${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
${SRCDIR}/WinInput.cpp
+ ${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
)
set(LUGARU_H
${SRCDIR}/pack_private.h
${SRCDIR}/private.h
${SRCDIR}/unpack_private.h
+ ${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
)
if(UNIX)