project(lugaru)
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 3.5)
+
+INCLUDE(FindPkgConfig)
set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies")
-if(NOT CMAKE_BUILD_TYPE)\r
- set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING\r
- "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel"\r
- FORCE)\r
-endif(NOT CMAKE_BUILD_TYPE)
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -g -pg --std=c++11")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11")
if(NOT LUGARU_INSTALL_PREFIX)
- if(WIN32)
- set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH
- "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- else(WIN32)
- set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH
- "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- endif(WIN32)
+ if(WIN32)
+ set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH
+ "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
+ FORCE)
+ else(WIN32)
+ set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH
+ "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
+ FORCE)
+ endif(WIN32)
endif(NOT LUGARU_INSTALL_PREFIX)
set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
-if(WIN32)
- set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE)
- set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE)
-endif(WIN32)
-
-
+if(MINGW)
+ set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE)
+ set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE)
+endif(MINGW)
+
+if(APPLE)
+ set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
+ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING
+ "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
+ set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH
+ "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+if(APPLE)
+ # Save our sanity; Set all available libraries to internal by default
+ set(LUGARU_FORCE_INTERNAL_GLU True)
+ set(LUGARU_FORCE_INTERNAL_JPEG True)
+ set(LUGARU_FORCE_INTERNAL_PNG True)
+ set(LUGARU_FORCE_INTERNAL_VORBIS True)
+ set(LUGARU_FORCE_INTERNAL_ZLIB True)
+ set(LUGARU_FORCE_INTERNAL_OPENAL True)
+endif(APPLE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
set(LUGARU_SRCS
- ${SRCDIR}/Frustum.cpp
- ${SRCDIR}/GameDraw.cpp
- ${SRCDIR}/GameInitDispose.cpp
- ${SRCDIR}/GameTick.cpp
- ${SRCDIR}/Globals.cpp
- ${SRCDIR}/Lights.cpp
- ${SRCDIR}/Models.cpp
- ${SRCDIR}/Objects.cpp
- ${SRCDIR}/pack.c
- ${SRCDIR}/pack_private.c
- ${SRCDIR}/Person.cpp
- ${SRCDIR}/private.c
- ${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Random.c
- ${SRCDIR}/Skeleton.cpp
- ${SRCDIR}/Skybox.cpp
- ${SRCDIR}/Sprites.cpp
- ${SRCDIR}/Terrain.cpp
- ${SRCDIR}/Text.cpp
- ${SRCDIR}/TGALoader.cpp
- ${SRCDIR}/unpack.c
- ${SRCDIR}/unpack_private.c
- ${SRCDIR}/Weapons.cpp
- ${SRCDIR}/OpenGL_Windows.cpp
- ${SRCDIR}/openal_wrapper.cpp
- ${SRCDIR}/WinInput.cpp
+ ${SRCDIR}/Frustum.cpp
+ ${SRCDIR}/Account.cpp
+ ${SRCDIR}/Game.cpp
+ ${SRCDIR}/GameDraw.cpp
+ ${SRCDIR}/GameInitDispose.cpp
+ ${SRCDIR}/GameTick.cpp
+ ${SRCDIR}/Globals.cpp
+ ${SRCDIR}/Lights.cpp
+ ${SRCDIR}/Menu.cpp
+ ${SRCDIR}/Models.cpp
+ ${SRCDIR}/Objects.cpp
+ ${SRCDIR}/pack.c
+ ${SRCDIR}/Person.cpp
+ ${SRCDIR}/private.c
+ ${SRCDIR}/Quaternions.cpp
+ ${SRCDIR}/Skeleton.cpp
+ ${SRCDIR}/Skybox.cpp
+ ${SRCDIR}/Sprite.cpp
+ ${SRCDIR}/Terrain.cpp
+ ${SRCDIR}/Texture.cpp
+ ${SRCDIR}/Text.cpp
+ ${SRCDIR}/TGALoader.cpp
+ ${SRCDIR}/unpack.c
+ ${SRCDIR}/Weapons.cpp
+ ${SRCDIR}/OpenGL_Windows.cpp
+ ${SRCDIR}/openal_wrapper.cpp
+ ${SRCDIR}/Input.cpp
+ ${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
+ ${SRCDIR}/Animation.cpp
+ ${SRCDIR}/Sounds.cpp
+ ${SRCDIR}/Awards.cpp
+)
+
+set(LUGARU_H
+ ${SRCDIR}/Frustum.h
+ ${SRCDIR}/Account.h
+ ${SRCDIR}/Game.h
+ ${SRCDIR}/Lights.h
+ ${SRCDIR}/Menu.h
+ ${SRCDIR}/Models.h
+ ${SRCDIR}/Objects.h
+ ${SRCDIR}/Person.h
+ ${SRCDIR}/PhysicsMath.h
+ ${SRCDIR}/Quaternions.h
+ ${SRCDIR}/Random.h
+ ${SRCDIR}/Skeleton.h
+ ${SRCDIR}/Skybox.h
+ ${SRCDIR}/Sprite.h
+ ${SRCDIR}/TGALoader.h
+ ${SRCDIR}/Terrain.h
+ ${SRCDIR}/Texture.h
+ ${SRCDIR}/Text.h
+ ${SRCDIR}/Weapons.h
+ ${SRCDIR}/Input.h
+ ${SRCDIR}/alstubs.h
+ ${SRCDIR}/binio.h
+ ${SRCDIR}/openal_wrapper.h
+ ${SRCDIR}/gamegl.h
+ ${SRCDIR}/glstubs.h
+ ${SRCDIR}/private.h
+ ${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
+ ${SRCDIR}/Animation.h
+ ${SRCDIR}/Sounds.h
)
if(UNIX)
- set(LUGARU_SRCS
- ${LUGARU_SRCS}
- ${SRCDIR}/MacCompatibility.cpp
- )
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/MacCompatibility.cpp
+ )
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${SRCDIR}/MacCompatibility.h
+ )
endif(UNIX)
-set(LUGARU_H
- ${SRCDIR}/Constants.h
- ${SRCDIR}/Frustum.h
- ${SRCDIR}/Game.h
- ${SRCDIR}/Lights.h
- ${SRCDIR}/LinkedList.h
- ${SRCDIR}/MacCompatibility.h
- ${SRCDIR}/Models.h
- ${SRCDIR}/Objects.h
- ${SRCDIR}/Person.h
- ${SRCDIR}/PhysicsMath.h
- ${SRCDIR}/Pointer.h
- ${SRCDIR}/Quaternions.h
- ${SRCDIR}/Random.h
- ${SRCDIR}/Skeleton.h
- ${SRCDIR}/Skybox.h
- ${SRCDIR}/Sprites.h
- ${SRCDIR}/TGALoader.h
- ${SRCDIR}/Terrain.h
- ${SRCDIR}/Text.h
- ${SRCDIR}/Weapons.h
- ${SRCDIR}/WinInput.h
- ${SRCDIR}/alstubs.h
- ${SRCDIR}/binio.h
- ${SRCDIR}/openal_wrapper.h
- ${SRCDIR}/gamegl.h
- ${SRCDIR}/glstubs.h
- ${SRCDIR}/md5.h
- ${SRCDIR}/mmgr.h
- ${SRCDIR}/nommgr.h
- ${SRCDIR}/pack_private.h
- ${SRCDIR}/private.h
- ${SRCDIR}/unpack_private.h
-)
+if(MSVC) # MSVC non-C99 support biting us hard
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${DEPDIR}/msinttypes/stdint.h
+ ${DEPDIR}/msinttypes/inttypes.h
+ )
+endif(MSVC)
if(WIN32)
- if(CMAKE_CROSSCOMPILING)
- ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- COMMAND i686-pc-mingw32-windres
- -I${SRCDIR}/res
- -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${SRCDIR}/res/Lugaru.rc
- DEPENDS ${SRCDIR}/res/Lugaru.rc
- )
- endif(CMAKE_CROSSCOMPILING)
- if(NOT CMAKE_CROSSCOMPILING)
- ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- COMMAND windres
- -I${SRCDIR}/res
- -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${SRCDIR}/res/Lugaru.rc
- DEPENDS ${SRCDIR}/res/Lugaru.rc
- )
- endif(NOT CMAKE_CROSSCOMPILING)
-
- # !!! FIXME: get rid of this.
+ ENABLE_LANGUAGE(RC)
+
+ # !!! FIXME: get rid of WinDefs.{cpp,h}
set(LUGARU_SRCS
- ${LUGARU_SRCS}
- ${SRCDIR}/WinDefs.cpp)
+ ${LUGARU_SRCS}
+ ${SRCDIR}/WinDefs.cpp
+ ${SRCDIR}/win-res/Lugaru.rc)
set(LUGARU_H
- ${LUGARU_H}
- ${SRCDIR}/WinDefs.h
- ${SRCDIR}/res/resource.h)
+ ${LUGARU_H}
+ ${SRCDIR}/WinDefs.h
+ ${SRCDIR}/win-res/resource.h)
endif(WIN32)
if (APPLE)
set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
endif (APPLE)
-
-
# Deal with dependencies...
-
find_package(OpenGL REQUIRED)
-# force this include dir no matter what, so we get sane headers.
-include_directories("${DEPDIR}/OpenGL")
+# force this include dir no matter what on Windows, so we get sane headers.
+if(NOT WIN32)
+ option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
+ if (LUGARU_FORCE_INTERNAL_OPENGL)
+ include_directories("${DEPDIR}/OpenGL")
+ endif (LUGARU_FORCE_INTERNAL_OPENGL)
+endif(NOT WIN32)
+
+if(WIN32)
+ include_directories("${DEPDIR}/OpenGL")
+endif(WIN32)
+
+if(MSVC) # More Visual Studio annoyances
+ include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
find_package(OpenAL REQUIRED)
else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
- set(OPENAL_FOUND False)
+ set(OPENAL_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
-if (NOT OPENAL_FOUND)
+if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
message(STATUS "Using internal copy of OpenAL")
set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
set(OPENALDIR "${DEPDIR}/OpenAL")
set(OPENAL_INCLUDE_DIR "${OPENALDIR}/include/AL")
set(OPENAL_LIBRARY "")
- if (WINDOWS)
+ if (WIN32)
set(LUGARU_HAS_INTERNAL_OPENAL True)
-# if (MSVC) # !!! FIXME: package MSVC .dll and .lib for Windows?
-# set(OPENAL_LIBRARY
-# ${OPENALDIR}/lib/win32/msvc/OpenAL32.lib
-# )
-# endif (MSVC)
+ if (MSVC)
+ set(OPENAL_LIBRARY
+ ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
+ )
+ endif (MSVC)
if (MINGW)
set(OPENAL_LIBRARY
${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
)
endif (MINGW)
- endif(WINDOWS)
+ endif(WIN32)
if (NOT LUGARU_HAS_INTERNAL_OPENAL)
message(ERROR "We don't have a prebuilt OpenAL for this platform.")
endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
-endif (NOT OPENAL_FOUND)
-
-option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
-if (NOT LUGARU_FORCE_INTERNAL_SDL)
- find_package(SDL)
-else(NOT LUGARU_FORCE_INTERNAL_SDL)
- set(SDL_FOUND False)
-endif (NOT LUGARU_FORCE_INTERNAL_SDL)
-
-if (NOT SDL_FOUND)
- message(STATUS "Using internal copy of SDL")
- set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} SDL")
- set(SDLDIR "${DEPDIR}/SDL12")
- set(SDL_INCLUDE_DIR "${SDLDIR}/include")
- set(SDL_LIBRARY "")
- if (APPLE)
- set(LUGARU_HAS_INTERNAL_SDL True)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib
- ${SDLDIR}/lib/macosx/libSDLmain-osx.a
- )
- endif (APPLE)
-
- if (WINDOWS)
- set(LUGARU_HAS_INTERNAL_SDL True)
- if (MSVC)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/msvc/SDL.lib
- ${SDLDIR}/lib/win32/msvc/SDLmain.lib
- )
- endif (MSVC)
- if (MINGW)
- set(SDL_LIBRARY
- ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
- ${SDLDIR}/lib/win32/mingw/libSDLmain.a
- )
- endif (MINGW)
- endif (WINDOWS)
+endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
- if (NOT LUGARU_HAS_INTERNAL_SDL)
- message(ERROR "We don't have a prebuilt SDL for this platform.")
- endif (NOT LUGARU_HAS_INTERNAL_SDL)
-endif (NOT SDL_FOUND)
+PKG_SEARCH_MODULE(SDL2 REQUIRED sdl2)
option (LUGARU_FORCE_INTERNAL_PNG "Force internal libPNG, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_PNG)
find_package(PNG)
else(NOT LUGARU_FORCE_INTERNAL_PNG)
- set(PNG_FOUND False)
+ set(PNG_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_PNG)
if (NOT PNG_FOUND)
if (NOT LUGARU_FORCE_INTERNAL_JPEG)
find_package(JPEG)
else(NOT LUGARU_FORCE_INTERNAL_JPEG)
- set(JPEG_FOUND False)
+ set(JPEG_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_JPEG)
if (NOT JPEG_FOUND)
if (NOT LUGARU_FORCE_INTERNAL_ZLIB)
find_package(ZLIB)
else(NOT LUGARU_FORCE_INTERNAL_ZLIB)
- set(ZLIB_FOUND False)
+ set(ZLIB_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_ZLIB)
if (NOT ZLIB_FOUND)
option (LUGARU_FORCE_INTERNAL_GLU "Force internal libGLU, even if there's a system version" False)
if (LUGARU_FORCE_INTERNAL_GLU)
- set(OPENGL_GLU_FOUND False)
+ set(OPENGL_GLU_FOUND False)
endif (LUGARU_FORCE_INTERNAL_GLU)
if (NOT OPENGL_GLU_FOUND)
if (NOT LUGARU_FORCE_INTERNAL_VORBIS)
find_package(OggVorbis)
else(NOT LUGARU_FORCE_INTERNAL_VORBIS)
- set(OGGVORBIS_FOUND False)
+ set(OGGVORBIS_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_VORBIS)
if (NOT OGGVORBIS_FOUND)
${ZLIB_INCLUDE_DIR}
${OPENGL_INCLUDE_DIR}
${GLU_INCLUDE_DIR}
- ${SDL_INCLUDE_DIR}
+ ${SDL2_INCLUDE_DIRS}
${VORBISFILE_INCLUDE_DIR}
${OGG_INCLUDE_DIR}
${CMAKE_SOURCE_DIR}/Source
)
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
-if(WIN32)
- add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
-else(WIN32)
- add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
-endif(WIN32)
+add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
target_link_libraries(lugaru ${LUGARU_LIBS})
if(WIN32)
- add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+ add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+ if(MINGW)
+ add_definitions(-DWIN32)
+ endif(MINGW)
else(WIN32)
- add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+ add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
endif(WIN32)
# Install target
+if(APPLE)
+ set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
+ set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
+ set(APPS_DATA "${APPS_ROOT}/Contents/Resources")
+endif(APPLE)
+
if(WIN32)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
- if(MSVC)
- install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
- #install(FILES ${OPENALDIR}/lib/win32/msvc/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) # FIXME: Add MSVC OpenAL library!
- endif(MSVC)
- if(MINGW)
- install(FILES ${SDLDIR}/lib/win32/mingw/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
- install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
- endif(MINGW)
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ if(MSVC)
+ install(FILES ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(MSVC)
+ if(MINGW)
+ install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(MINGW)
else(WIN32)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+ if(APPLE)
+ set(CMAKE_INSTALL_PREFIX "${APPS_BIN}")
+ install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA})
+ install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents)
+ endif(APPLE)
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(WIN32)
-install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+if(NOT APPLE)
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+endif(NOT APPLE)
+
+if(APPLE)
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+endif(APPLE)
if (LUGARU_MISSING_DEPS)
message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")
endif (LUGARU_MISSING_DEPS)
-