set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE)
endif(MINGW)
-
+if(APPLE)
+ set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
+ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING
+ "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
+ set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH
+ "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+if(APPLE)
+ # Save our sanity; Set all available libraries to internal by default
+ set(LUGARU_FORCE_INTERNAL_SDL True)
+ set(LUGARU_FORCE_INTERNAL_GLU True)
+ set(LUGARU_FORCE_INTERNAL_JPEG True)
+ set(LUGARU_FORCE_INTERNAL_PNG True)
+ set(LUGARU_FORCE_INTERNAL_VORBIS True)
+ set(LUGARU_FORCE_INTERNAL_ZLIB True)
+endif(APPLE)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
set(LUGARU_SRCS
${SRCDIR}/Frustum.cpp
+ ${SRCDIR}/Account.cpp
+ ${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/GameTick.cpp
${SRCDIR}/Models.cpp
${SRCDIR}/Objects.cpp
${SRCDIR}/pack.c
- ${SRCDIR}/pack_private.c
${SRCDIR}/Person.cpp
${SRCDIR}/private.c
${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Random.c
${SRCDIR}/Skeleton.cpp
${SRCDIR}/Skybox.cpp
- ${SRCDIR}/Sprites.cpp
+ ${SRCDIR}/Sprite.cpp
${SRCDIR}/Terrain.cpp
${SRCDIR}/Text.cpp
${SRCDIR}/TGALoader.cpp
${SRCDIR}/unpack.c
- ${SRCDIR}/unpack_private.c
${SRCDIR}/Weapons.cpp
${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
- ${SRCDIR}/WinInput.cpp
+ ${SRCDIR}/Input.cpp
+ ${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
+ ${SRCDIR}/Animation.cpp
+ ${SRCDIR}/Sounds.cpp
+ ${SRCDIR}/Awards.cpp
)
-if(UNIX)
- set(LUGARU_SRCS
- ${LUGARU_SRCS}
- ${SRCDIR}/MacCompatibility.cpp
- )
-endif(UNIX)
-
-if(MSVC) # MSVC non-C99 support biting us hard
- set(LUGARU_H
- ${LUGARU_H}
- ${DEPDIR}/msinttypes/stdint.h
- ${DEPDIR}/msinttypes/inttypes.h
- )
-endif(MSVC)
-
set(LUGARU_H
- ${SRCDIR}/Constants.h
${SRCDIR}/Frustum.h
+ ${SRCDIR}/Account.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
- ${SRCDIR}/LinkedList.h
- ${SRCDIR}/MacCompatibility.h
${SRCDIR}/Models.h
${SRCDIR}/Objects.h
${SRCDIR}/Person.h
${SRCDIR}/PhysicsMath.h
- ${SRCDIR}/Pointer.h
${SRCDIR}/Quaternions.h
${SRCDIR}/Random.h
${SRCDIR}/Skeleton.h
${SRCDIR}/Skybox.h
- ${SRCDIR}/Sprites.h
+ ${SRCDIR}/Sprite.h
${SRCDIR}/TGALoader.h
${SRCDIR}/Terrain.h
${SRCDIR}/Text.h
${SRCDIR}/Weapons.h
- ${SRCDIR}/WinInput.h
+ ${SRCDIR}/Input.h
${SRCDIR}/alstubs.h
${SRCDIR}/binio.h
${SRCDIR}/openal_wrapper.h
${SRCDIR}/gamegl.h
${SRCDIR}/glstubs.h
- ${SRCDIR}/mmgr.h
- ${SRCDIR}/nommgr.h
- ${SRCDIR}/pack_private.h
${SRCDIR}/private.h
- ${SRCDIR}/unpack_private.h
+ ${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
+ ${SRCDIR}/Animation.h
+ ${SRCDIR}/Animation.def
+ ${SRCDIR}/Sounds.h
+ ${SRCDIR}/Sounds.def
)
+if(UNIX)
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/MacCompatibility.cpp
+ )
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${SRCDIR}/MacCompatibility.h
+ )
+endif(UNIX)
+
+if(MSVC) # MSVC non-C99 support biting us hard
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${DEPDIR}/msinttypes/stdint.h
+ ${DEPDIR}/msinttypes/inttypes.h
+ )
+endif(MSVC)
+
if(WIN32)
if(CMAKE_CROSSCOMPILING)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
COMMAND i686-pc-mingw32-windres
- -I${SRCDIR}/res
+ -I${SRCDIR}/win-res
-o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${SRCDIR}/res/Lugaru.rc
- DEPENDS ${SRCDIR}/res/Lugaru.rc
+ -i${SRCDIR}/win-res/Lugaru.rc
+ DEPENDS ${SRCDIR}/win-res/Lugaru.rc
)
endif(CMAKE_CROSSCOMPILING)
if(NOT CMAKE_CROSSCOMPILING)
if(MSVC)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
COMMAND rc
- -I${SRCDIR}/res
+ -I${SRCDIR}/win-res
-fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- ${SRCDIR}/res/Lugaru.rc
- DEPENDS ${SRCDIR}/res/Lugaru.rc
+ ${SRCDIR}/win-res/Lugaru.rc
+ DEPENDS ${SRCDIR}/win-res/Lugaru.rc
)
endif(MSVC)
if(MINGW)
ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
COMMAND windres
- -I${SRCDIR}/res
+ -I${SRCDIR}/win-res
-o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
- -i${SRCDIR}/res/Lugaru.rc
- DEPENDS ${SRCDIR}/res/Lugaru.rc
+ -i${SRCDIR}/win-res/Lugaru.rc
+ DEPENDS ${SRCDIR}/win-res/Lugaru.rc
)
endif(MINGW)
endif(NOT CMAKE_CROSSCOMPILING)
set(LUGARU_H
${LUGARU_H}
${SRCDIR}/WinDefs.h
- ${SRCDIR}/res/resource.h)
+ ${SRCDIR}/win-res/resource.h)
endif(WIN32)
if (APPLE)
set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
endif (APPLE)
-
-
# Deal with dependencies...
-
find_package(OpenGL REQUIRED)
-# force this include dir no matter what, so we get sane headers.
-include_directories("${DEPDIR}/OpenGL")
+# force this include dir no matter what on Windows, so we get sane headers.
+if(NOT WIN32)
+ option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
+ if (LUGARU_FORCE_INTERNAL_OPENGL)
+ include_directories("${DEPDIR}/OpenGL")
+ endif (LUGARU_FORCE_INTERNAL_OPENGL)
+endif(NOT WIN32)
+
+if(WIN32)
+ include_directories("${DEPDIR}/OpenGL")
+endif(WIN32)
+
+if(MSVC) # More Visual Studio annoyances
+ include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
- find_package(OpenAL REQUIRED)
+ find_package(OpenAL REQUIRED)
else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
set(OPENAL_FOUND False)
endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
-if (NOT OPENAL_FOUND)
+if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
message(STATUS "Using internal copy of OpenAL")
set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
set(OPENALDIR "${DEPDIR}/OpenAL")
if (WIN32)
set(LUGARU_HAS_INTERNAL_OPENAL True)
- if (MSVC80)
+ if (MSVC80)
set(OPENAL_LIBRARY
${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib
)
endif (MSVC80)
- if (MSVC90)
+ if (MSVC90)
set(OPENAL_LIBRARY
${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
)
if (NOT LUGARU_HAS_INTERNAL_OPENAL)
message(ERROR "We don't have a prebuilt OpenAL for this platform.")
endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
-endif (NOT OPENAL_FOUND)
+endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_SDL)
endif(WIN32)
# Install target
+if(APPLE)
+ set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
+ set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
+ set(APPS_DATA "${APPS_ROOT}/Contents/Resources")
+endif(APPLE)
+
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MSVC80)
install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(MINGW)
else(WIN32)
+ if(APPLE)
+ set(CMAKE_INSTALL_PREFIX "${APPS_BIN}")
+ install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA})
+ install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents)
+ endif(APPLE)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+ if(APPLE AND LUGARU_HAS_INTERNAL_SDL)
+ install(FILES ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(APPLE AND LUGARU_HAS_INTERNAL_SDL)
endif(WIN32)
+if(NOT APPLE)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+endif(NOT APPLE)
+
+if(APPLE)
+install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+endif(APPLE)
if (LUGARU_MISSING_DEPS)
message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")