-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-#include "wrapped.h"
-
-extern "C" {
-
- void
- init_scene_node (void);
-
- DECLARE_WRAPPED_TYPE (irr::scene::ISceneNode*, init_scene_node_type,
- scene_node_p, wrap_scene_node, unwrap_scene_node);
-
- SCM
- irr_scene_addAnimator (SCM wrapped_scene_node,
- SCM animator);
-
- SCM
- irr_scene_getAbsoluteTransformation (SCM wrapped_scene_node);
-
- SCM
- irr_scene_setMaterialTexture (SCM wrapped_scene_node,
- SCM texture_layer,
- SCM texture);
-
- SCM
- irr_scene_setPosition (SCM wrapped_scene_node,
- SCM position);
-
-}