]> git.jsancho.org Git - lugaru.git/blobdiff - CMakeLists.txt
Remove Random.cpp
[lugaru.git] / CMakeLists.txt
index fe0c1d68708892192cffcf20d5941468c27d7127..383779d1e0b92473765430a17a554627eb404cdd 100644 (file)
@@ -25,17 +25,35 @@ endif(NOT LUGARU_INSTALL_PREFIX)
 
 set(CMAKE_INSTALL_PREFIX "${LUGARU_INSTALL_PREFIX}" CACHE INTERNAL "Prefix prepended to install directories" FORCE)
 
-if(WIN32)
+if(MINGW)
        set(OPENGL_gl_LIBRARY "-lopengl32" CACHE STRING "OpenGL library for Win32" FORCE)
        set(OPENGL_glu_LIBRARY "-lglu32" CACHE STRING "GLU library for Win32" FORCE)
-endif(WIN32)
-
-
+endif(MINGW)
+
+if(APPLE)
+       set(CMAKE_OSX_ARCHITECTURES "i386;x86_64;ppc" CACHE STRING "Build architectures for OSX")
+       set(CMAKE_OSX_DEPLOYMENT_TARGET "10.5" CACHE STRING 
+               "Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
+       set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.5.sdk" CACHE PATH 
+               "The product will be built against the headers and libraries located inside the indicated SDK.")
+endif(APPLE)
+
+if(APPLE)
+       # Save our sanity; Set all available libraries to internal by default
+       set(LUGARU_FORCE_INTERNAL_SDL True)
+       set(LUGARU_FORCE_INTERNAL_GLU True)
+       set(LUGARU_FORCE_INTERNAL_JPEG True)
+       set(LUGARU_FORCE_INTERNAL_PNG True)
+       set(LUGARU_FORCE_INTERNAL_VORBIS True)
+       set(LUGARU_FORCE_INTERNAL_ZLIB True)
+endif(APPLE)
 
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 
 set(LUGARU_SRCS
        ${SRCDIR}/Frustum.cpp
+       ${SRCDIR}/Account.cpp
+       ${SRCDIR}/Game.cpp
        ${SRCDIR}/GameDraw.cpp
        ${SRCDIR}/GameInitDispose.cpp
        ${SRCDIR}/GameTick.cpp
@@ -48,10 +66,9 @@ set(LUGARU_SRCS
        ${SRCDIR}/Person.cpp
        ${SRCDIR}/private.c
        ${SRCDIR}/Quaternions.cpp
-       ${SRCDIR}/Random.c
        ${SRCDIR}/Skeleton.cpp
        ${SRCDIR}/Skybox.cpp
-       ${SRCDIR}/Sprites.cpp
+       ${SRCDIR}/Sprite.cpp
        ${SRCDIR}/Terrain.cpp
        ${SRCDIR}/Text.cpp
        ${SRCDIR}/TGALoader.cpp
@@ -60,69 +77,93 @@ set(LUGARU_SRCS
        ${SRCDIR}/Weapons.cpp
        ${SRCDIR}/OpenGL_Windows.cpp
        ${SRCDIR}/openal_wrapper.cpp
-       ${SRCDIR}/WinInput.cpp
+       ${SRCDIR}/Input.cpp
+       ${SRCDIR}/Settings.cpp
+       ${SRCDIR}/Stereo.cpp
 )
 
-if(UNIX)
-       set(LUGARU_SRCS
-               ${LUGARU_SRCS}
-               ${SRCDIR}/MacCompatibility.cpp
-       )
-endif(UNIX)
-
 set(LUGARU_H
        ${SRCDIR}/Constants.h
        ${SRCDIR}/Frustum.h
+       ${SRCDIR}/Account.h
        ${SRCDIR}/Game.h
        ${SRCDIR}/Lights.h
-       ${SRCDIR}/LinkedList.h
-       ${SRCDIR}/MacCompatibility.h
        ${SRCDIR}/Models.h
        ${SRCDIR}/Objects.h
        ${SRCDIR}/Person.h
        ${SRCDIR}/PhysicsMath.h
-       ${SRCDIR}/Pointer.h
        ${SRCDIR}/Quaternions.h
        ${SRCDIR}/Random.h
        ${SRCDIR}/Skeleton.h
        ${SRCDIR}/Skybox.h
-       ${SRCDIR}/Sprites.h
+       ${SRCDIR}/Sprite.h
        ${SRCDIR}/TGALoader.h
        ${SRCDIR}/Terrain.h
        ${SRCDIR}/Text.h
        ${SRCDIR}/Weapons.h
-       ${SRCDIR}/WinInput.h
+       ${SRCDIR}/Input.h
        ${SRCDIR}/alstubs.h
        ${SRCDIR}/binio.h
        ${SRCDIR}/openal_wrapper.h
        ${SRCDIR}/gamegl.h
        ${SRCDIR}/glstubs.h
-       ${SRCDIR}/md5.h
        ${SRCDIR}/mmgr.h
        ${SRCDIR}/nommgr.h
        ${SRCDIR}/pack_private.h
        ${SRCDIR}/private.h
        ${SRCDIR}/unpack_private.h
+       ${SRCDIR}/Settings.h
+       ${SRCDIR}/Stereo.h
 )
 
+if(UNIX)
+       set(LUGARU_SRCS
+               ${LUGARU_SRCS}
+               ${SRCDIR}/MacCompatibility.cpp
+       )
+       set(LUGARU_H
+               ${LUGARU_H}
+               ${SRCDIR}/MacCompatibility.h
+       )
+endif(UNIX)
+
+if(MSVC) # MSVC non-C99 support biting us hard
+       set(LUGARU_H
+               ${LUGARU_H}
+               ${DEPDIR}/msinttypes/stdint.h
+               ${DEPDIR}/msinttypes/inttypes.h
+       )
+endif(MSVC)
+
 if(WIN32)
   if(CMAKE_CROSSCOMPILING)
     ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
                                                  COMMAND i686-pc-mingw32-windres
-                                                         -I${SRCDIR}/res
+                                                         -I${SRCDIR}/win-res
                                                          -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                         -i${SRCDIR}/res/Lugaru.rc
-                                             DEPENDS ${SRCDIR}/res/Lugaru.rc
+                                                         -i${SRCDIR}/win-res/Lugaru.rc
+                                             DEPENDS ${SRCDIR}/win-res/Lugaru.rc
                                                  )
   endif(CMAKE_CROSSCOMPILING)
   if(NOT CMAKE_CROSSCOMPILING)
+   if(MSVC)
+    ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+                                                 COMMAND rc
+                                                         -I${SRCDIR}/win-res
+                                                         -fo${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
+                                                         ${SRCDIR}/win-res/Lugaru.rc
+                                             DEPENDS ${SRCDIR}/win-res/Lugaru.rc
+                                                 )
+   endif(MSVC)
+   if(MINGW)
     ADD_CUSTOM_COMMAND( OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
                                                  COMMAND windres
-                                                         -I${SRCDIR}/res
+                                                         -I${SRCDIR}/win-res
                                                          -o ${CMAKE_CURRENT_BINARY_DIR}/lugaru_resource.obj
-                                                         -i${SRCDIR}/res/Lugaru.rc
-                                             DEPENDS ${SRCDIR}/res/Lugaru.rc
+                                                         -i${SRCDIR}/win-res/Lugaru.rc
+                                             DEPENDS ${SRCDIR}/win-res/Lugaru.rc
                                                  )
+   endif(MINGW)
   endif(NOT CMAKE_CROSSCOMPILING)
 
   # !!! FIXME: get rid of this.
@@ -133,29 +174,39 @@ if(WIN32)
   set(LUGARU_H
        ${LUGARU_H}
        ${SRCDIR}/WinDefs.h
-       ${SRCDIR}/res/resource.h)
+       ${SRCDIR}/win-res/resource.h)
 endif(WIN32)
 
 if (APPLE)
     set(PLATFORM_LIBS "-framework Carbon -framework Cocoa -framework OpenGL -framework OpenAL")
 endif (APPLE)
 
-
-
 # Deal with dependencies...
-
 find_package(OpenGL REQUIRED)
-# force this include dir no matter what, so we get sane headers.
-include_directories("${DEPDIR}/OpenGL")
+# force this include dir no matter what on Windows, so we get sane headers.
+if(NOT WIN32)
+       option (LUGARU_FORCE_INTERNAL_OPENGL "Force internal OpenGL headers, even if there's a system version" True)
+       if (LUGARU_FORCE_INTERNAL_OPENGL)
+               include_directories("${DEPDIR}/OpenGL")
+       endif (LUGARU_FORCE_INTERNAL_OPENGL)
+endif(NOT WIN32)
+
+if(WIN32)
+       include_directories("${DEPDIR}/OpenGL")
+endif(WIN32)
+
+if(MSVC) # More Visual Studio annoyances
+       include_directories("${DEPDIR}/msinttypes")
+endif(MSVC)
 
 option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
 if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
-    find_package(OpenAL REQUIRED)
+       find_package(OpenAL REQUIRED)
 else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
        set(OPENAL_FOUND False)
 endif (NOT LUGARU_FORCE_INTERNAL_OPENAL)
 
-if (NOT OPENAL_FOUND)
+if (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
     message(STATUS "Using internal copy of OpenAL")
     set(LUGARU_MISSING_DEPS "${LUGARU_MISSING_DEPS} OpenAL")
     set(OPENALDIR "${DEPDIR}/OpenAL")
@@ -164,11 +215,16 @@ if (NOT OPENAL_FOUND)
 
     if (WIN32)
         set(LUGARU_HAS_INTERNAL_OPENAL True)
-#        if (MSVC)                     # !!! FIXME: package MSVC .dll and .lib for Windows?
-#            set(OPENAL_LIBRARY
-#                ${OPENALDIR}/lib/win32/msvc/OpenAL32.lib
-#            )
-#        endif (MSVC)
+        if (MSVC80)
+            set(OPENAL_LIBRARY
+                ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.lib
+            )
+        endif (MSVC80)
+        if (MSVC90)
+            set(OPENAL_LIBRARY
+                ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.lib
+            )
+        endif (MSVC90)
         if (MINGW)
             set(OPENAL_LIBRARY
                 ${OPENALDIR}/lib/win32/mingw/libOpenAL32.dll.a
@@ -179,7 +235,7 @@ if (NOT OPENAL_FOUND)
     if (NOT LUGARU_HAS_INTERNAL_OPENAL)
         message(ERROR "We don't have a prebuilt OpenAL for this platform.")
     endif (NOT LUGARU_HAS_INTERNAL_OPENAL)
-endif (NOT OPENAL_FOUND)
+endif (NOT OPENAL_FOUND OR LUGARU_FORCE_INTERNAL_OPENAL)
 
 option (LUGARU_FORCE_INTERNAL_SDL "Force internal libSDL, even if there's a system version" False)
 if (NOT LUGARU_FORCE_INTERNAL_SDL)
@@ -204,20 +260,24 @@ if (NOT SDL_FOUND)
 
     if (WIN32)
         set(LUGARU_HAS_INTERNAL_SDL True)
-        if (MSVC)
-          set(SDLMAIN_LIBRARY
-              ${SDLDIR}/lib/win32/msvc/SDLmain.lib
+        if (MSVC80)
+          set(SDL_LIBRARY
+              ${SDLDIR}/lib/win32/msvc2005/SDLmain.lib
+              ${SDLDIR}/lib/win32/msvc2005/SDL.lib
           )
-          set(SDL_LIBRARY_TEMP
-              ${SDLDIR}/lib/win32/msvc/SDL.lib
+        endif (MSVC80)
+        if (MSVC90)
+          set(SDL_LIBRARY
+              ${SDLDIR}/lib/win32/msvc2008/SDLmain.lib
+              ${SDLDIR}/lib/win32/msvc2008/SDL.lib
           )
-        endif (MSVC)
+        endif (MSVC90)
         if (MINGW)
-          set(SDLMAIN_LIBRARY
+          set(SDL_LIBRARY
+              "mingw32"
               ${SDLDIR}/lib/win32/mingw/libSDLmain.a
-          )
-          set(SDL_LIBRARY_TEMP
               ${SDLDIR}/lib/win32/mingw/libSDL.dll.a
+              "-mwindows"
           )
         endif (MINGW)
     endif (WIN32)
@@ -454,21 +514,45 @@ else(WIN32)
 endif(WIN32)
 
 # Install target
+if(APPLE)
+       set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
+       set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
+       set(APPS_DATA "${APPS_ROOT}/Contents/Resources")
+endif(APPLE)
+
 if(WIN32)
        install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
-       if(MSVC)
-               install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
-               #install(FILES ${OPENALDIR}/lib/win32/msvc/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) # FIXME: Add MSVC OpenAL library!
-       endif(MSVC)
+       if(MSVC80)
+               install(FILES ${SDLDIR}/lib/win32/msvc2005/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+               install(FILES ${OPENALDIR}/lib/win32/msvc2005/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+       endif(MSVC80)
+       if(MSVC90)
+               install(FILES ${SDLDIR}/lib/win32/msvc2008/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+               install(FILES ${OPENALDIR}/lib/win32/msvc2008/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
+       endif(MSVC90)
        if(MINGW)
                install(FILES ${SDLDIR}/lib/win32/mingw/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
                install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
        endif(MINGW)
 else(WIN32)
+       if(APPLE)
+               set(CMAKE_INSTALL_PREFIX "${APPS_BIN}")
+               install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA})
+               install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents)
+       endif(APPLE)
        install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+       if(APPLE AND LUGARU_HAS_INTERNAL_SDL)
+               install(FILES ${SDLDIR}/lib/macosx/libSDL-1.2.0.dylib DESTINATION ${CMAKE_INSTALL_PREFIX})
+       endif(APPLE AND LUGARU_HAS_INTERNAL_SDL)
 endif(WIN32)
 
+if(NOT APPLE)
 install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+endif(NOT APPLE)
+
+if(APPLE)
+install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+endif(APPLE)
 
 if (LUGARU_MISSING_DEPS)
     message(STATUS "Using our copy of these libs: ${LUGARU_MISSING_DEPS}")