if(NOT LUGARU_INSTALL_PREFIX)
if(WIN32)
- set(LUGARU_INSTALL_PREFIX C:\Lugaru CACHE PATH
+ set(LUGARU_INSTALL_PREFIX "C:/Lugaru" CACHE PATH
"LUGARU_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
FORCE)
else(WIN32)
- set(LUGARU_INSTALL_PREFIX /usr/local/lugaru CACHE PATH
+ set(LUGARU_INSTALL_PREFIX "/usr/local/lugaru" CACHE PATH
"CMAKE_INSTALL_PREFIX: Install path prefix, prepended onto install directories."
FORCE)
endif(WIN32)
# force this include dir no matter what, so we get sane headers.
include_directories("${DEPDIR}/OpenGL")
-option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal OpenAL, even if theer's a system version" False)
+option (LUGARU_FORCE_INTERNAL_OPENAL "Force internal libOpenAL, even if there's a system version" False)
if (NOT LUGARU_FORCE_INTERNAL_OPENAL)
find_package(OpenAL REQUIRED)
else(NOT LUGARU_FORCE_INTERNAL_OPENAL)
# Install target
if(WIN32)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru.exe DESTINATION ${CMAKE_INSTALL_PREFIX})
if(MSVC)
install(FILES ${SDLDIR}/lib/win32/msvc/SDL.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
#install(FILES ${OPENALDIR}/lib/win32/msvc/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX}) # FIXME: Add MSVC OpenAL library!
install(FILES ${OPENALDIR}/lib/win32/mingw/OpenAL32.dll DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(MINGW)
else(WIN32)
- install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/Source/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
+ install(PROGRAMS ${CMAKE_CURRENT_BINARY_DIR}/lugaru DESTINATION ${CMAKE_INSTALL_PREFIX})
endif(WIN32)
install(DIRECTORY ${CMAKE_SOURCE_DIR}/Data DESTINATION ${CMAKE_INSTALL_PREFIX})