project(lugaru)
-cmake_minimum_required(VERSION 2.6)
-
-if(NOT CMAKE_BUILD_TYPE)\r
- set(CMAKE_BUILD_TYPE RelWithDebInfo CACHE STRING\r
- "Choose the type of build, options are: None Debug Release RelWithDebInfo MinSizeRel"\r
- FORCE)\r
-endif(NOT CMAKE_BUILD_TYPE)
-
-if(NOT LUGARU_INSTALL_PREFIX)
- if(WIN32)
- set(LUGARU_INSTALL_PREFIX C:\Lugaru CACHE PATH
- "LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- else(WIN32)
- set(LUGARU_INSTALL_PREFIX /usr/local/lugaru CACHE PATH
- "CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
- FORCE)
- endif(WIN32)
-endif(NOT LUGARU_INSTALL_PREFIX)
-
-set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
-prepended to install directories" FORCE)
+cmake_minimum_required(VERSION 3.5)
+cmake_policy(SET CMP0004 OLD)
+
+include(FindPkgConfig)
+
+set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
+
+
+### CMake config
+
+set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
+set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -pedantic -g -pg --std=c++11")
+set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11")
+
+if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+ set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
+endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+
+if(APPLE)
+ set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
+ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10" CACHE STRING
+ "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
+ set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.10.sdk" CACHE PATH
+ "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
+
+
+### Sources
+
+set(LUGARU_SRCS
+ ${SRCDIR}/main.cpp
+ ${SRCDIR}/Frustum.cpp
+ ${SRCDIR}/Account.cpp
+ ${SRCDIR}/ConsoleCmds.cpp
+ ${SRCDIR}/Game.cpp
+ ${SRCDIR}/GameDraw.cpp
+ ${SRCDIR}/GameInitDispose.cpp
+ ${SRCDIR}/GameTick.cpp
+ ${SRCDIR}/Globals.cpp
+ ${SRCDIR}/Lights.cpp
+ ${SRCDIR}/Menu.cpp
+ ${SRCDIR}/Models.cpp
+ ${SRCDIR}/Objects.cpp
+ ${SRCDIR}/pack.c
+ ${SRCDIR}/Person.cpp
+ ${SRCDIR}/private.c
+ ${SRCDIR}/Quaternions.cpp
+ ${SRCDIR}/Skeleton.cpp
+ ${SRCDIR}/Skybox.cpp
+ ${SRCDIR}/Sprite.cpp
+ ${SRCDIR}/Terrain.cpp
+ ${SRCDIR}/Texture.cpp
+ ${SRCDIR}/Text.cpp
+ ${SRCDIR}/ImageIO.cpp
+ ${SRCDIR}/unpack.c
+ ${SRCDIR}/Weapons.cpp
+ ${SRCDIR}/openal_wrapper.cpp
+ ${SRCDIR}/Input.cpp
+ ${SRCDIR}/Settings.cpp
+ ${SRCDIR}/Stereo.cpp
+ ${SRCDIR}/Animation.cpp
+ ${SRCDIR}/Sounds.cpp
+ ${SRCDIR}/Awards.cpp
+)
+
+set(LUGARU_H
+ ${SRCDIR}/Frustum.h
+ ${SRCDIR}/Account.h
+ ${SRCDIR}/ConsoleCmds.h
+ ${SRCDIR}/Game.h
+ ${SRCDIR}/Lights.h
+ ${SRCDIR}/Menu.h
+ ${SRCDIR}/Models.h
+ ${SRCDIR}/Objects.h
+ ${SRCDIR}/Person.h
+ ${SRCDIR}/PhysicsMath.h
+ ${SRCDIR}/Quaternions.h
+ ${SRCDIR}/Random.h
+ ${SRCDIR}/Skeleton.h
+ ${SRCDIR}/Skybox.h
+ ${SRCDIR}/Sprite.h
+ ${SRCDIR}/ImageIO.h
+ ${SRCDIR}/Terrain.h
+ ${SRCDIR}/Texture.h
+ ${SRCDIR}/Text.h
+ ${SRCDIR}/Weapons.h
+ ${SRCDIR}/Input.h
+ ${SRCDIR}/binio.h
+ ${SRCDIR}/openal_wrapper.h
+ ${SRCDIR}/optionparser.h
+ ${SRCDIR}/gamegl.h
+ ${SRCDIR}/glstubs.h
+ ${SRCDIR}/private.h
+ ${SRCDIR}/Settings.h
+ ${SRCDIR}/Stereo.h
+ ${SRCDIR}/Animation.h
+ ${SRCDIR}/Sounds.h
+)
+
+if(UNIX)
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/MacCompatibility.cpp
+ )
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${SRCDIR}/MacCompatibility.h
+ )
+endif(UNIX)
if(WIN32)
- set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE)
- set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE)
+ add_custom_command(OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+ COMMAND ${CMAKE_RC_COMPILER}
+ -I${SRCDIR}/win-res
+ -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+ -i${SRCDIR}/win-res/Lugaru.rc
+ DEPENDS ${SRCDIR}/win-res/Lugaru.rc
+ )
+
+ # FIXME: get rid of this.
+ set(LUGARU_SRCS
+ ${LUGARU_SRCS}
+ ${SRCDIR}/WinDefs.cpp)
+
+ set(LUGARU_H
+ ${LUGARU_H}
+ ${SRCDIR}/WinDefs.h
+ ${SRCDIR}/win-res/resource.h)
endif(WIN32)
-set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
-find_package(OpenAL REQUIRED)
-find_package(BZip2 REQUIRED)
+if(APPLE)
+ set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
+endif(APPLE)
+
+
+### Dependencies
+
+find_package(OpenGL REQUIRED)
+
+# Windows is funky about OpenAL detection
+if(WIN32)
+ pkg_check_modules(OPENAL openal REQUIRED)
+ set(OPENAL_LIBRARY ${OPENAL_LIBRARIES})
+else(WIN32)
+ find_package(OpenAL REQUIRED)
+endif(WIN32)
+
+find_package(sdl2 REQUIRED)
find_package(PNG REQUIRED)
find_package(JPEG REQUIRED)
find_package(ZLIB REQUIRED)
-find_package(OpenGL REQUIRED)
-find_package(GLU REQUIRED)
-find_package(SDL REQUIRED)
find_package(OggVorbis REQUIRED)
include_directories(
- ${OPENAL_INCLUDES}
- ${BZIP2_INCLUDE_DIR}
- ${JPEG_INCLUDE_DIR}
- ${PNG_INCLUDE_DIR}
- ${ZLIB_INCLUDE_DIR}
- ${OPENGL_INCLUDE_DIR}
- ${GLU_INCLUDE_DIR}
- ${SDL_INCLUDE_DIR}
- ${VORBISFILE_INCLUDE_DIR}
- ${OGG_INCLUDE_DIR}
- ${CMAKE_SOURCE_DIR}/Source)
-
-set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${BZIP2_LIBRARIES} ${ZLIB_LIBRARIES} ${SDL_LIBRARY} ${GLU_LIBRARY} ${OPENGL_LIBRARY} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY})
-
-add_subdirectory(Source)
-
-# Install target
+ ${OPENAL_INCLUDE_DIR}
+ ${JPEG_INCLUDE_DIR}
+ ${PNG_INCLUDE_DIR}
+ ${ZLIB_INCLUDE_DIR}
+ ${OPENGL_INCLUDE_DIR}
+ ${SDL2_INCLUDE_DIRS}
+ ${VORBISFILE_INCLUDE_DIR}
+ ${OGG_INCLUDE_DIR}
+ ${CMAKE_SOURCE_DIR}/Source
+)
+
+set(LUGARU_LIBS ${OPENAL_LIBRARY} ${PNG_LIBRARY} ${JPEG_LIBRARY} ${ZLIB_LIBRARIES} ${SDL2_LIBRARIES} ${OPENGL_LIBRARIES} ${VORBISFILE_LIBRARY} ${OGG_LIBRARY} ${PLATFORM_LIBS})
+
+
+### Definitions
+
+if(WIN32)
+ add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H} lugaru_resource.obj)
+else(WIN32)
+ add_executable(lugaru ${LUGARU_SRCS} ${LUGARU_H})
+endif(WIN32)
+
+target_link_libraries(lugaru ${LUGARU_LIBS})
+
+if(WIN32)
+ add_definitions(-DBinIO_STDINT_HEADER=<stdint.h>)
+ if(MINGW)
+ # An alternative would be to use _WIN32 consistently instead of WIN32
+ add_definitions(-DWIN32)
+ endif(MINGW)
+else(WIN32)
+ add_definitions(-DPLATFORM_LINUX=1 -DPLATFORM_UNIX=1 -DBinIO_STDINT_HEADER=<stdint.h>)
+endif(WIN32)
+
+
+### Installation
+
+if(APPLE)
+ set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
+ set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
+ set(APPS_DATA "${APPS_ROOT}/Contents/Resources")
+endif(APPLE)
+
if(WIN32)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ if(MINGW)
+ # Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
+ set(LIBGCC_S libgcc_s_sjlj-1.dll)
+ if(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64") # MinGW64
+ set(LIBGCC_S libgcc_s_seh-1.dll)
+ endif(CMAKE_SYSTEM_PROCESSOR STREQUAL "x86_64")
+ # FIXME: Filter out unneeded DLLs when building against some internal deps
+ set(DLL_ROOT ${CMAKE_FIND_ROOT_PATH}/bin)
+ install(FILES ${DLL_ROOT}/${LIBGCC_S}
+ ${DLL_ROOT}/libjpeg-62.dll
+ ${DLL_ROOT}/libogg-0.dll
+ ${DLL_ROOT}/libpng16-16.dll
+ ${DLL_ROOT}/libstdc++-6.dll
+ ${DLL_ROOT}/libvorbis-0.dll
+ ${DLL_ROOT}/libvorbisfile-3.dll
+ ${DLL_ROOT}/libwinpthread-1.dll
+ ${DLL_ROOT}/OpenAL32.dll
+ ${DLL_ROOT}/SDL2.dll
+ ${DLL_ROOT}/zlib1.dll
+ DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(MINGW)
else(WIN32)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+ if(APPLE)
+ set(CMAKE_INSTALL_PREFIX "${APPS_BIN}")
+ install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA})
+ install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents)
+ endif(APPLE)
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(WIN32)
-install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+if(NOT APPLE)
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(FILES ${CMAKE_SOURCE_DIR}/README.md
+ ${CMAKE_SOURCE_DIR}/COPYING.txt
+ ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
+ DESTINATION ${CMAKE_INSTALL_PREFIX})
+endif(NOT APPLE)
+if(APPLE)
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+endif(APPLE)