- void
- init_scene_manager (void)
- {
- init_scene_manager_type ();
- scm_c_define_gsubr ("add-animated-mesh-scene-node!", 2, 0, 1,
- (scm_t_subr)irr_scene_addAnimatedMeshSceneNode);
- scm_c_define_gsubr ("add-camera-scene-node!", 1, 0, 1,
- (scm_t_subr)irr_scene_addCameraSceneNode);
- scm_c_define_gsubr ("add-octree-scene-node!", 2, 0, 1,
- (scm_t_subr)irr_scene_addOctreeSceneNode);
- scm_c_define_gsubr ("get-mesh", 2, 0, 0, (scm_t_subr)irr_scene_getMesh);
- scm_c_define_gsubr ("get-scene-manager", 1, 0, 0, (scm_t_subr)irr_getSceneManager);
- scm_c_export ("add-animated-mesh-scene-node!", "add-camera-scene-node!",
- "add-octree-scene-node!", "get-mesh", "get-scene-manager", NULL);
- }
-
- DEFINE_WRAPPED_TYPE (irr::scene::ISceneManager*, "scene-manager",
- init_scene_manager_type, scene_manager_p,
- wrap_scene_manager, unwrap_scene_manager);
-
- SCM
- irr_scene_addAnimatedMeshSceneNode (SCM wrapped_scene_manager,
- SCM mesh,
- SCM rest)
- {
- SCM parent = scm_from_bool (0);
- SCM id = scm_from_int32 (-1);
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM rotation = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM scale = scm_list_3 (scm_from_double (1),
- scm_from_double (1),
- scm_from_double (1));
- SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
-
- scm_c_bind_keyword_arguments ("add-animated-mesh-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("rotation"), &rotation,
- scm_from_utf8_keyword ("scale"), &scale,
- scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IAnimatedMeshSceneNode* node =
- smgr->addAnimatedMeshSceneNode (unwrap_animated_mesh (mesh),
- scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_vector3df (position),
- scm_to_vector3df (rotation),
- scm_to_vector3df (scale),
- scm_to_bool (also_add_if_mesh_pointer_zero));
- return wrap_animated_mesh_scene_node (node);
- }
-
- SCM
- irr_scene_addCameraSceneNode (SCM wrapped_scene_manager,
- SCM rest)
- {
- SCM parent = scm_from_bool (0);
- SCM position = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (0));
- SCM lookat = scm_list_3 (scm_from_double (0),
- scm_from_double (0),
- scm_from_double (100));
- SCM id = scm_from_int32 (-1);
- SCM make_active = scm_from_bool (1);
-
- scm_c_bind_keyword_arguments ("add-camera-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("position"), &position,
- scm_from_utf8_keyword ("lookat"), &lookat,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("make-active"), &make_active,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* scene_manager = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::ICameraSceneNode* camera =
- scene_manager->addCameraSceneNode (scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
- scm_to_vector3df (position),
- scm_to_vector3df (lookat),
- scm_to_int32 (id),
- scm_to_bool (make_active));
- return wrap_camera_scene_node (camera);
- }
-
- SCM
- irr_scene_addOctreeSceneNode (SCM wrapped_scene_manager,
- SCM wrapped_mesh,
- SCM rest)
- {
- SCM parent = scm_from_bool (0);
- SCM id = scm_from_int32 (-1);
- SCM minimal_polys_per_node = scm_from_int32 (256);
- SCM also_add_if_mesh_pointer_zero = scm_from_bool (0);
-
- scm_c_bind_keyword_arguments ("add-octree-scene-node!", rest, (scm_t_keyword_arguments_flags)0,
- scm_from_utf8_keyword ("parent"), &parent,
- scm_from_utf8_keyword ("id"), &id,
- scm_from_utf8_keyword ("minimal-polys-per-node"), &minimal_polys_per_node,
- scm_from_utf8_keyword ("also-add-if-mesh-pointer-zero"), &also_add_if_mesh_pointer_zero,
- SCM_UNDEFINED);
-
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IMeshSceneNode* node;
- if (animated_mesh_p (wrapped_mesh))
- {
- node = smgr->addOctreeSceneNode (unwrap_animated_mesh (wrapped_mesh),
- scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_int32 (minimal_polys_per_node),
- scm_to_bool (also_add_if_mesh_pointer_zero));
- }
- else
- {
- node = smgr->addOctreeSceneNode (unwrap_mesh (wrapped_mesh),
- scm_is_false (parent) ? 0 : unwrap_scene_node (parent),
- scm_to_int32 (id),
- scm_to_int32 (minimal_polys_per_node),
- scm_to_bool (also_add_if_mesh_pointer_zero));
- }
- return wrap_mesh_scene_node (node);
- }
-
- SCM
- irr_scene_getMesh (SCM wrapped_scene_manager,
- SCM filename)
- {
- irr::scene::ISceneManager* smgr = unwrap_scene_manager (wrapped_scene_manager);
- irr::scene::IAnimatedMesh* mesh = smgr->getMesh(scm_to_utf8_stringn (filename, NULL));
- return wrap_animated_mesh (mesh);
- }
+template <typename TParent>
+SCM
+ISceneManager_addAnimatedMeshSceneNode (SCM scene_manager,
+ SCM mesh,
+ SCM parent,
+ SCM id,
+ SCM position,
+ SCM rotation,
+ SCM scale,
+ SCM also_add_if_mesh_pointer_zero)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager);
+ scene::IAnimatedMeshSceneNode* node =
+ smgr->addAnimatedMeshSceneNode ((scene::IAnimatedMesh*) scm_to_irr_pointer (mesh),
+ (TParent) scm_to_irr_pointer (parent),
+ scm_to_int32 (id),
+ scm_to_vector3df (position),
+ scm_to_vector3df (rotation),
+ scm_to_vector3df (scale),
+ scm_to_bool (also_add_if_mesh_pointer_zero));
+ return scm_from_irr_pointer ("<animated-mesh-scene-node>", (void*) node);
+}
+
+template <typename TParent>
+SCM
+ISceneManager_addCameraSceneNode (SCM scene_manager,
+ SCM parent,
+ SCM position,
+ SCM lookat,
+ SCM id,
+ SCM make_active)
+{
+ scene::ISceneManager* smgr = (scene::ISceneManager*) scm_to_irr_pointer (scene_manager);
+ scene::ICameraSceneNode* camera =
+ smgr->addCameraSceneNode ((TParent) scm_to_irr_pointer (parent),
+ scm_to_vector3df (position),
+ scm_to_vector3df (lookat),
+ scm_to_int32 (id),
+ scm_to_bool (make_active));
+ return scm_from_irr_pointer ("<camera-scene-node>", (void*) camera);
+}
+
+template <typename TParent>
+SCM
+ISceneManager_addCameraSceneNodeFPS (SCM scene_manager,
+ SCM rest)
+{
+ SCM parent;
+ SCM rotate_speed;
+ SCM move_speed;
+ SCM id;
+ SCM key_map_array;
+ SCM key_map_size;
+ SCM no_vertical_movement;
+ SCM jump_speed;
+ SCM invert_mouse;
+ SCM make_active;