-#include <irrlicht/irrlicht.h>
-#include <libguile.h>
-#include "wrapped.h"
-
-extern "C" {
-
- void
- init_animated_mesh_scene_node (void);
-
- DECLARE_WRAPPED_TYPE (irr::scene::IAnimatedMeshSceneNode*, init_animated_mesh_scene_node_type,
- animated_mesh_scene_node_p,
- wrap_animated_mesh_scene_node, unwrap_animated_mesh_scene_node);
-}