]> git.jsancho.org Git - lugaru.git/blobdiff - CMakeLists.txt
Various SDL input and Game::* cleanups
[lugaru.git] / CMakeLists.txt
index aafeabb9715de8f7781571c0b810db47b147ef67..e09a14908b9dd0ac429f56d4ceefe8bbf6b0c528 100644 (file)
@@ -31,17 +31,29 @@ if(MINGW)
 endif(MINGW)
 
 if(APPLE)
-       set(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
+       set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
        set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING 
-               "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value" FORCE)
+               "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
        set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH 
-               "The product will be built against the headers and libraries located inside the indicated SDK." FORCE)
+               "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+if(APPLE)
+       # Save our sanity; Set all available libraries to internal by default
+       set(LUGARU_FORCE_INTERNAL_SDL True)
+       set(LUGARU_FORCE_INTERNAL_GLU True)
+       set(LUGARU_FORCE_INTERNAL_JPEG True)
+       set(LUGARU_FORCE_INTERNAL_PNG True)
+       set(LUGARU_FORCE_INTERNAL_VORBIS True)
+       set(LUGARU_FORCE_INTERNAL_ZLIB True)
 endif(APPLE)
 
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 
 set(LUGARU_SRCS
        ${SRCDIR}/Frustum.cpp
+       ${SRCDIR}/Account.cpp
+       ${SRCDIR}/Game.cpp
        ${SRCDIR}/GameDraw.cpp
        ${SRCDIR}/GameInitDispose.cpp
        ${SRCDIR}/GameTick.cpp
@@ -66,12 +78,15 @@ set(LUGARU_SRCS
        ${SRCDIR}/Weapons.cpp
        ${SRCDIR}/OpenGL_Windows.cpp
        ${SRCDIR}/openal_wrapper.cpp
-       ${SRCDIR}/WinInput.cpp
+       ${SRCDIR}/Input.cpp
+       ${SRCDIR}/Settings.cpp
+       ${SRCDIR}/Stereo.cpp
 )
 
 set(LUGARU_H
        ${SRCDIR}/Constants.h
        ${SRCDIR}/Frustum.h
+       ${SRCDIR}/Account.h
        ${SRCDIR}/Game.h
        ${SRCDIR}/Lights.h
        ${SRCDIR}/LinkedList.h
@@ -89,7 +104,7 @@ set(LUGARU_H
        ${SRCDIR}/Terrain.h
        ${SRCDIR}/Text.h
        ${SRCDIR}/Weapons.h
-       ${SRCDIR}/WinInput.h
+       ${SRCDIR}/Input.h
        ${SRCDIR}/alstubs.h
        ${SRCDIR}/binio.h
        ${SRCDIR}/openal_wrapper.h
@@ -100,6 +115,8 @@ set(LUGARU_H
        ${SRCDIR}/pack_private.h
        ${SRCDIR}/private.h
        ${SRCDIR}/unpack_private.h
+       ${SRCDIR}/Settings.h
+       ${SRCDIR}/Stereo.h
 )
 
 if(UNIX)
@@ -181,6 +198,10 @@ if(WIN32)
        include_directories("${DEPDIR}/OpenGL")
 endif(WIN32)
 
+if(MSVC) # More Visual Studio annoyances
+       include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
+
 option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
 if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
        find_package(OpenAL REQUIRED)
@@ -465,16 +486,6 @@ if (NOT OGGVORBIS_FOUND)
     )
 endif (NOT OGGVORBIS_FOUND)
 
-if(APPLE)
-       # Save our sanity; Set all available libraries to internal by default
-       set(LUGARU_FORCE_INTERNAL_SDL True)
-       set(LUGARU_FORCE_INTERNAL_GLU True)
-       set(LUGARU_FORCE_INTERNAL_JPEG True)
-       set(LUGARU_FORCE_INTERNAL_PNG True)
-       set(LUGARU_FORCE_INTERNAL_VORBIS True)
-       set(LUGARU_FORCE_INTERNAL_ZLIB True)
-endif(APPLE)
-
 include_directories(
     ${OPENAL_INCLUDE_DIR}
     ${JPEG_INCLUDE_DIR}
@@ -538,7 +549,13 @@ else(WIN32)
        endif(APPLE AND LUGARU_HAS_INTERNAL_SDL)
 endif(WIN32)
 
+if(NOT APPLE)
 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+endif(NOT APPLE)
+
+if(APPLE)
+install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+endif(APPLE)
 
 if (LUGARU_MISSING_DEPS)
     message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")