${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
${SRCDIR}/WinInput.cpp
- ${SRCDIR}/MacCompatibility.cpp
)
+if(UNIX)
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/MacCompatibility.cpp
+ )
+endif(UNIX)
+
set(LUGARU_H
${SRCDIR}/Constants.h
${SRCDIR}/Frustum.h
${SRCDIR}/WinInput.h
${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
- ${SRCDIR}/fmod.h
- ${SRCDIR}/fmod_errors.h
- ${SRCDIR}/fmod_header.h
- ${SRCDIR}/fmoddyn.h
+ ${SRCDIR}/openal_wrapper.h
${SRCDIR}/gamegl.h
${SRCDIR}/glstubs.h
${SRCDIR}/md5.h
if(CMAKE_CROSSCOMPILING)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
COMMAND i686-pc-mingw32-windres
- -I${CMAKE_CURRENT_SOURCE_DIR}/res
+ -I${SRCDIR}/res
-o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${CMAKE_CURRENT_SOURCE_DIR}/res/lugaru.rc
- DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/res/lugaru.rc
+ -i${SRCDIR}/res/Lugaru.rc
+ DEPENDS ${SRCDIR}/res/Lugaru.rc
)
endif(CMAKE_CROSSCOMPILING)
if(NOT CMAKE_CROSSCOMPILING)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
COMMAND windres
- -I${CMAKE_CURRENT_SOURCE_DIR}/res
+ -I${SRCDIR}/res
-o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${CMAKE_CURRENT_SOURCE_DIR}/res/lugaru.rc
- DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/res/lugaru.rc
+ -i${SRCDIR}/res/Lugaru.rc
+ DEPENDS ${SRCDIR}/res/Lugaru.rc
)
endif(NOT CMAKE_CROSSCOMPILING)
# force this include dir no matter what, so we get sane headers.
include_directories("${DEPDIR}/OpenGL")
-find_package(OpenAL REQUIRED) # !!! FIXME: package a .dll for Windows?
+option (LUGARU_FORCE_INTERNAL_OPENAL)
+if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
+ find_package(OpenAL REQUIRED)
+endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
+
+if (NOT OPENAL_FOUND)
+ message(STATUS "Using internal copy of OpenAL")
+ set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
+ set(OPENALDIR "${DEPDIR}/OpenAL")
+ set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL")
+ set(OPENAL_LIBRARY "")
+
+ if (WINDOWS)
+ set(LUGARU_HAS_INTERNAL_OPENAL True)
+# if (MSVC) # !!! FIXME: package MSVC .dll and .lib for Windows?
+# set(OPENAL_LIBRARY
+# ${OPENALDIR}/lib/win32/msvc/OpenAL32.lib
+# )
+# endif (MSVC)
+ if (MINGW)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
+ )
+ endif (MINGW)
+ endif(WINDOWS)
+
+ if (NOT LUGARU_HAS_INTERNAL_OPENAL)
+ message(ERROR "We don't have a prebuilt OpenAL for this platform.")
+ endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
+endif (NOT OPENAL_FOUND)
option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_SDL)
if (WINDOWS)
set(LUGARU_HAS_INTERNAL_SDL True)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/SDL.lib
- ${SDLDIR}/lib/win32/SDLmain.lib
- )
+ if (MSVC)
+ set(SDL_LIBRARY
+ ${SDLDIR}/lib/win32/msvc/SDL.lib
+ ${SDLDIR}/lib/win32/msvc/SDLmain.lib
+ )
+ endif (MSVC)
+ if (MINGW)
+ set(SDL_LIBRARY
+ ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
+ ${SDLDIR}/lib/win32/mingw/libSDLmain.a
+ )
+ endif (MINGW)
endif (WINDOWS)
if (NOT LUGARU_HAS_INTERNAL_SDL)
# Install target
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ if(MSVC)
+ install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ #install(FILES ${OPENALDIR}/lib/win32/msvc/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) # FIXME: Add MSVC OpenAL library!
+ endif(MSVC)
+ if(MINGW)
+ install(FILES ${SDLDIR}/lib/win32/mingw/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(MINGW)
else(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(WIN32)