include(FindPkgConfig)
include(GNUInstallDirs)
-set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
+### Helpers
-### Helper
+set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
if(UNIX AND NOT APPLE)
set(LINUX TRUE)
### CMake config
-set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
-set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -pedantic -g -pg --std=c++11")
-set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11")
+if(NOT CMAKE_BUILD_TYPE)
+ set(CMAKE_BUILD_TYPE RelWithDebInfo)
+endif(NOT CMAKE_BUILD_TYPE)
+message("CMake build type: ${CMAKE_BUILD_TYPE}")
+
+set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}")
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
set(LUGARU_SRCS
${SRCDIR}/main.cpp
- ${SRCDIR}/Frustum.cpp
- ${SRCDIR}/Account.cpp
- ${SRCDIR}/ConsoleCmds.cpp
- ${SRCDIR}/Dialog.cpp
+ ${SRCDIR}/Animation/Animation.cpp
+ ${SRCDIR}/Animation/Joint.cpp
+ ${SRCDIR}/Animation/Muscle.cpp
+ ${SRCDIR}/Animation/Skeleton.cpp
+ ${SRCDIR}/Audio/openal_wrapper.cpp
+ ${SRCDIR}/Audio/Sounds.cpp
+ ${SRCDIR}/Devtools/ConsoleCmds.cpp
+ ${SRCDIR}/Environment/Lights.cpp
+ ${SRCDIR}/Environment/Skybox.cpp
+ ${SRCDIR}/Environment/Terrain.cpp
+ ${SRCDIR}/Graphic/Models.cpp
+ ${SRCDIR}/Graphic/Sprite.cpp
+ ${SRCDIR}/Graphic/Stereo.cpp
+ ${SRCDIR}/Graphic/Text.cpp
+ ${SRCDIR}/Graphic/Texture.cpp
+ ${SRCDIR}/Level/Awards.cpp
+ ${SRCDIR}/Level/Campaign.cpp
+ ${SRCDIR}/Level/Dialog.cpp
+ ${SRCDIR}/Level/Hotspot.cpp
+ ${SRCDIR}/Math/Frustum.cpp
+ ${SRCDIR}/Math/Quaternions.cpp
+ ${SRCDIR}/Menu/Menu.cpp
+ ${SRCDIR}/Objects/Objects.cpp
+ ${SRCDIR}/Objects/Person.cpp
+ ${SRCDIR}/Objects/Weapons.cpp
+ ${SRCDIR}/User/Account.cpp
+ ${SRCDIR}/User/Settings.cpp
+ ${SRCDIR}/Utils/Folders.cpp
+ ${SRCDIR}/Utils/ImageIO.cpp
+ ${SRCDIR}/Utils/Input.cpp
+ ${SRCDIR}/Utils/pack.c
+ ${SRCDIR}/Utils/private.c
+ ${SRCDIR}/Utils/unpack.c
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/GameTick.cpp
${SRCDIR}/Globals.cpp
- ${SRCDIR}/Lights.cpp
- ${SRCDIR}/Menu.cpp
- ${SRCDIR}/Models.cpp
- ${SRCDIR}/Objects.cpp
- ${SRCDIR}/pack.c
- ${SRCDIR}/Person.cpp
- ${SRCDIR}/private.c
- ${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Skeleton.cpp
- ${SRCDIR}/Skybox.cpp
- ${SRCDIR}/Sprite.cpp
- ${SRCDIR}/Terrain.cpp
- ${SRCDIR}/Texture.cpp
- ${SRCDIR}/Text.cpp
- ${SRCDIR}/ImageIO.cpp
- ${SRCDIR}/unpack.c
- ${SRCDIR}/Weapons.cpp
- ${SRCDIR}/openal_wrapper.cpp
- ${SRCDIR}/Input.cpp
- ${SRCDIR}/Settings.cpp
- ${SRCDIR}/Stereo.cpp
- ${SRCDIR}/Animation.cpp
- ${SRCDIR}/Sounds.cpp
- ${SRCDIR}/Awards.cpp
- ${SRCDIR}/Utils/Folders.cpp
+
)
set(LUGARU_H
- ${SRCDIR}/Frustum.h
- ${SRCDIR}/Account.h
- ${SRCDIR}/ConsoleCmds.h
- ${SRCDIR}/Dialog.h
- ${SRCDIR}/Game.h
- ${SRCDIR}/Lights.h
- ${SRCDIR}/Menu.h
- ${SRCDIR}/Models.h
- ${SRCDIR}/Objects.h
- ${SRCDIR}/Person.h
- ${SRCDIR}/PhysicsMath.h
- ${SRCDIR}/Quaternions.h
- ${SRCDIR}/Random.h
- ${SRCDIR}/Skeleton.h
- ${SRCDIR}/Skybox.h
- ${SRCDIR}/Sprite.h
- ${SRCDIR}/ImageIO.h
- ${SRCDIR}/Terrain.h
- ${SRCDIR}/Texture.h
- ${SRCDIR}/Text.h
- ${SRCDIR}/Weapons.h
- ${SRCDIR}/Input.h
- ${SRCDIR}/binio.h
- ${SRCDIR}/openal_wrapper.h
- ${SRCDIR}/optionparser.h
- ${SRCDIR}/gamegl.h
- ${SRCDIR}/private.h
- ${SRCDIR}/Settings.h
- ${SRCDIR}/Stereo.h
- ${SRCDIR}/Animation.h
- ${SRCDIR}/Sounds.h
+ ${SRCDIR}/Animation/Animation.h
+ ${SRCDIR}/Animation/Joint.h
+ ${SRCDIR}/Animation/Muscle.h
+ ${SRCDIR}/Animation/Skeleton.h
+ ${SRCDIR}/Audio/openal_wrapper.h
+ ${SRCDIR}/Audio/Sounds.h
+ ${SRCDIR}/Devtools/ConsoleCmds.h
+ ${SRCDIR}/Environment/Lights.h
+ ${SRCDIR}/Environment/Skybox.h
+ ${SRCDIR}/Environment/Terrain.h
+ ${SRCDIR}/Graphic/gamegl.h
+ ${SRCDIR}/Graphic/Models.h
+ ${SRCDIR}/Graphic/Sprite.h
+ ${SRCDIR}/Graphic/Stereo.h
+ ${SRCDIR}/Graphic/Text.h
+ ${SRCDIR}/Graphic/Texture.h
+ ${SRCDIR}/Level/Campaign.h
+ ${SRCDIR}/Level/Dialog.h
+ ${SRCDIR}/Level/Hotspot.h
+ ${SRCDIR}/Math/Frustum.h
+ ${SRCDIR}/Math/PhysicsMath.h
+ ${SRCDIR}/Math/Quaternions.h
+ ${SRCDIR}/Math/Random.h
+ ${SRCDIR}/Menu/Menu.h
+ ${SRCDIR}/Objects/Objects.h
+ ${SRCDIR}/Objects/Person.h
+ ${SRCDIR}/Objects/Weapons.h
+ ${SRCDIR}/Thirdparty/optionparser.h
+ ${SRCDIR}/User/Account.h
+ ${SRCDIR}/User/Settings.h
+ ${SRCDIR}/Utils/binio.h
${SRCDIR}/Utils/Folders.h
+ ${SRCDIR}/Utils/ImageIO.h
+ ${SRCDIR}/Utils/Input.h
+ ${SRCDIR}/Utils/private.h
+ ${SRCDIR}/Game.h
+
)
if(UNIX)
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MINGW)
# Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
set(LIBGCC_S libgcc_s_sjlj-1.dll)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR})
# Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder
install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME})
- #install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
else(SYSTEM_INSTALL)
- message(WARNING "You are installing Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
+ message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(SYSTEM_INSTALL)
# Documentation
-install(FILES ${CMAKE_SOURCE_DIR}/README.md
- ${CMAKE_SOURCE_DIR}/COPYING.txt
+install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS
${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
+ ${CMAKE_SOURCE_DIR}/COPYING.txt
+ ${CMAKE_SOURCE_DIR}/DEVTOOLS.txt
+ ${CMAKE_SOURCE_DIR}/README.md
DESTINATION ${LUGARU_DOCDIR})