cmake_minimum_required(VERSION 3.5)
cmake_policy(SET CMP0004 OLD)
-INCLUDE(FindPkgConfig)
+include(FindPkgConfig)
set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
+
+### CMake config
+
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
-set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -g -pg --std=c++11")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -pedantic -g -pg --std=c++11")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11")
-if(NOT LUGARU_INSTALL_PREFIX)
- if(WIN32)
- set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH
- "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- else(WIN32)
- set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH
- "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- endif(WIN32)
-endif(NOT LUGARU_INSTALL_PREFIX)
-
-set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
+if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+ set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
+endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
+
+### Sources
+
set(LUGARU_SRCS
+ ${SRCDIR}/main.cpp
${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
+ ${SRCDIR}/ConsoleCmds.cpp
+ ${SRCDIR}/Dialog.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/Terrain.cpp
${SRCDIR}/Texture.cpp
${SRCDIR}/Text.cpp
- ${SRCDIR}/TGALoader.cpp
+ ${SRCDIR}/ImageIO.cpp
${SRCDIR}/unpack.c
${SRCDIR}/Weapons.cpp
- ${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
${SRCDIR}/Input.cpp
${SRCDIR}/Settings.cpp
${SRCDIR}/Animation.cpp
${SRCDIR}/Sounds.cpp
${SRCDIR}/Awards.cpp
+ ${SRCDIR}/Utils/Folders.cpp
)
set(LUGARU_H
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
+ ${SRCDIR}/ConsoleCmds.h
+ ${SRCDIR}/Dialog.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/Menu.h
${SRCDIR}/Skeleton.h
${SRCDIR}/Skybox.h
${SRCDIR}/Sprite.h
- ${SRCDIR}/TGALoader.h
+ ${SRCDIR}/ImageIO.h
${SRCDIR}/Terrain.h
${SRCDIR}/Texture.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
${SRCDIR}/Input.h
- ${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
${SRCDIR}/openal_wrapper.h
+ ${SRCDIR}/optionparser.h
${SRCDIR}/gamegl.h
${SRCDIR}/glstubs.h
${SRCDIR}/private.h
${SRCDIR}/Stereo.h
${SRCDIR}/Animation.h
${SRCDIR}/Sounds.h
+ ${SRCDIR}/Utils/Folders.h
)
if(UNIX)
endif(UNIX)
if(WIN32)
- ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- COMMAND ${CMAKE_RC_COMPILER}
- -I${SRCDIR}/win-res
- -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${SRCDIR}/win-res/Lugaru.rc
- DEPENDS ${SRCDIR}/win-res/Lugaru.rc
+ add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+ COMMAND ${CMAKE_RC_COMPILER}
+ -I${SRCDIR}/win-res
+ -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+ -i${SRCDIR}/win-res/Lugaru.rc
+ DEPENDS ${SRCDIR}/win-res/Lugaru.rc
)
- # !!! FIXME: get rid of this.
+ # FIXME: get rid of this.
set(LUGARU_SRCS
${LUGARU_SRCS}
${SRCDIR}/WinDefs.cpp)
${SRCDIR}/win-res/resource.h)
endif(WIN32)
-if (APPLE)
+if(APPLE)
set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
-endif (APPLE)
+endif(APPLE)
-# Deal with dependencies...
+
+### Dependencies
find_package(OpenGL REQUIRED)
# Windows is funky about OpenAL detection
-if (WIN32)
+if(WIN32)
pkg_check_modules(OPENAL openal REQUIRED)
set(OPENAL_LIBRARY ${OPENAL_LIBRARIES})
-else (WIN32)
+else(WIN32)
find_package(OpenAL REQUIRED)
-endif()
+endif(WIN32)
find_package(sdl2 REQUIRED)
find_package(PNG REQUIRED)
set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+### Definitions
+
if(WIN32)
add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
else(WIN32)
target_link_libraries(lugaru ${LUGARU_LIBS})
if(WIN32)
- add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+ add_definitions(-DBinIO_STDINT_HEADER=<stdint.h>)
if(MINGW)
+ # An alternative would be to use _WIN32 consistently instead of WIN32
add_definitions(-DWIN32)
endif(MINGW)
else(WIN32)
- add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+ add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=<stdint.h>)
endif(WIN32)
-# Install target
+
+### Installation
+
if(APPLE)
set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MINGW)
+ # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
set(LIBGCC_S libgcc_s_sjlj-1.dll)
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64
set(LIBGCC_S libgcc_s_seh-1.dll)