${SRCDIR}/GameTick.cpp
${SRCDIR}/Globals.cpp
${SRCDIR}/Lights.cpp
+ ${SRCDIR}/Menu.cpp
${SRCDIR}/Models.cpp
${SRCDIR}/Objects.cpp
${SRCDIR}/pack.c
${SRCDIR}/Skybox.cpp
${SRCDIR}/Sprite.cpp
${SRCDIR}/Terrain.cpp
+ ${SRCDIR}/Texture.cpp
${SRCDIR}/Text.cpp
${SRCDIR}/TGALoader.cpp
${SRCDIR}/unpack.c
${SRCDIR}/Account.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
+ ${SRCDIR}/Menu.h
${SRCDIR}/Models.h
${SRCDIR}/Objects.h
${SRCDIR}/Person.h
${SRCDIR}/Sprite.h
${SRCDIR}/TGALoader.h
${SRCDIR}/Terrain.h
+ ${SRCDIR}/Texture.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
${SRCDIR}/Input.h
${CMAKE_SOURCE_DIR}/Source
)
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
if(WIN32)