set(LUGARU_SRCS
${SRCDIR}/main.cpp
${SRCDIR}/Animation/Animation.cpp
+ ${SRCDIR}/Animation/Joint.cpp
+ ${SRCDIR}/Animation/Muscle.cpp
${SRCDIR}/Animation/Skeleton.cpp
${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
${SRCDIR}/ConsoleCmds.cpp
${SRCDIR}/Dialog.cpp
+ ${SRCDIR}/Hotspot.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
set(LUGARU_H
${SRCDIR}/Animation/Animation.h
+ ${SRCDIR}/Animation/Joint.h
+ ${SRCDIR}/Animation/Muscle.h
${SRCDIR}/Animation/Skeleton.h
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
${SRCDIR}/ConsoleCmds.h
${SRCDIR}/Dialog.h
+ ${SRCDIR}/Hotspot.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/Menu.h
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MINGW)
# Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
set(LIBGCC_S libgcc_s_sjlj-1.dll)