${SRCDIR}/Models.cpp
${SRCDIR}/Objects.cpp
${SRCDIR}/pack.c
- ${SRCDIR}/pack_private.c
${SRCDIR}/Person.cpp
${SRCDIR}/private.c
${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Random.c
${SRCDIR}/Skeleton.cpp
${SRCDIR}/Skybox.cpp
${SRCDIR}/Sprite.cpp
${SRCDIR}/Text.cpp
${SRCDIR}/TGALoader.cpp
${SRCDIR}/unpack.c
- ${SRCDIR}/unpack_private.c
${SRCDIR}/Weapons.cpp
${SRCDIR}/OpenGL_Windows.cpp
${SRCDIR}/openal_wrapper.cpp
${SRCDIR}/Input.cpp
${SRCDIR}/Settings.cpp
${SRCDIR}/Stereo.cpp
+ ${SRCDIR}/Animation.cpp
+ ${SRCDIR}/Sounds.cpp
+ ${SRCDIR}/Awards.cpp
)
set(LUGARU_H
- ${SRCDIR}/Constants.h
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
${SRCDIR}/Game.h
${SRCDIR}/openal_wrapper.h
${SRCDIR}/gamegl.h
${SRCDIR}/glstubs.h
- ${SRCDIR}/mmgr.h
- ${SRCDIR}/nommgr.h
- ${SRCDIR}/pack_private.h
${SRCDIR}/private.h
- ${SRCDIR}/unpack_private.h
${SRCDIR}/Settings.h
${SRCDIR}/Stereo.h
+ ${SRCDIR}/Animation.h
+ ${SRCDIR}/Animation.def
+ ${SRCDIR}/Sounds.h
+ ${SRCDIR}/Sounds.def
)
if(UNIX)
${CMAKE_SOURCE_DIR}/Source
)
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${OPENGL_glu_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
if(WIN32)