cmake_policy(SET CMP0004 OLD)
include(FindPkgConfig)
+include(GNUInstallDirs)
+
+
+### Helpers
set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
+if(UNIX AND NOT APPLE)
+ set(LINUX TRUE)
+endif()
+
### CMake config
-set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
-set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -g -pg --std=c++11")
-set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11")
+if(NOT CMAKE_BUILD_TYPE)
+ set(CMAKE_BUILD_TYPE RelWithDebInfo)
+endif(NOT CMAKE_BUILD_TYPE)
+message("CMake build type: ${CMAKE_BUILD_TYPE}")
-if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
- set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
-endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}")
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
"The product will be built against the headers and libraries located inside the indicated SDK.")
endif(APPLE)
+if(LINUX)
+ option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF)
+endif(LINUX)
+
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
### Sources
set(LUGARU_SRCS
+ ${SRCDIR}/main.cpp
+ ${SRCDIR}/Animation/Animation.cpp
+ ${SRCDIR}/Animation/Joint.cpp
+ ${SRCDIR}/Animation/Muscle.cpp
+ ${SRCDIR}/Animation/Skeleton.cpp
${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
+ ${SRCDIR}/Campaign.cpp
+ ${SRCDIR}/ConsoleCmds.cpp
+ ${SRCDIR}/Dialog.cpp
+ ${SRCDIR}/Hotspot.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/Person.cpp
${SRCDIR}/private.c
${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Skeleton.cpp
${SRCDIR}/Skybox.cpp
${SRCDIR}/Sprite.cpp
${SRCDIR}/Terrain.cpp
${SRCDIR}/Texture.cpp
${SRCDIR}/Text.cpp
- ${SRCDIR}/TGALoader.cpp
+ ${SRCDIR}/ImageIO.cpp
${SRCDIR}/unpack.c
${SRCDIR}/Weapons.cpp
- ${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
${SRCDIR}/Input.cpp
${SRCDIR}/Settings.cpp
${SRCDIR}/Stereo.cpp
- ${SRCDIR}/Animation.cpp
${SRCDIR}/Sounds.cpp
${SRCDIR}/Awards.cpp
+ ${SRCDIR}/Utils/Folders.cpp
)
set(LUGARU_H
+ ${SRCDIR}/Animation/Animation.h
+ ${SRCDIR}/Animation/Joint.h
+ ${SRCDIR}/Animation/Muscle.h
+ ${SRCDIR}/Animation/Skeleton.h
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
+ ${SRCDIR}/Campaign.h
+ ${SRCDIR}/ConsoleCmds.h
+ ${SRCDIR}/Dialog.h
+ ${SRCDIR}/Hotspot.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/Menu.h
${SRCDIR}/PhysicsMath.h
${SRCDIR}/Quaternions.h
${SRCDIR}/Random.h
- ${SRCDIR}/Skeleton.h
${SRCDIR}/Skybox.h
${SRCDIR}/Sprite.h
- ${SRCDIR}/TGALoader.h
+ ${SRCDIR}/ImageIO.h
${SRCDIR}/Terrain.h
${SRCDIR}/Texture.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
${SRCDIR}/Input.h
- ${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
${SRCDIR}/openal_wrapper.h
+ ${SRCDIR}/optionparser.h
${SRCDIR}/gamegl.h
- ${SRCDIR}/glstubs.h
${SRCDIR}/private.h
${SRCDIR}/Settings.h
${SRCDIR}/Stereo.h
- ${SRCDIR}/Animation.h
${SRCDIR}/Sounds.h
+ ${SRCDIR}/Utils/Folders.h
)
if(UNIX)
### Installation
+if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+ set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
+endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+
+# OS-specific installation paths
+
+set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX})
+if(LINUX)
+endif(LINUX)
+
if(APPLE)
- set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
- set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
- set(APPS_DATA "${APPS_ROOT}/Contents/Resources")
+ set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app)
+ set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS)
+ set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Resources)
endif(APPLE)
+# Actual installation instructions
+
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MINGW)
# Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
set(LIBGCC_S libgcc_s_sjlj-1.dll)
${DLL_ROOT}/zlib1.dll
DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(MINGW)
-else(WIN32)
- if(APPLE)
- set(CMAKE_INSTALL_PREFIX "${APPS_BIN}")
- install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA})
- install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents)
- endif(APPLE)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(WIN32)
-if(NOT APPLE)
- install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
- install(FILES ${CMAKE_SOURCE_DIR}/README.md
- ${CMAKE_SOURCE_DIR}/COPYING.txt
- ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
- DESTINATION ${CMAKE_INSTALL_PREFIX})
-endif(NOT APPLE)
+if(LINUX)
+ if(SYSTEM_INSTALL)
+ add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}")
+ set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR})
+ # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME})
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
+ else(SYSTEM_INSTALL)
+ message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(SYSTEM_INSTALL)
+endif(LINUX)
if(APPLE)
- install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT})
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/lugaru.icns DESTINATION ${LUGARU_RESDIR})
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents)
endif(APPLE)
+
+# Documentation
+
+install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS
+ ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
+ ${CMAKE_SOURCE_DIR}/COPYING.txt
+ ${CMAKE_SOURCE_DIR}/DEBUG-OPTIONS.txt
+ ${CMAKE_SOURCE_DIR}/README.md
+ DESTINATION ${LUGARU_DOCDIR})