endif(MINGW)
if(APPLE)
- set(CMAKE_OSX_ARCHITECTURES "i386;ppc" CACHE STRING "Build architectures for OSX")
+ set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING
"Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH
set(LUGARU_SRCS
${SRCDIR}/Frustum.cpp
+ ${SRCDIR}/Account.cpp
+ ${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/GameTick.cpp
${SRCDIR}/Weapons.cpp
${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
- ${SRCDIR}/WinInput.cpp
+ ${SRCDIR}/Input.cpp
+ ${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
)
set(LUGARU_H
${SRCDIR}/Constants.h
${SRCDIR}/Frustum.h
+ ${SRCDIR}/Account.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/LinkedList.h
${SRCDIR}/Terrain.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
- ${SRCDIR}/WinInput.h
+ ${SRCDIR}/Input.h
${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
${SRCDIR}/openal_wrapper.h
${SRCDIR}/pack_private.h
${SRCDIR}/private.h
${SRCDIR}/unpack_private.h
+ ${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
)
if(UNIX)