include_directories("${DEPDIR}/OpenGL")
endif(WIN32)
+if(MSVC) # More Visual Studio annoyances
+ include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
+
option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
find_package(OpenAL REQUIRED)