set(LUGARU_SRCS
${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
+ ${SRCDIR}/ConsoleCmds.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/Terrain.cpp
${SRCDIR}/Texture.cpp
${SRCDIR}/Text.cpp
- ${SRCDIR}/TGALoader.cpp
+ ${SRCDIR}/ImageIO.cpp
${SRCDIR}/unpack.c
${SRCDIR}/Weapons.cpp
${SRCDIR}/OpenGL_Windows.cpp
set(LUGARU_H
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
+ ${SRCDIR}/ConsoleCmds.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/Menu.h
${SRCDIR}/Skeleton.h
${SRCDIR}/Skybox.h
${SRCDIR}/Sprite.h
- ${SRCDIR}/TGALoader.h
+ ${SRCDIR}/ImageIO.h
${SRCDIR}/Terrain.h
${SRCDIR}/Texture.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
${SRCDIR}/Input.h
- ${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
${SRCDIR}/openal_wrapper.h
${SRCDIR}/gamegl.h