set(LUGARU_SRCS
${SRCDIR}/Frustum.cpp
+ ${SRCDIR}/Account.cpp
+ ${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/GameTick.cpp
${SRCDIR}/Globals.cpp
${SRCDIR}/Lights.cpp
+ ${SRCDIR}/Menu.cpp
${SRCDIR}/Models.cpp
${SRCDIR}/Objects.cpp
${SRCDIR}/pack.c
- ${SRCDIR}/pack_private.c
${SRCDIR}/Person.cpp
${SRCDIR}/private.c
${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Random.c
${SRCDIR}/Skeleton.cpp
${SRCDIR}/Skybox.cpp
- ${SRCDIR}/Sprites.cpp
+ ${SRCDIR}/Sprite.cpp
${SRCDIR}/Terrain.cpp
+ ${SRCDIR}/Texture.cpp
${SRCDIR}/Text.cpp
${SRCDIR}/TGALoader.cpp
${SRCDIR}/unpack.c
- ${SRCDIR}/unpack_private.c
${SRCDIR}/Weapons.cpp
${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
- ${SRCDIR}/WinInput.cpp
+ ${SRCDIR}/Input.cpp
${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
+ ${SRCDIR}/Animation.cpp
+ ${SRCDIR}/Sounds.cpp
+ ${SRCDIR}/Awards.cpp
)
set(LUGARU_H
- ${SRCDIR}/Constants.h
${SRCDIR}/Frustum.h
+ ${SRCDIR}/Account.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
- ${SRCDIR}/LinkedList.h
+ ${SRCDIR}/Menu.h
${SRCDIR}/Models.h
${SRCDIR}/Objects.h
${SRCDIR}/Person.h
${SRCDIR}/PhysicsMath.h
- ${SRCDIR}/Pointer.h
${SRCDIR}/Quaternions.h
${SRCDIR}/Random.h
${SRCDIR}/Skeleton.h
${SRCDIR}/Skybox.h
- ${SRCDIR}/Sprites.h
+ ${SRCDIR}/Sprite.h
${SRCDIR}/TGALoader.h
${SRCDIR}/Terrain.h
+ ${SRCDIR}/Texture.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
- ${SRCDIR}/WinInput.h
+ ${SRCDIR}/Input.h
${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
${SRCDIR}/openal_wrapper.h
${SRCDIR}/gamegl.h
${SRCDIR}/glstubs.h
- ${SRCDIR}/mmgr.h
- ${SRCDIR}/nommgr.h
- ${SRCDIR}/pack_private.h
${SRCDIR}/private.h
- ${SRCDIR}/unpack_private.h
${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
+ ${SRCDIR}/Animation.h
+ ${SRCDIR}/Animation.def
+ ${SRCDIR}/Sounds.h
+ ${SRCDIR}/Sounds.def
)
if(UNIX)
${CMAKE_SOURCE_DIR}/Source
)
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
if(WIN32)