* glMultiTexCoord2ivProcPtr) (GLenum target, const GLint *v);
-typedef void (* glMultiTexCoord2sProcPtr) (GLenum target, GLshort s, GLshort t);
-typedef void (* glMultiTexCoord2svProcPtr) (GLenum target, const GLshort *v);
-typedef void (* glMultiTexCoord3dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-typedef void (* glMultiTexCoord3dvProcPtr) (GLenum target, const GLdouble *v);
-typedef void (* glMultiTexCoord3fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-typedef void (* glMultiTexCoord3fvProcPtr) (GLenum target, const GLfloat *v);
-typedef void (* glMultiTexCoord3iProcPtr) (GLenum target, GLint s, GLint t, GLint r);
-typedef void (* glMultiTexCoord3ivProcPtr) (GLenum target, const GLint *v);
-typedef void (* glMultiTexCoord3sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r);
-typedef void (* glMultiTexCoord3svProcPtr) (GLenum target, const GLshort *v);
-typedef void (* glMultiTexCoord4dProcPtr) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-typedef void (* glMultiTexCoord4dvProcPtr) (GLenum target, const GLdouble *v);
-typedef void (* glMultiTexCoord4fProcPtr) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-typedef void (* glMultiTexCoord4fvProcPtr) (GLenum target, const GLfloat *v);
-typedef void (* glMultiTexCoord4iProcPtr) (GLenum target, GLint, GLint s, GLint t, GLint r);
-typedef void (* glMultiTexCoord4ivProcPtr) (GLenum target, const GLint *v);
-typedef void (* glMultiTexCoord4sProcPtr) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-typedef void (* glMultiTexCoord4svProcPtr) (GLenum target, const GLshort *v);
-
-typedef void (* glFogCoordfProcPtr) (GLfloat coord);
-typedef void (* glFogCoordfvProcPtr) (const GLfloat *coord);
-typedef void (* glFogCoorddProcPtr) (GLdouble coord);
-typedef void (* glFogCoorddvProcPtr) (const GLdouble *coord);
-typedef void (* glFogCoordPointerProcPtr) (GLenum type, GLsizei stride, const GLvoid *pointer);
-
-typedef void (* glSecondaryColor3bProcPtr) (GLbyte red, GLbyte green, GLbyte blue);
-typedef void (* glSecondaryColor3bvProcPtr) (const GLbyte *v);
-typedef void (* glSecondaryColor3dProcPtr) (GLdouble red, GLdouble green, GLdouble blue);
-typedef void (* glSecondaryColor3dvProcPtr) (const GLdouble *v);
-typedef void (* glSecondaryColor3fProcPtr) (GLfloat red, GLfloat green, GLfloat blue);
-typedef void (* glSecondaryColor3fvProcPtr) (const GLfloat *v);
-typedef void (* glSecondaryColor3iProcPtr) (GLint red, GLint green, GLint blue);
-typedef void (* glSecondaryColor3ivProcPtr) (const GLint *v);
-typedef void (* glSecondaryColor3sProcPtr) (GLshort red, GLshort green, GLshort blue);
-typedef void (* glSecondaryColor3svProcPtr) (const GLshort *v);
-typedef void (* glSecondaryColor3ubProcPtr) (GLubyte red, GLubyte green, GLubyte blue);
-typedef void (* glSecondaryColor3ubvProcPtr) (const GLubyte *v);
-typedef void (* glSecondaryColor3uiProcPtr) (GLuint red, GLuint green, GLuint blue);
-typedef void (* glSecondaryColor3uivProcPtr) (const GLuint *v);
-typedef void (* glSecondaryColor3usProcPtr) (GLushort red, GLushort green, GLushort blue);
-typedef void (* glSecondaryColor3usvProcPtr) (const GLushort *v);
-typedef void (* glSecondaryColorPointerProcPtr) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-
-typedef void (* glPointParameterfProcPtr) (GLenum pname, GLfloat param);
-typedef void (* glPointParameterfvProcPtr) (GLenum pname, const GLfloat *params);
-typedef void (* glPointParameteriProcPtr) (GLenum pname, GLint param);
-typedef void (* glPointParameterivProcPtr) (GLenum pname, const GLint *params);
-
-typedef void (* glBlendFuncSeparateProcPtr) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-
-typedef void (* glMultiDrawArraysProcPtr) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (* glMultiDrawElementsProcPtr) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-
-typedef void (* glWindowPos2dProcPtr) (GLdouble x, GLdouble y);
-typedef void (* glWindowPos2dvProcPtr) (const GLdouble *v);
-typedef void (* glWindowPos2fProcPtr) (GLfloat x, GLfloat y);
-typedef void (* glWindowPos2fvProcPtr) (const GLfloat *v);
-typedef void (* glWindowPos2iProcPtr) (GLint x, GLint y);
-typedef void (* glWindowPos2ivProcPtr) (const GLint *v);
-typedef void (* glWindowPos2sProcPtr) (GLshort x, GLshort y);
-typedef void (* glWindowPos2svProcPtr) (const GLshort *v);
-typedef void (* glWindowPos3dProcPtr) (GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glWindowPos3dvProcPtr) (const GLdouble *v);
-typedef void (* glWindowPos3fProcPtr) (GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glWindowPos3fvProcPtr) (const GLfloat *v);
-typedef void (* glWindowPos3iProcPtr) (GLint x, GLint y, GLint z);
-typedef void (* glWindowPos3ivProcPtr) (const GLint *v);
-typedef void (* glWindowPos3sProcPtr) (GLshort x, GLshort y, GLshort z);
-typedef void (* glWindowPos3svProcPtr) (const GLshort *v);
-
-typedef void (* glGenQueriesProcPtr) (GLsizei n, GLuint *ids);
-typedef void (* glDeleteQueriesProcPtr) (GLsizei n, const GLuint *ids);
-typedef GLboolean (* glIsQueryProcPtr) (GLuint id);
-typedef void (* glBeginQueryProcPtr) (GLenum target, GLuint id);
-typedef void (* glEndQueryProcPtr) (GLenum target);
-typedef void (* glGetQueryivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetQueryObjectivProcPtr) (GLuint id, GLenum pname, GLint *params);
-typedef void (* glGetQueryObjectuivProcPtr) (GLuint id, GLenum pname, GLuint *params);
-
-typedef void (* glBindBufferProcPtr) (GLenum target, GLuint buffer);
-typedef void (* glDeleteBuffersProcPtr) (GLsizei n, const GLuint *buffers);
-typedef void (* glGenBuffersProcPtr) (GLsizei n, GLuint *buffers);
-typedef GLboolean (* glIsBufferProcPtr) (GLuint buffer);
-typedef void (* glBufferDataProcPtr) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-typedef void (* glBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-typedef void (* glGetBufferSubDataProcPtr) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-typedef GLvoid *(* glMapBufferProcPtr) (GLenum target, GLenum access);
-typedef GLboolean (* glUnmapBufferProcPtr) (GLenum target);
-typedef void (* glGetBufferParameterivProcPtr) (GLenum target, GLenum pname, GLint *params);
-typedef void (* glGetBufferPointervProcPtr) (GLenum target, GLenum pname, GLvoid **params);
-
-typedef void (* glDrawBuffersProcPtr) (GLsizei n, const GLenum *bufs);
-typedef void (* glVertexAttrib1dProcPtr) (GLuint index, GLdouble x);
-typedef void (* glVertexAttrib1dvProcPtr) (GLuint index, const GLdouble *v);
-typedef void (* glVertexAttrib1fProcPtr) (GLuint index, GLfloat x);
-typedef void (* glVertexAttrib1fvProcPtr) (GLuint index, const GLfloat *v);
-typedef void (* glVertexAttrib1sProcPtr) (GLuint index, GLshort x);
-typedef void (* glVertexAttrib1svProcPtr) (GLuint index, const GLshort *v);
-typedef void (* glVertexAttrib2dProcPtr) (GLuint index, GLdouble x, GLdouble y);
-typedef void (* glVertexAttrib2dvProcPtr) (GLuint index, const GLdouble *v);
-typedef void (* glVertexAttrib2fProcPtr) (GLuint index, GLfloat x, GLfloat y);
-typedef void (* glVertexAttrib2fvProcPtr) (GLuint index, const GLfloat *v);
-typedef void (* glVertexAttrib2sProcPtr) (GLuint index, GLshort x, GLshort y);
-typedef void (* glVertexAttrib2svProcPtr) (GLuint index, const GLshort *v);
-typedef void (* glVertexAttrib3dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-typedef void (* glVertexAttrib3dvProcPtr) (GLuint index, const GLdouble *v);
-typedef void (* glVertexAttrib3fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-typedef void (* glVertexAttrib3fvProcPtr) (GLuint index, const GLfloat *v);
-typedef void (* glVertexAttrib3sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z);
-typedef void (* glVertexAttrib3svProcPtr) (GLuint index, const GLshort *v);
-typedef void (* glVertexAttrib4NbvProcPtr) (GLuint index, const GLbyte *v);
-typedef void (* glVertexAttrib4NivProcPtr) (GLuint index, const GLint *v);
-typedef void (* glVertexAttrib4NsvProcPtr) (GLuint index, const GLshort *v);
-typedef void (* glVertexAttrib4NubProcPtr) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-typedef void (* glVertexAttrib4NubvProcPtr) (GLuint index, const GLubyte *v);
-typedef void (* glVertexAttrib4NuivProcPtr) (GLuint index, const GLuint *v);
-typedef void (* glVertexAttrib4NusvProcPtr) (GLuint index, const GLushort *v);
-typedef void (* glVertexAttrib4bvProcPtr) (GLuint index, const GLbyte *v);
-typedef void (* glVertexAttrib4dProcPtr) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (* glVertexAttrib4dvProcPtr) (GLuint index, const GLdouble *v);
-typedef void (* glVertexAttrib4fProcPtr) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (* glVertexAttrib4fvProcPtr) (GLuint index, const GLfloat *v);
-typedef void (* glVertexAttrib4ivProcPtr) (GLuint index, const GLint *v);
-typedef void (* glVertexAttrib4sProcPtr) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (* glVertexAttrib4svProcPtr) (GLuint index, const GLshort *v);
-typedef void (* glVertexAttrib4ubvProcPtr) (GLuint index, const GLubyte *v);
-typedef void (* glVertexAttrib4uivProcPtr) (GLuint index, const GLuint *v);
-typedef void (* glVertexAttrib4usvProcPtr) (GLuint index, const GLushort *v);
-typedef void (* glVertexAttribPointerProcPtr) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-typedef void (* glEnableVertexAttribArrayProcPtr) (GLuint index);
-typedef void (* glDisableVertexAttribArrayProcPtr) (GLuint index);
-typedef void (* glGetVertexAttribdvProcPtr) (GLuint index, GLenum pname, GLdouble *params);
-typedef void (* glGetVertexAttribfvProcPtr) (GLuint index, GLenum pname, GLfloat *params);
-typedef void (* glGetVertexAttribivProcPtr) (GLuint index, GLenum pname, GLint *params);
-typedef void (* glGetVertexAttribPointervProcPtr) (GLuint index, GLenum pname, GLvoid* *pointer);
-typedef void (* glDeleteShaderProcPtr) (GLuint shader);
-typedef void (* glDetachShaderProcPtr) (GLuint program, GLuint shader);
-typedef GLuint (* glCreateShaderProcPtr) (GLenum type);
-typedef void (* glShaderSourceProcPtr) (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-typedef void (* glCompileShaderProcPtr) (GLuint shader);
-typedef GLuint (* glCreateProgramProcPtr) (void);
-typedef void (* glAttachShaderProcPtr) (GLuint program, GLuint shader);
-typedef void (* glLinkProgramProcPtr) (GLuint program);
-typedef void (* glUseProgramProcPtr) (GLuint program);
-typedef void (* glDeleteProgramProcPtr) (GLuint program);
-typedef void (* glValidateProgramProcPtr) (GLuint program);
-typedef void (* glUniform1fProcPtr) (GLint location, GLfloat v0);
-typedef void (* glUniform2fProcPtr) (GLint location, GLfloat v0, GLfloat v1);
-typedef void (* glUniform3fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-typedef void (* glUniform4fProcPtr) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-typedef void (* glUniform1iProcPtr) (GLint location, GLint v0);
-typedef void (* glUniform2iProcPtr) (GLint location, GLint v0, GLint v1);
-typedef void (* glUniform3iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2);
-typedef void (* glUniform4iProcPtr) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-typedef void (* glUniform1fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (* glUniform2fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (* glUniform3fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (* glUniform4fvProcPtr) (GLint location, GLsizei count, const GLfloat *value);
-typedef void (* glUniform1ivProcPtr) (GLint location, GLsizei count, const GLint *value);
-typedef void (* glUniform2ivProcPtr) (GLint location, GLsizei count, const GLint *value);
-typedef void (* glUniform3ivProcPtr) (GLint location, GLsizei count, const GLint *value);
-typedef void (* glUniform4ivProcPtr) (GLint location, GLsizei count, const GLint *value);
-typedef void (* glUniformMatrix2fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (* glUniformMatrix3fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef void (* glUniformMatrix4fvProcPtr) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-typedef GLboolean (* glIsShaderProcPtr) (GLuint shader);
-typedef GLboolean (* glIsProgramProcPtr) (GLuint program);
-typedef void (* glGetShaderivProcPtr) (GLuint shader, GLenum pname, GLint *params);
-typedef void (* glGetProgramivProcPtr) (GLuint program, GLenum pname, GLint *params);
-typedef void (* glGetAttachedShadersProcPtr) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-typedef void (* glGetShaderInfoLogProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef void (* glGetProgramInfoLogProcPtr) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-typedef GLint (* glGetUniformLocationProcPtr) (GLuint program, const GLchar *name);
-typedef void (* glGetActiveUniformProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef void (* glGetUniformfvProcPtr) (GLuint program, GLint location, GLfloat *params);
-typedef void (* glGetUniformivProcPtr) (GLuint program, GLint location, GLint *params);
-typedef void (* glGetShaderSourceProcPtr) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-typedef void (* glBindAttribLocationProcPtr) (GLuint program, GLuint index, const GLchar *name);
-typedef void (* glGetActiveAttribProcPtr) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-typedef GLint (* glGetAttribLocationProcPtr) (GLuint program, const GLchar *name);
-typedef void (* glStencilFuncSeparateProcPtr) (GLenum face, GLenum func, GLint ref, GLuint mask);
-typedef void (* glStencilOpSeparateProcPtr) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-typedef void (* glStencilMaskSeparateProcPtr) (GLenum face, GLuint mask);
-
-#else /* GL_GLEXT_FUNCTION_POINTERS */
-
-extern void glAccum (GLenum op, GLfloat value);
-extern void glAlphaFunc (GLenum func, GLclampf ref);
-extern GLboolean glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
-extern void glArrayElement (GLint i);
-extern void glBegin (GLenum mode);
-extern void glBindTexture (GLenum target, GLuint texture);
-extern void glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
-extern void glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern void glBlendEquation (GLenum mode);
-extern void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
-extern void glBlendFunc (GLenum sfactor, GLenum dfactor);
-extern void glCallList (GLuint list);
-extern void glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
-extern void glClear (GLbitfield mask);
-extern void glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern void glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-extern void glClearDepth (GLclampd depth);
-extern void glClearIndex (GLfloat c);
-extern void glClearStencil (GLint s);
-extern void glClipPlane (GLenum plane, const GLdouble *equation);
-extern void glColor3b (GLbyte red, GLbyte green, GLbyte blue);
-extern void glColor3bv (const GLbyte *v);
-extern void glColor3d (GLdouble red, GLdouble green, GLdouble blue);
-extern void glColor3dv (const GLdouble *v);
-extern void glColor3f (GLfloat red, GLfloat green, GLfloat blue);
-extern void glColor3fv (const GLfloat *v);
-extern void glColor3i (GLint red, GLint green, GLint blue);
-extern void glColor3iv (const GLint *v);
-extern void glColor3s (GLshort red, GLshort green, GLshort blue);
-extern void glColor3sv (const GLshort *v);
-extern void glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-extern void glColor3ubv (const GLubyte *v);
-extern void glColor3ui (GLuint red, GLuint green, GLuint blue);
-extern void glColor3uiv (const GLuint *v);
-extern void glColor3us (GLushort red, GLushort green, GLushort blue);
-extern void glColor3usv (const GLushort *v);
-extern void glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
-extern void glColor4bv (const GLbyte *v);
-extern void glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
-extern void glColor4dv (const GLdouble *v);
-extern void glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
-extern void glColor4fv (const GLfloat *v);
-extern void glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
-extern void glColor4iv (const GLint *v);
-extern void glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
-extern void glColor4sv (const GLshort *v);
-extern void glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
-extern void glColor4ubv (const GLubyte *v);
-extern void glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
-extern void glColor4uiv (const GLuint *v);
-extern void glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
-extern void glColor4usv (const GLushort *v);
-extern void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
-extern void glColorMaterial (GLenum face, GLenum mode);
-extern void glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glColorSubTable (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
-extern void glColorTable (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
-extern void glColorTableParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glColorTableParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void glConvolutionFilter1D (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
-extern void glConvolutionFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
-extern void glConvolutionParameterf (GLenum target, GLenum pname, GLfloat params);
-extern void glConvolutionParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glConvolutionParameteri (GLenum target, GLenum pname, GLint params);
-extern void glConvolutionParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void glCopyColorSubTable (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
-extern void glCopyColorTable (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-extern void glCopyConvolutionFilter1D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
-extern void glCopyConvolutionFilter2D (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
-extern void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
-extern void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
-extern void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
-extern void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glCullFace (GLenum mode);
-extern void glDeleteLists (GLuint list, GLsizei range);
-extern void glDeleteTextures (GLsizei n, const GLuint *textures);
-extern void glDepthFunc (GLenum func);
-extern void glDepthMask (GLboolean flag);
-extern void glDepthRange (GLclampd zNear, GLclampd zFar);
-extern void glDisable (GLenum cap);
-extern void glDisableClientState (GLenum array);
-extern void glDrawArrays (GLenum mode, GLint first, GLsizei count);
-extern void glDrawBuffer (GLenum mode);
-extern void glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
-extern void glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
-extern void glEdgeFlag (GLboolean flag);
-extern void glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
-extern void glEdgeFlagv (const GLboolean *flag);
-extern void glEnable (GLenum cap);
-extern void glEnableClientState (GLenum array);
-extern void glEnd (void);
-extern void glEndList (void);
-extern void glEvalCoord1d (GLdouble u);
-extern void glEvalCoord1dv (const GLdouble *u);
-extern void glEvalCoord1f (GLfloat u);
-extern void glEvalCoord1fv (const GLfloat *u);
-extern void glEvalCoord2d (GLdouble u, GLdouble v);
-extern void glEvalCoord2dv (const GLdouble *u);
-extern void glEvalCoord2f (GLfloat u, GLfloat v);
-extern void glEvalCoord2fv (const GLfloat *u);
-extern void glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
-extern void glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
-extern void glEvalPoint1 (GLint i);
-extern void glEvalPoint2 (GLint i, GLint j);
-extern void glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
-extern void glFinish (void);
-extern void glFlush (void);
-extern void glFogf (GLenum pname, GLfloat param);
-extern void glFogfv (GLenum pname, const GLfloat *params);
-extern void glFogi (GLenum pname, GLint param);
-extern void glFogiv (GLenum pname, const GLint *params);
-extern void glFrontFace (GLenum mode);
-extern void glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern GLuint glGenLists (GLsizei range);
-extern void glGenTextures (GLsizei n, GLuint *textures);
-extern void glGetBooleanv (GLenum pname, GLboolean *params);
-extern void glGetClipPlane (GLenum plane, GLdouble *equation);
-extern void glGetColorTable (GLenum target, GLenum format, GLenum type, GLvoid *table);
-extern void glGetColorTableParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetColorTableParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetConvolutionFilter (GLenum target, GLenum format, GLenum type, GLvoid *image);
-extern void glGetConvolutionParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetConvolutionParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetDoublev (GLenum pname, GLdouble *params);
-extern GLenum glGetError (void);
-extern void glGetFloatv (GLenum pname, GLfloat *params);
-extern void glGetHistogram (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-extern void glGetHistogramParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetHistogramParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetIntegerv (GLenum pname, GLint *params);
-extern void glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
-extern void glGetLightiv (GLenum light, GLenum pname, GLint *params);
-extern void glGetMapdv (GLenum target, GLenum query, GLdouble *v);
-extern void glGetMapfv (GLenum target, GLenum query, GLfloat *v);
-extern void glGetMapiv (GLenum target, GLenum query, GLint *v);
-extern void glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
-extern void glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
-extern void glGetMinmax (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
-extern void glGetMinmaxParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetMinmaxParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetPixelMapfv (GLenum map, GLfloat *values);
-extern void glGetPixelMapuiv (GLenum map, GLuint *values);
-extern void glGetPixelMapusv (GLenum map, GLushort *values);
-extern void glGetPointerv (GLenum pname, GLvoid* *params);
-extern void glGetPolygonStipple (GLubyte *mask);
-extern void glGetSeparableFilter (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
-extern const GLubyte * glGetString (GLenum name);
-extern void glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
-extern void glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
-extern void glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
-extern void glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
-extern void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
-extern void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
-extern void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
-extern void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
-extern void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glHint (GLenum target, GLenum mode);
-extern void glHistogram (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
-extern void glIndexMask (GLuint mask);
-extern void glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glIndexd (GLdouble c);
-extern void glIndexdv (const GLdouble *c);
-extern void glIndexf (GLfloat c);
-extern void glIndexfv (const GLfloat *c);
-extern void glIndexi (GLint c);
-extern void glIndexiv (const GLint *c);
-extern void glIndexs (GLshort c);
-extern void glIndexsv (const GLshort *c);
-extern void glIndexub (GLubyte c);
-extern void glIndexubv (const GLubyte *c);
-extern void glInitNames (void);
-extern void glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
-extern GLboolean glIsEnabled (GLenum cap);
-extern GLboolean glIsList (GLuint list);
-extern GLboolean glIsTexture (GLuint texture);
-extern void glLightModelf (GLenum pname, GLfloat param);
-extern void glLightModelfv (GLenum pname, const GLfloat *params);
-extern void glLightModeli (GLenum pname, GLint param);
-extern void glLightModeliv (GLenum pname, const GLint *params);
-extern void glLightf (GLenum light, GLenum pname, GLfloat param);
-extern void glLightfv (GLenum light, GLenum pname, const GLfloat *params);
-extern void glLighti (GLenum light, GLenum pname, GLint param);
-extern void glLightiv (GLenum light, GLenum pname, const GLint *params);
-extern void glLineStipple (GLint factor, GLushort pattern);
-extern void glLineWidth (GLfloat width);
-extern void glListBase (GLuint base);
-extern void glLoadIdentity (void);
-extern void glLoadMatrixd (const GLdouble *m);
-extern void glLoadMatrixf (const GLfloat *m);
-extern void glLoadName (GLuint name);
-extern void glLogicOp (GLenum opcode);
-extern void glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
-extern void glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
-extern void glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
-extern void glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
-extern void glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
-extern void glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
-extern void glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
-extern void glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
-extern void glMaterialf (GLenum face, GLenum pname, GLfloat param);
-extern void glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
-extern void glMateriali (GLenum face, GLenum pname, GLint param);
-extern void glMaterialiv (GLenum face, GLenum pname, const GLint *params);
-extern void glMatrixMode (GLenum mode);
-extern void glMinmax (GLenum target, GLenum internalformat, GLboolean sink);
-extern void glMultMatrixd (const GLdouble *m);
-extern void glMultMatrixf (const GLfloat *m);
-extern void glNewList (GLuint list, GLenum mode);
-extern void glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
-extern void glNormal3bv (const GLbyte *v);
-extern void glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
-extern void glNormal3dv (const GLdouble *v);
-extern void glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
-extern void glNormal3fv (const GLfloat *v);
-extern void glNormal3i (GLint nx, GLint ny, GLint nz);
-extern void glNormal3iv (const GLint *v);
-extern void glNormal3s (GLshort nx, GLshort ny, GLshort nz);
-extern void glNormal3sv (const GLshort *v);
-extern void glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
-extern void glPassThrough (GLfloat token);
-extern void glPixelMapfv (GLenum map, GLint mapsize, const GLfloat *values);
-extern void glPixelMapuiv (GLenum map, GLint mapsize, const GLuint *values);
-extern void glPixelMapusv (GLenum map, GLint mapsize, const GLushort *values);
-extern void glPixelStoref (GLenum pname, GLfloat param);
-extern void glPixelStorei (GLenum pname, GLint param);
-extern void glPixelTransferf (GLenum pname, GLfloat param);
-extern void glPixelTransferi (GLenum pname, GLint param);
-extern void glPixelZoom (GLfloat xfactor, GLfloat yfactor);
-extern void glPointSize (GLfloat size);
-extern void glPolygonMode (GLenum face, GLenum mode);
-extern void glPolygonOffset (GLfloat factor, GLfloat units);
-extern void glPolygonStipple (const GLubyte *mask);
-extern void glPopAttrib (void);
-extern void glPopClientAttrib (void);
-extern void glPopMatrix (void);
-extern void glPopName (void);
-extern void glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
-extern void glPushAttrib (GLbitfield mask);
-extern void glPushClientAttrib (GLbitfield mask);
-extern void glPushMatrix (void);
-extern void glPushName (GLuint name);
-extern void glRasterPos2d (GLdouble x, GLdouble y);
-extern void glRasterPos2dv (const GLdouble *v);
-extern void glRasterPos2f (GLfloat x, GLfloat y);
-extern void glRasterPos2fv (const GLfloat *v);
-extern void glRasterPos2i (GLint x, GLint y);
-extern void glRasterPos2iv (const GLint *v);
-extern void glRasterPos2s (GLshort x, GLshort y);
-extern void glRasterPos2sv (const GLshort *v);
-extern void glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
-extern void glRasterPos3dv (const GLdouble *v);
-extern void glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
-extern void glRasterPos3fv (const GLfloat *v);
-extern void glRasterPos3i (GLint x, GLint y, GLint z);
-extern void glRasterPos3iv (const GLint *v);
-extern void glRasterPos3s (GLshort x, GLshort y, GLshort z);
-extern void glRasterPos3sv (const GLshort *v);
-extern void glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glRasterPos4dv (const GLdouble *v);
-extern void glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glRasterPos4fv (const GLfloat *v);
-extern void glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
-extern void glRasterPos4iv (const GLint *v);
-extern void glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glRasterPos4sv (const GLshort *v);
-extern void glReadBuffer (GLenum mode);
-extern void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
-extern void glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
-extern void glRectdv (const GLdouble *v1, const GLdouble *v2);
-extern void glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
-extern void glRectfv (const GLfloat *v1, const GLfloat *v2);
-extern void glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
-extern void glRectiv (const GLint *v1, const GLint *v2);
-extern void glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
-extern void glRectsv (const GLshort *v1, const GLshort *v2);
-extern GLint glRenderMode (GLenum mode);
-extern void glResetHistogram (GLenum target);
-extern void glResetMinmax (GLenum target);
-extern void glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
-extern void glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
-extern void glScaled (GLdouble x, GLdouble y, GLdouble z);
-extern void glScalef (GLfloat x, GLfloat y, GLfloat z);
-extern void glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
-extern void glSelectBuffer (GLsizei size, GLuint *buffer);
-extern void glSeparableFilter2D (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
-extern void glShadeModel (GLenum mode);
-extern void glStencilFunc (GLenum func, GLint ref, GLuint mask);
-extern void glStencilMask (GLuint mask);
-extern void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
-extern void glTexCoord1d (GLdouble s);
-extern void glTexCoord1dv (const GLdouble *v);
-extern void glTexCoord1f (GLfloat s);
-extern void glTexCoord1fv (const GLfloat *v);
-extern void glTexCoord1i (GLint s);
-extern void glTexCoord1iv (const GLint *v);
-extern void glTexCoord1s (GLshort s);
-extern void glTexCoord1sv (const GLshort *v);
-extern void glTexCoord2d (GLdouble s, GLdouble t);
-extern void glTexCoord2dv (const GLdouble *v);
-extern void glTexCoord2f (GLfloat s, GLfloat t);
-extern void glTexCoord2fv (const GLfloat *v);
-extern void glTexCoord2i (GLint s, GLint t);
-extern void glTexCoord2iv (const GLint *v);
-extern void glTexCoord2s (GLshort s, GLshort t);
-extern void glTexCoord2sv (const GLshort *v);
-extern void glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
-extern void glTexCoord3dv (const GLdouble *v);
-extern void glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
-extern void glTexCoord3fv (const GLfloat *v);
-extern void glTexCoord3i (GLint s, GLint t, GLint r);
-extern void glTexCoord3iv (const GLint *v);
-extern void glTexCoord3s (GLshort s, GLshort t, GLshort r);
-extern void glTexCoord3sv (const GLshort *v);
-extern void glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern void glTexCoord4dv (const GLdouble *v);
-extern void glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern void glTexCoord4fv (const GLfloat *v);
-extern void glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
-extern void glTexCoord4iv (const GLint *v);
-extern void glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
-extern void glTexCoord4sv (const GLshort *v);
-extern void glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glTexEnvf (GLenum target, GLenum pname, GLfloat param);
-extern void glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glTexEnvi (GLenum target, GLenum pname, GLint param);
-extern void glTexEnviv (GLenum target, GLenum pname, const GLint *params);
-extern void glTexGend (GLenum coord, GLenum pname, GLdouble param);
-extern void glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
-extern void glTexGenf (GLenum coord, GLenum pname, GLfloat param);
-extern void glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
-extern void glTexGeni (GLenum coord, GLenum pname, GLint param);
-extern void glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
-extern void glTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexParameterf (GLenum target, GLenum pname, GLfloat param);
-extern void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
-extern void glTexParameteri (GLenum target, GLenum pname, GLint param);
-extern void glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
-extern void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
-extern void glTranslated (GLdouble x, GLdouble y, GLdouble z);
-extern void glTranslatef (GLfloat x, GLfloat y, GLfloat z);
-extern void glVertex2d (GLdouble x, GLdouble y);
-extern void glVertex2dv (const GLdouble *v);
-extern void glVertex2f (GLfloat x, GLfloat y);
-extern void glVertex2fv (const GLfloat *v);
-extern void glVertex2i (GLint x, GLint y);
-extern void glVertex2iv (const GLint *v);
-extern void glVertex2s (GLshort x, GLshort y);
-extern void glVertex2sv (const GLshort *v);
-extern void glVertex3d (GLdouble x, GLdouble y, GLdouble z);
-extern void glVertex3dv (const GLdouble *v);
-extern void glVertex3f (GLfloat x, GLfloat y, GLfloat z);
-extern void glVertex3fv (const GLfloat *v);
-extern void glVertex3i (GLint x, GLint y, GLint z);
-extern void glVertex3iv (const GLint *v);
-extern void glVertex3s (GLshort x, GLshort y, GLshort z);
-extern void glVertex3sv (const GLshort *v);
-extern void glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glVertex4dv (const GLdouble *v);
-extern void glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glVertex4fv (const GLfloat *v);
-extern void glVertex4i (GLint x, GLint y, GLint z, GLint w);
-extern void glVertex4iv (const GLint *v);
-extern void glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glVertex4sv (const GLshort *v);
-extern void glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-extern void glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
-
-extern void glSampleCoverage (GLclampf value, GLboolean invert);
-extern void glSamplePass (GLenum pass);
-
-extern void glLoadTransposeMatrixf (const GLfloat *m);
-extern void glLoadTransposeMatrixd (const GLdouble *m);
-extern void glMultTransposeMatrixf (const GLfloat *m);
-extern void glMultTransposeMatrixd (const GLdouble *m);
-
-extern void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
-extern void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
-extern void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
-extern void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
-extern void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
-extern void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
-extern void glGetCompressedTexImage (GLenum target, GLint lod, GLvoid *img);
-
-extern void glActiveTexture (GLenum texture);
-extern void glClientActiveTexture (GLenum texture);
-extern void glMultiTexCoord1d (GLenum target, GLdouble s);
-extern void glMultiTexCoord1dv (GLenum target, const GLdouble *v);
-extern void glMultiTexCoord1f (GLenum target, GLfloat s);
-extern void glMultiTexCoord1fv (GLenum target, const GLfloat *v);
-extern void glMultiTexCoord1i (GLenum target, GLint s);
-extern void glMultiTexCoord1iv (GLenum target, const GLint *v);
-extern void glMultiTexCoord1s (GLenum target, GLshort s);
-extern void glMultiTexCoord1sv (GLenum target, const GLshort *v);
-extern void glMultiTexCoord2d (GLenum target, GLdouble s, GLdouble t);
-extern void glMultiTexCoord2dv (GLenum target, const GLdouble *v);
-extern void glMultiTexCoord2f (GLenum target, GLfloat s, GLfloat t);
-extern void glMultiTexCoord2fv (GLenum target, const GLfloat *v);
-extern void glMultiTexCoord2i (GLenum target, GLint s, GLint t);
-extern void glMultiTexCoord2iv (GLenum target, const GLint *v);
-extern void glMultiTexCoord2s (GLenum target, GLshort s, GLshort t);
-extern void glMultiTexCoord2sv (GLenum target, const GLshort *v);
-extern void glMultiTexCoord3d (GLenum target, GLdouble s, GLdouble t, GLdouble r);
-extern void glMultiTexCoord3dv (GLenum target, const GLdouble *v);
-extern void glMultiTexCoord3f (GLenum target, GLfloat s, GLfloat t, GLfloat r);
-extern void glMultiTexCoord3fv (GLenum target, const GLfloat *v);
-extern void glMultiTexCoord3i (GLenum target, GLint s, GLint t, GLint r);
-extern void glMultiTexCoord3iv (GLenum target, const GLint *v);
-extern void glMultiTexCoord3s (GLenum target, GLshort s, GLshort t, GLshort r);
-extern void glMultiTexCoord3sv (GLenum target, const GLshort *v);
-extern void glMultiTexCoord4d (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
-extern void glMultiTexCoord4dv (GLenum target, const GLdouble *v);
-extern void glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
-extern void glMultiTexCoord4fv (GLenum target, const GLfloat *v);
-extern void glMultiTexCoord4i (GLenum target, GLint, GLint s, GLint t, GLint r);
-extern void glMultiTexCoord4iv (GLenum target, const GLint *v);
-extern void glMultiTexCoord4s (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
-extern void glMultiTexCoord4sv (GLenum target, const GLshort *v);
-
-extern void glFogCoordf (GLfloat coord);
-extern void glFogCoordfv (const GLfloat *coord);
-extern void glFogCoordd (GLdouble coord);
-extern void glFogCoorddv (const GLdouble * coord);
-extern void glFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
-
-extern void glSecondaryColor3b (GLbyte red, GLbyte green, GLbyte blue);
-extern void glSecondaryColor3bv (const GLbyte *v);
-extern void glSecondaryColor3d (GLdouble red, GLdouble green, GLdouble blue);
-extern void glSecondaryColor3dv (const GLdouble *v);
-extern void glSecondaryColor3f (GLfloat red, GLfloat green, GLfloat blue);
-extern void glSecondaryColor3fv (const GLfloat *v);
-extern void glSecondaryColor3i (GLint red, GLint green, GLint blue);
-extern void glSecondaryColor3iv (const GLint *v);
-extern void glSecondaryColor3s (GLshort red, GLshort green, GLshort blue);
-extern void glSecondaryColor3sv (const GLshort *v);
-extern void glSecondaryColor3ub (GLubyte red, GLubyte green, GLubyte blue);
-extern void glSecondaryColor3ubv (const GLubyte *v);
-extern void glSecondaryColor3ui (GLuint red, GLuint green, GLuint blue);
-extern void glSecondaryColor3uiv (const GLuint *v);
-extern void glSecondaryColor3us (GLushort red, GLushort green, GLushort blue);
-extern void glSecondaryColor3usv (const GLushort *v);
-extern void glSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
-
-extern void glPointParameterf (GLenum pname, GLfloat param);
-extern void glPointParameterfv (GLenum pname, const GLfloat *params);
-extern void glPointParameteri (GLenum pname, GLint param);
-extern void glPointParameteriv (GLenum pname, const GLint *params);
-
-extern void glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
-
-extern void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-extern void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const GLvoid* *indices, GLsizei primcount);
-
-extern void glWindowPos2d (GLdouble x, GLdouble y);
-extern void glWindowPos2dv (const GLdouble *v);
-extern void glWindowPos2f (GLfloat x, GLfloat y);
-extern void glWindowPos2fv (const GLfloat *v);
-extern void glWindowPos2i (GLint x, GLint y);
-extern void glWindowPos2iv (const GLint *v);
-extern void glWindowPos2s (GLshort x, GLshort y);
-extern void glWindowPos2sv (const GLshort *v);
-extern void glWindowPos3d (GLdouble x, GLdouble y, GLdouble z);
-extern void glWindowPos3dv (const GLdouble *v);
-extern void glWindowPos3f (GLfloat x, GLfloat y, GLfloat z);
-extern void glWindowPos3fv (const GLfloat *v);
-extern void glWindowPos3i (GLint x, GLint y, GLint z);
-extern void glWindowPos3iv (const GLint *v);
-extern void glWindowPos3s (GLshort x, GLshort y, GLshort z);
-extern void glWindowPos3sv (const GLshort *v);
-
-extern void glGenQueries(GLsizei n, GLuint *ids);
-extern void glDeleteQueries(GLsizei n, const GLuint *ids);
-extern GLboolean glIsQuery(GLuint id);
-extern void glBeginQuery(GLenum target, GLuint id);
-extern void glEndQuery(GLenum target);
-extern void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
-extern void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
-extern void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
-
-extern void glBindBuffer (GLenum target, GLuint buffer);
-extern void glDeleteBuffers (GLsizei n, const GLuint *buffers);
-extern void glGenBuffers (GLsizei n, GLuint *buffers);
-extern GLboolean glIsBuffer (GLuint buffer);
-extern void glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
-extern void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
-extern void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
-extern GLvoid * glMapBuffer (GLenum target, GLenum access);
-extern GLboolean glUnmapBuffer (GLenum target);
-extern void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
-extern void glGetBufferPointerv (GLenum target, GLenum pname, GLvoid **params);
-
-extern void glDrawBuffers (GLsizei n, const GLenum *bufs);
-extern void glVertexAttrib1d (GLuint index, GLdouble x);
-extern void glVertexAttrib1dv (GLuint index, const GLdouble *v);
-extern void glVertexAttrib1f (GLuint index, GLfloat x);
-extern void glVertexAttrib1fv (GLuint index, const GLfloat *v);
-extern void glVertexAttrib1s (GLuint index, GLshort x);
-extern void glVertexAttrib1sv (GLuint index, const GLshort *v);
-extern void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y);
-extern void glVertexAttrib2dv (GLuint index, const GLdouble *v);
-extern void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
-extern void glVertexAttrib2fv (GLuint index, const GLfloat *v);
-extern void glVertexAttrib2s (GLuint index, GLshort x, GLshort y);
-extern void glVertexAttrib2sv (GLuint index, const GLshort *v);
-extern void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z);
-extern void glVertexAttrib3dv (GLuint index, const GLdouble *v);
-extern void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
-extern void glVertexAttrib3fv (GLuint index, const GLfloat *v);
-extern void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z);
-extern void glVertexAttrib3sv (GLuint index, const GLshort *v);
-extern void glVertexAttrib4Nbv (GLuint index, const GLbyte *v);
-extern void glVertexAttrib4Niv (GLuint index, const GLint *v);
-extern void glVertexAttrib4Nsv (GLuint index, const GLshort *v);
-extern void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
-extern void glVertexAttrib4Nubv (GLuint index, const GLubyte *v);
-extern void glVertexAttrib4Nuiv (GLuint index, const GLuint *v);
-extern void glVertexAttrib4Nusv (GLuint index, const GLushort *v);
-extern void glVertexAttrib4bv (GLuint index, const GLbyte *v);
-extern void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-extern void glVertexAttrib4dv (GLuint index, const GLdouble *v);
-extern void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-extern void glVertexAttrib4fv (GLuint index, const GLfloat *v);
-extern void glVertexAttrib4iv (GLuint index, const GLint *v);
-extern void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
-extern void glVertexAttrib4sv (GLuint index, const GLshort *v);
-extern void glVertexAttrib4ubv (GLuint index, const GLubyte *v);
-extern void glVertexAttrib4uiv (GLuint index, const GLuint *v);
-extern void glVertexAttrib4usv (GLuint index, const GLushort *v);
-extern void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
-extern void glEnableVertexAttribArray (GLuint index);
-extern void glDisableVertexAttribArray (GLuint index);
-extern void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params);
-extern void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
-extern void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
-extern void glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid* *pointer);
-extern void glDeleteShader (GLuint shader);
-extern void glDetachShader (GLuint program, GLuint shader);
-extern GLuint glCreateShader (GLenum type);
-extern void glShaderSource (GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
-extern void glCompileShader (GLuint shader);
-extern GLuint glCreateProgram (void);
-extern void glAttachShader (GLuint program, GLuint shader);
-extern void glLinkProgram (GLuint program);
-extern void glUseProgram (GLuint program);
-extern void glDeleteProgram (GLuint program);
-extern void glValidateProgram (GLuint program);
-extern void glUniform1f (GLint location, GLfloat v0);
-extern void glUniform2f (GLint location, GLfloat v0, GLfloat v1);
-extern void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
-extern void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
-extern void glUniform1i (GLint location, GLint v0);
-extern void glUniform2i (GLint location, GLint v0, GLint v1);
-extern void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
-extern void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
-extern void glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
-extern void glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
-extern void glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
-extern void glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
-extern void glUniform1iv (GLint location, GLsizei count, const GLint *value);
-extern void glUniform2iv (GLint location, GLsizei count, const GLint *value);
-extern void glUniform3iv (GLint location, GLsizei count, const GLint *value);
-extern void glUniform4iv (GLint location, GLsizei count, const GLint *value);
-extern void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
-extern GLboolean glIsShader (GLuint shader);
-extern GLboolean glIsProgram (GLuint program);
-extern void glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
-extern void glGetProgramiv (GLuint program, GLenum pname, GLint *params);
-extern void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
-extern void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-extern void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
-extern GLint glGetUniformLocation (GLuint program, const GLchar *name);
-extern void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-extern void glGetUniformfv (GLuint program, GLint location, GLfloat *params);
-extern void glGetUniformiv (GLuint program, GLint location, GLint *params);
-extern void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
-extern void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
-extern void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
-extern GLint glGetAttribLocation (GLuint program, const GLchar *name);
-extern void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
-extern void glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
-extern void glStencilMaskSeparate (GLenum face, GLuint mask);
-
-
-#endif /* GL_GLEXT_FUNCTION_POINTERS */
#ifdef __cplusplus
}