set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
-if(WIN32)
+if(MINGW)
set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE)
set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE)
-endif(WIN32)
-
-
+endif(MINGW)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
${SRCDIR}/WinInput.cpp
)
-if(UNIX)
- set(LUGARU_SRCS
- ${LUGARU_SRCS}
- ${SRCDIR}/MacCompatibility.cpp
- )
-endif(UNIX)
-
set(LUGARU_H
${SRCDIR}/Constants.h
${SRCDIR}/Frustum.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/LinkedList.h
- ${SRCDIR}/MacCompatibility.h
${SRCDIR}/Models.h
${SRCDIR}/Objects.h
${SRCDIR}/Person.h
${SRCDIR}/unpack_private.h
)
+if(UNIX)
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/MacCompatibility.cpp
+ )
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${SRCDIR}/MacCompatibility.h
+ )
+endif(UNIX)
+
+if(MSVC) # MSVC non-C99 support biting us hard
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${DEPDIR}/msinttypes/stdint.h
+ ${DEPDIR}/msinttypes/inttypes.h
+ )
+endif(MSVC)
+
if(WIN32)
if(CMAKE_CROSSCOMPILING)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
)
endif(CMAKE_CROSSCOMPILING)
if(NOT CMAKE_CROSSCOMPILING)
+ if(MSVC)
+ ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+ COMMAND rc
+ -I${SRCDIR}/res
+ -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+ ${SRCDIR}/res/Lugaru.rc
+ DEPENDS ${SRCDIR}/res/Lugaru.rc
+ )
+ endif(MSVC)
+ if(MINGW)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
COMMAND windres
-I${SRCDIR}/res
-i${SRCDIR}/res/Lugaru.rc
DEPENDS ${SRCDIR}/res/Lugaru.rc
)
+ endif(MINGW)
endif(NOT CMAKE_CROSSCOMPILING)
# !!! FIXME: get rid of this.
set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
endif (APPLE)
-
-
# Deal with dependencies...
-
find_package(OpenGL REQUIRED)
-# force this include dir no matter what, so we get sane headers.
-include_directories("${DEPDIR}/OpenGL")
+# force this include dir no matter what on Windows, so we get sane headers.
+if(NOT WIN32)
+ option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
+ if (LUGARU_FORCE_INTERNAL_OPENGL)
+ include_directories("${DEPDIR}/OpenGL")
+ endif (LUGARU_FORCE_INTERNAL_OPENGL)
+endif(NOT WIN32)
+
+if(WIN32)
+ include_directories("${DEPDIR}/OpenGL")
+endif(WIN32)
option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
- find_package(OpenAL REQUIRED)
+ find_package(OpenAL REQUIRED)
else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
set(OPENAL_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
-if (NOT OPENAL_FOUND)
+if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
message(STATUS "Using internal copy of OpenAL")
set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
set(OPENALDIR "${DEPDIR}/OpenAL")
if (WIN32)
set(LUGARU_HAS_INTERNAL_OPENAL True)
-# if (MSVC) # !!! FIXME: package MSVC .dll and .lib for Windows?
-# set(OPENAL_LIBRARY
-# ${OPENALDIR}/lib/win32/msvc/OpenAL32.lib
-# )
-# endif (MSVC)
+ if (MSVC80)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib
+ )
+ endif (MSVC80)
+ if (MSVC90)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
+ )
+ endif (MSVC90)
if (MINGW)
set(OPENAL_LIBRARY
${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
if (NOT LUGARU_HAS_INTERNAL_OPENAL)
message(ERROR "We don't have a prebuilt OpenAL for this platform.")
endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
-endif (NOT OPENAL_FOUND)
+endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_SDL)
if (WIN32)
set(LUGARU_HAS_INTERNAL_SDL True)
- if (MSVC)
+ if (MSVC80)
+ set(SDL_LIBRARY
+ ${SDLDIR}/lib/win32/msvc2005/SDLmain.lib
+ ${SDLDIR}/lib/win32/msvc2005/SDL.lib
+ )
+ endif (MSVC80)
+ if (MSVC90)
set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/msvc/SDLmain.lib
- ${SDLDIR}/lib/win32/msvc/SDL.lib
+ ${SDLDIR}/lib/win32/msvc2008/SDLmain.lib
+ ${SDLDIR}/lib/win32/msvc2008/SDL.lib
)
- endif (MSVC)
+ endif (MSVC90)
if (MINGW)
set(SDL_LIBRARY
"mingw32"
# Install target
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
- if(MSVC)
- install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
- #install(FILES ${OPENALDIR}/lib/win32/msvc/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) # FIXME: Add MSVC OpenAL library!
- endif(MSVC)
+ if(MSVC80)
+ install(FILES ${SDLDIR}/lib/win32/msvc2005/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(FILES ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(MSVC80)
+ if(MSVC90)
+ install(FILES ${SDLDIR}/lib/win32/msvc2008/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(FILES ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(MSVC90)
if(MINGW)
install(FILES ${SDLDIR}/lib/win32/mingw/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})