- if (!initialized) return NULL;
- if (index != OPENAL_FREE) return NULL; // this is all the game does...
- if (offset != 0) return NULL; // this is all the game does...
- if (length != 0) return NULL; // this is all the game does...
- if ((mode != OPENAL_HW3D) && (mode != OPENAL_2D)) return NULL; // this is all the game does...
+ if (!initialized)
+ return NULL;
+ if (index != OPENAL_FREE)
+ return NULL; // this is all the game does...
+ if (offset != 0)
+ return NULL; // this is all the game does...
+ if (length != 0)
+ return NULL; // this is all the game does...
+ if ((mode != OPENAL_HW3D) && (mode != OPENAL_2D))
+ return NULL; // this is all the game does...