${SRCDIR}/Animation.cpp
${SRCDIR}/Sounds.cpp
${SRCDIR}/Awards.cpp
+ ${SRCDIR}/Utils/Folders.cpp
)
set(LUGARU_H
${SRCDIR}/openal_wrapper.h
${SRCDIR}/optionparser.h
${SRCDIR}/gamegl.h
- ${SRCDIR}/glstubs.h
${SRCDIR}/private.h
${SRCDIR}/Settings.h
${SRCDIR}/Stereo.h
${SRCDIR}/Animation.h
${SRCDIR}/Sounds.h
+ ${SRCDIR}/Utils/Folders.h
)
if(UNIX)