project(lugaru)
-cmake_minimum_required(VERSION 3.5)
+cmake_minimum_required(VERSION 3.0)
cmake_policy(SET CMP0004 OLD)
include(FindPkgConfig)
+include(GNUInstallDirs)
+
+
+### Helpers
set(SRCDIR "${CMAKE_CURRENT_SOURCE_DIR}/Source")
+if(UNIX AND NOT APPLE)
+ set(LINUX TRUE)
+endif()
+
### CMake config
-set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -O0 --std=c++11")
-set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Wall -Wno-parentheses -g -pg --std=c++11")
-set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Wall -Wno-parentheses -O2 -std=c++11")
+if(NOT CMAKE_BUILD_TYPE)
+ set(CMAKE_BUILD_TYPE RelWithDebInfo)
+endif(NOT CMAKE_BUILD_TYPE)
+message("CMake build type: ${CMAKE_BUILD_TYPE}")
-if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
- set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
-endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+set(CMAKE_CXX_FLAGS "-Wall -Wno-parentheses -pedantic --std=c++11 ${CMAKE_CXX_FLAGS}")
if(APPLE)
set(CMAKE_OSX_ARCHITECTURES "x86_64" CACHE STRING "Build architectures for OSX")
- set(CMAKE_OSX_DEPLOYMENT_TARGET "10.10" CACHE STRING
+ set(CMAKE_OSX_DEPLOYMENT_TARGET "10.11" CACHE STRING
"Minimum OS X version to target for deployment (at runtime); newer APIs weak linked. Set to empty string for default value")
- set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.10.sdk" CACHE PATH
+ set(CMAKE_OSX_SYSROOT "/Developer/SDKs/MacOSX10.11.sdk" CACHE PATH
"The product will be built against the headers and libraries located inside the indicated SDK.")
endif(APPLE)
-set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
+if(LINUX)
+ option(SYSTEM_INSTALL "Enable system-wide installation, with hardcoded data directory defined with CMAKE_INSTALL_DATADIR" OFF)
+endif(LINUX)
+
+set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/CMake/Modules/")
### Sources
set(LUGARU_SRCS
- ${SRCDIR}/Frustum.cpp
- ${SRCDIR}/Account.cpp
- ${SRCDIR}/ConsoleCmds.cpp
+ ${SRCDIR}/main.cpp
+ ${SRCDIR}/Animation/Animation.cpp
+ ${SRCDIR}/Animation/Joint.cpp
+ ${SRCDIR}/Animation/Muscle.cpp
+ ${SRCDIR}/Animation/Skeleton.cpp
+ ${SRCDIR}/Audio/openal_wrapper.cpp
+ ${SRCDIR}/Audio/Sounds.cpp
+ ${SRCDIR}/Devtools/ConsoleCmds.cpp
+ ${SRCDIR}/Environment/Lights.cpp
+ ${SRCDIR}/Environment/Skybox.cpp
+ ${SRCDIR}/Environment/Terrain.cpp
+ ${SRCDIR}/Graphic/Models.cpp
+ ${SRCDIR}/Graphic/Sprite.cpp
+ ${SRCDIR}/Graphic/Stereo.cpp
+ ${SRCDIR}/Graphic/Text.cpp
+ ${SRCDIR}/Graphic/Texture.cpp
+ ${SRCDIR}/Level/Awards.cpp
+ ${SRCDIR}/Level/Campaign.cpp
+ ${SRCDIR}/Level/Dialog.cpp
+ ${SRCDIR}/Level/Hotspot.cpp
+ ${SRCDIR}/Math/Frustum.cpp
+ ${SRCDIR}/Math/Quaternions.cpp
+ ${SRCDIR}/Menu/Menu.cpp
+ ${SRCDIR}/Objects/Objects.cpp
+ ${SRCDIR}/Objects/Person.cpp
+ ${SRCDIR}/Objects/Weapons.cpp
+ ${SRCDIR}/User/Account.cpp
+ ${SRCDIR}/User/Settings.cpp
+ ${SRCDIR}/Utils/Folders.cpp
+ ${SRCDIR}/Utils/ImageIO.cpp
+ ${SRCDIR}/Utils/Input.cpp
+ ${SRCDIR}/Utils/pack.c
+ ${SRCDIR}/Utils/private.c
+ ${SRCDIR}/Utils/unpack.c
${SRCDIR}/Game.cpp
${SRCDIR}/GameDraw.cpp
${SRCDIR}/GameInitDispose.cpp
${SRCDIR}/GameTick.cpp
${SRCDIR}/Globals.cpp
- ${SRCDIR}/Lights.cpp
- ${SRCDIR}/Menu.cpp
- ${SRCDIR}/Models.cpp
- ${SRCDIR}/Objects.cpp
- ${SRCDIR}/pack.c
- ${SRCDIR}/Person.cpp
- ${SRCDIR}/private.c
- ${SRCDIR}/Quaternions.cpp
- ${SRCDIR}/Skeleton.cpp
- ${SRCDIR}/Skybox.cpp
- ${SRCDIR}/Sprite.cpp
- ${SRCDIR}/Terrain.cpp
- ${SRCDIR}/Texture.cpp
- ${SRCDIR}/Text.cpp
- ${SRCDIR}/TGALoader.cpp
- ${SRCDIR}/unpack.c
- ${SRCDIR}/Weapons.cpp
- ${SRCDIR}/OpenGL_Windows.cpp
- ${SRCDIR}/openal_wrapper.cpp
- ${SRCDIR}/Input.cpp
- ${SRCDIR}/Settings.cpp
- ${SRCDIR}/Stereo.cpp
- ${SRCDIR}/Animation.cpp
- ${SRCDIR}/Sounds.cpp
- ${SRCDIR}/Awards.cpp
+
)
set(LUGARU_H
- ${SRCDIR}/Frustum.h
- ${SRCDIR}/Account.h
- ${SRCDIR}/ConsoleCmds.h
- ${SRCDIR}/Game.h
- ${SRCDIR}/Lights.h
- ${SRCDIR}/Menu.h
- ${SRCDIR}/Models.h
- ${SRCDIR}/Objects.h
- ${SRCDIR}/Person.h
- ${SRCDIR}/PhysicsMath.h
- ${SRCDIR}/Quaternions.h
- ${SRCDIR}/Random.h
- ${SRCDIR}/Skeleton.h
- ${SRCDIR}/Skybox.h
- ${SRCDIR}/Sprite.h
- ${SRCDIR}/TGALoader.h
- ${SRCDIR}/Terrain.h
- ${SRCDIR}/Texture.h
- ${SRCDIR}/Text.h
- ${SRCDIR}/Weapons.h
- ${SRCDIR}/Input.h
- ${SRCDIR}/binio.h
- ${SRCDIR}/openal_wrapper.h
- ${SRCDIR}/gamegl.h
- ${SRCDIR}/glstubs.h
- ${SRCDIR}/private.h
- ${SRCDIR}/Settings.h
- ${SRCDIR}/Stereo.h
- ${SRCDIR}/Animation.h
- ${SRCDIR}/Sounds.h
+ ${SRCDIR}/Animation/Animation.hpp
+ ${SRCDIR}/Animation/Joint.hpp
+ ${SRCDIR}/Animation/Muscle.hpp
+ ${SRCDIR}/Animation/Skeleton.hpp
+ ${SRCDIR}/Audio/openal_wrapper.hpp
+ ${SRCDIR}/Audio/Sounds.hpp
+ ${SRCDIR}/Devtools/ConsoleCmds.hpp
+ ${SRCDIR}/Environment/Lights.hpp
+ ${SRCDIR}/Environment/Skybox.hpp
+ ${SRCDIR}/Environment/Terrain.hpp
+ ${SRCDIR}/Graphic/gamegl.hpp
+ ${SRCDIR}/Graphic/Models.hpp
+ ${SRCDIR}/Graphic/Sprite.hpp
+ ${SRCDIR}/Graphic/Stereo.hpp
+ ${SRCDIR}/Graphic/Text.hpp
+ ${SRCDIR}/Graphic/Texture.hpp
+ ${SRCDIR}/Level/Campaign.hpp
+ ${SRCDIR}/Level/Dialog.hpp
+ ${SRCDIR}/Level/Hotspot.hpp
+ ${SRCDIR}/Math/Frustum.hpp
+ ${SRCDIR}/Math/PhysicsMath.hpp
+ ${SRCDIR}/Math/Quaternions.hpp
+ ${SRCDIR}/Math/Random.hpp
+ ${SRCDIR}/Menu/Menu.hpp
+ ${SRCDIR}/Objects/Objects.hpp
+ ${SRCDIR}/Objects/Person.hpp
+ ${SRCDIR}/Objects/Weapons.hpp
+ ${SRCDIR}/Thirdparty/optionparser.h
+ ${SRCDIR}/User/Account.hpp
+ ${SRCDIR}/User/Settings.hpp
+ ${SRCDIR}/Utils/binio.h
+ ${SRCDIR}/Utils/Folders.hpp
+ ${SRCDIR}/Utils/ImageIO.hpp
+ ${SRCDIR}/Utils/Input.hpp
+ ${SRCDIR}/Utils/private.h
+ ${SRCDIR}/Game.hpp
+
)
if(UNIX)
)
set(LUGARU_H
${LUGARU_H}
- ${SRCDIR}/MacCompatibility.h
+ ${SRCDIR}/MacCompatibility.hpp
)
endif(UNIX)
set(LUGARU_H
${LUGARU_H}
- ${SRCDIR}/WinDefs.h
- ${SRCDIR}/win-res/resource.h)
+ ${SRCDIR}/WinDefs.hpp
+ ${SRCDIR}/win-res/resource.hpp)
endif(WIN32)
if(APPLE)
find_package(OpenAL REQUIRED)
endif(WIN32)
-find_package(sdl2 REQUIRED)
+# macOS has problems with using pkgconfig to find SDL2
+if(APPLE)
+ find_package(sdl2 REQUIRED)
+else(APPLE)
+ pkg_check_modules(SDL2 sdl2 REQUIRED)
+endif(APPLE)
+
find_package(PNG REQUIRED)
find_package(JPEG REQUIRED)
find_package(ZLIB REQUIRED)
### Installation
+if(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+ set(CMAKE_INSTALL_PREFIX "C:/Lugaru")
+endif(NOT CMAKE_INSTALL_PREFIX AND WIN32)
+
+# OS-specific installation paths
+
+set(LUGARU_DOCDIR ${CMAKE_INSTALL_PREFIX})
+if(LINUX)
+endif(LINUX)
+
if(APPLE)
- set(APPS_ROOT "${CMAKE_INSTALL_PREFIX}/Lugaru.app")
- set(APPS_BIN "${APPS_ROOT}/Contents/MacOS")
- set(APPS_DATA "${APPS_ROOT}/Contents/Resources")
+ set(LUGARU_APP_ROOT ${CMAKE_INSTALL_PREFIX}/Lugaru.app)
+ set(LUGARU_BINDIR ${LUGARU_APP_ROOT}/Contents/MacOS)
+ set(LUGARU_RESDIR ${LUGARU_APP_ROOT}/Contents/Resources)
endif(APPLE)
+# Actual installation instructions
+
if(WIN32)
install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MINGW)
# Based off Mageia/Fedora MinGW toolchain, might not work on other distros or Windows
set(LIBGCC_S libgcc_s_sjlj-1.dll)
${DLL_ROOT}/zlib1.dll
DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(MINGW)
-else(WIN32)
- if(APPLE)
- set(CMAKE_INSTALL_PREFIX "${APPS_BIN}")
- install(FILES ${SRCDIR}/mac-res/lugaru.icns DESTINATION ${APPS_DATA})
- install(FILES ${SRCDIR}/mac-res/Info.plist DESTINATION ${APPS_ROOT}/Contents)
- endif(APPLE)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(WIN32)
-if(NOT APPLE)
- install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
- install(FILES ${CMAKE_SOURCE_DIR}/README.md
- ${CMAKE_SOURCE_DIR}/COPYING.txt
- ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
- DESTINATION ${CMAKE_INSTALL_PREFIX})
-endif(NOT APPLE)
+if(LINUX)
+ if(SYSTEM_INSTALL)
+ add_definitions(-DDATA_DIR="${CMAKE_INSTALL_FULL_DATADIR}/${PROJECT_NAME}")
+ set(LUGARU_DOCDIR ${CMAKE_INSTALL_DOCDIR})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_BINDIR})
+ # Trailing '/' is significant, it installs and _renames_ Data/ as the destination folder
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data/ DESTINATION ${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME})
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.appdata.xml DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/appdata)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.desktop DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/applications)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.png DESTINATION ${CMAKE_INSTALL_DATAROOTDIR}/icons/hicolor/128x128/apps)
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/lugaru.6 DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
+ else(SYSTEM_INSTALL)
+ message("You are building Lugaru without having enabled the SYSTEM_INSTALL option. It will default to looking for the data in the 'Data' directory next to the binary.")
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})
+ endif(SYSTEM_INSTALL)
+endif(LINUX)
if(APPLE)
- install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${APPS_ROOT})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${LUGARU_BINDIR})
+ install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${LUGARU_APP_ROOT})
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Lugaru.icns DESTINATION ${LUGARU_RESDIR})
+ install(FILES ${CMAKE_SOURCE_DIR}/Dist/OSX/Info.plist DESTINATION ${LUGARU_APP_ROOT}/Contents)
endif(APPLE)
+
+# Documentation
+
+install(FILES ${CMAKE_SOURCE_DIR}/AUTHORS
+ ${CMAKE_SOURCE_DIR}/CONTENT-LICENSE.txt
+ ${CMAKE_SOURCE_DIR}/COPYING.txt
+ ${CMAKE_SOURCE_DIR}/README.md
+ ${CMAKE_SOURCE_DIR}/RELEASE-NOTES.md
+ ${CMAKE_SOURCE_DIR}/Docs/DEVTOOLS.txt
+ ${CMAKE_SOURCE_DIR}/Docs/README.Empire.txt
+ ${CMAKE_SOURCE_DIR}/Docs/README.SevenTasks.txt
+ ${CMAKE_SOURCE_DIR}/Docs/README.Temple.txt
+ DESTINATION ${LUGARU_DOCDIR})