${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
${SRCDIR}/ConsoleCmds.cpp
+ ${SRCDIR}/Dialog.cpp
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/Animation.cpp
${SRCDIR}/Sounds.cpp
${SRCDIR}/Awards.cpp
+ ${SRCDIR}/Utils/Folders.cpp
)
set(LUGARU_H
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
${SRCDIR}/ConsoleCmds.h
+ ${SRCDIR}/Dialog.h
${SRCDIR}/Game.h
${SRCDIR}/Lights.h
${SRCDIR}/Menu.h
${SRCDIR}/openal_wrapper.h
${SRCDIR}/optionparser.h
${SRCDIR}/gamegl.h
- ${SRCDIR}/glstubs.h
${SRCDIR}/private.h
${SRCDIR}/Settings.h
${SRCDIR}/Stereo.h
${SRCDIR}/Animation.h
${SRCDIR}/Sounds.h
+ ${SRCDIR}/Utils/Folders.h
)
if(UNIX)