]> git.jsancho.org Git - lugaru.git/blobdiff - CMakeLists.txt
Remove superfluous explicit command for windres/rc
[lugaru.git] / CMakeLists.txt
index aafeabb9715de8f7781571c0b810db47b147ef67..63b5bdc3f21fcd9a5c50cc607dd541e9179d01c3 100644 (file)
@@ -1,15 +1,13 @@
 project(lugaru)
 
-cmake_minimum_required(VERSION 2.6)
+cmake_minimum_required(VERSION 3.5)
 
 set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
 set(DEPDIR "${CMAKE_CURRENT_SOURCE_DIR}/Dependencies")
 
-if(NOT CMAKE_BUILD_TYPE)
-  set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING
-      "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel"
-      FORCE)
-endif(NOT CMAKE_BUILD_TYPE)
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -pg --std=c++11")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -O2 -std=c++11")
 
 if(NOT LUGARU_INSTALL_PREFIX)
   if(WIN32)
@@ -31,75 +29,92 @@ if(MINGW)
 endif(MINGW)
 
 if(APPLE)
-       set(CMAKE_OSX_ARCHITECTURES "ppc;i386" CACHE STRING "Build architectures for OSX" FORCE)
-       set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING 
-               "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value" FORCE)
-       set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH 
-               "The product will be built against the headers and libraries located inside the indicated SDK." FORCE)
+       set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
+       set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING
+               "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
+       set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH
+               "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+if(APPLE)
+       # Save our sanity; Set all available libraries to internal by default
+       set(LUGARU_FORCE_INTERNAL_SDL True)
+       set(LUGARU_FORCE_INTERNAL_GLU True)
+       set(LUGARU_FORCE_INTERNAL_JPEG True)
+       set(LUGARU_FORCE_INTERNAL_PNG True)
+       set(LUGARU_FORCE_INTERNAL_VORBIS True)
+       set(LUGARU_FORCE_INTERNAL_ZLIB True)
+       set(LUGARU_FORCE_INTERNAL_OPENAL True)
 endif(APPLE)
 
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 
 set(LUGARU_SRCS
        ${SRCDIR}/Frustum.cpp
+       ${SRCDIR}/Account.cpp
+       ${SRCDIR}/Game.cpp
        ${SRCDIR}/GameDraw.cpp
        ${SRCDIR}/GameInitDispose.cpp
        ${SRCDIR}/GameTick.cpp
        ${SRCDIR}/Globals.cpp
        ${SRCDIR}/Lights.cpp
+       ${SRCDIR}/Menu.cpp
        ${SRCDIR}/Models.cpp
        ${SRCDIR}/Objects.cpp
        ${SRCDIR}/pack.c
-       ${SRCDIR}/pack_private.c
        ${SRCDIR}/Person.cpp
        ${SRCDIR}/private.c
        ${SRCDIR}/Quaternions.cpp
-       ${SRCDIR}/Random.c
        ${SRCDIR}/Skeleton.cpp
        ${SRCDIR}/Skybox.cpp
-       ${SRCDIR}/Sprites.cpp
+       ${SRCDIR}/Sprite.cpp
        ${SRCDIR}/Terrain.cpp
+       ${SRCDIR}/Texture.cpp
        ${SRCDIR}/Text.cpp
        ${SRCDIR}/TGALoader.cpp
        ${SRCDIR}/unpack.c
-       ${SRCDIR}/unpack_private.c
        ${SRCDIR}/Weapons.cpp
        ${SRCDIR}/OpenGL_Windows.cpp
        ${SRCDIR}/openal_wrapper.cpp
-       ${SRCDIR}/WinInput.cpp
+       ${SRCDIR}/Input.cpp
+       ${SRCDIR}/Settings.cpp
+       ${SRCDIR}/Stereo.cpp
+       ${SRCDIR}/Animation.cpp
+       ${SRCDIR}/Sounds.cpp
+       ${SRCDIR}/Awards.cpp
 )
 
 set(LUGARU_H
-       ${SRCDIR}/Constants.h
        ${SRCDIR}/Frustum.h
+       ${SRCDIR}/Account.h
        ${SRCDIR}/Game.h
        ${SRCDIR}/Lights.h
-       ${SRCDIR}/LinkedList.h
+       ${SRCDIR}/Menu.h
        ${SRCDIR}/Models.h
        ${SRCDIR}/Objects.h
        ${SRCDIR}/Person.h
        ${SRCDIR}/PhysicsMath.h
-       ${SRCDIR}/Pointer.h
        ${SRCDIR}/Quaternions.h
        ${SRCDIR}/Random.h
        ${SRCDIR}/Skeleton.h
        ${SRCDIR}/Skybox.h
-       ${SRCDIR}/Sprites.h
+       ${SRCDIR}/Sprite.h
        ${SRCDIR}/TGALoader.h
        ${SRCDIR}/Terrain.h
+       ${SRCDIR}/Texture.h
        ${SRCDIR}/Text.h
        ${SRCDIR}/Weapons.h
-       ${SRCDIR}/WinInput.h
+       ${SRCDIR}/Input.h
        ${SRCDIR}/alstubs.h
        ${SRCDIR}/binio.h
        ${SRCDIR}/openal_wrapper.h
        ${SRCDIR}/gamegl.h
        ${SRCDIR}/glstubs.h
-       ${SRCDIR}/mmgr.h
-       ${SRCDIR}/nommgr.h
-       ${SRCDIR}/pack_private.h
        ${SRCDIR}/private.h
-       ${SRCDIR}/unpack_private.h
+       ${SRCDIR}/Settings.h
+       ${SRCDIR}/Stereo.h
+       ${SRCDIR}/Animation.h
+       ${SRCDIR}/Sounds.h
 )
 
 if(UNIX)
@@ -122,40 +137,13 @@ if(MSVC) # MSVC non-C99 support biting us hard
 endif(MSVC)
 
 if(WIN32)
-  if(CMAKE_CROSSCOMPILING)
-    ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                 COMMAND i686-pc-mingw32-windres
-                                                         -I${SRCDIR}/win-res
-                                                         -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                         -i${SRCDIR}/win-res/Lugaru.rc
-                                             DEPENDS ${SRCDIR}/win-res/Lugaru.rc
-                                                 )
-  endif(CMAKE_CROSSCOMPILING)
-  if(NOT CMAKE_CROSSCOMPILING)
-   if(MSVC)
-    ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                 COMMAND rc
-                                                         -I${SRCDIR}/win-res
-                                                         -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                         ${SRCDIR}/win-res/Lugaru.rc
-                                             DEPENDS ${SRCDIR}/win-res/Lugaru.rc
-                                                 )
-   endif(MSVC)
-   if(MINGW)
-    ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                 COMMAND windres
-                                                         -I${SRCDIR}/win-res
-                                                         -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                         -i${SRCDIR}/win-res/Lugaru.rc
-                                             DEPENDS ${SRCDIR}/win-res/Lugaru.rc
-                                                 )
-   endif(MINGW)
-  endif(NOT CMAKE_CROSSCOMPILING)
-
-  # !!! FIXME: get rid of this.
+  ENABLE_LANGUAGE(RC)
+
+  # !!! FIXME: get rid of WinDefs.{cpp,h}
   set(LUGARU_SRCS
        ${LUGARU_SRCS}
-       ${SRCDIR}/WinDefs.cpp)
+       ${SRCDIR}/WinDefs.cpp
+       ${SRCDIR}/win-res/Lugaru.rc)
 
   set(LUGARU_H
        ${LUGARU_H}
@@ -181,6 +169,10 @@ if(WIN32)
        include_directories("${DEPDIR}/OpenGL")
 endif(WIN32)
 
+if(MSVC) # More Visual Studio annoyances
+       include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
+
 option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
 if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
        find_package(OpenAL REQUIRED)
@@ -465,16 +457,6 @@ if (NOT OGGVORBIS_FOUND)
     )
 endif (NOT OGGVORBIS_FOUND)
 
-if(APPLE)
-       # Save our sanity; Set all available libraries to internal by default
-       set(LUGARU_FORCE_INTERNAL_SDL True)
-       set(LUGARU_FORCE_INTERNAL_GLU True)
-       set(LUGARU_FORCE_INTERNAL_JPEG True)
-       set(LUGARU_FORCE_INTERNAL_PNG True)
-       set(LUGARU_FORCE_INTERNAL_VORBIS True)
-       set(LUGARU_FORCE_INTERNAL_ZLIB True)
-endif(APPLE)
-
 include_directories(
     ${OPENAL_INCLUDE_DIR}
     ${JPEG_INCLUDE_DIR}
@@ -488,19 +470,18 @@ include_directories(
     ${CMAKE_SOURCE_DIR}/Source
 )
 
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
 
 
-if(WIN32)
-    add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
-else(WIN32)
-    add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
-endif(WIN32)
+add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
 
 target_link_libraries(lugaru ${LUGARU_LIBS})
 
 if(WIN32)
        add_definitions(-DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+       if(MINGW)
+               add_definitions(-DWIN32)
+       endif(MINGW)
 else(WIN32)
        add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DUSE_OPENAL=1 -DUSE_SDL=1 -DBinIO_STDINT_HEADER=<stdint.h>)
 endif(WIN32)
@@ -538,7 +519,13 @@ else(WIN32)
        endif(APPLE AND LUGARU_HAS_INTERNAL_SDL)
 endif(WIN32)
 
+if(NOT APPLE)
 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+endif(NOT APPLE)
+
+if(APPLE)
+install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+endif(APPLE)
 
 if (LUGARU_MISSING_DEPS)
     message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")