+GL_FUNC(void,glStencilFunc,(GLenum func, GLint ref, GLuint mask),(func,ref,mask),)
+GL_FUNC(void,glStencilOp,(GLenum fail, GLenum zfail, GLenum zpass),(fail,zfail,zpass),)
+GL_FUNC(void,glClearStencil,(GLint s),(s),)
+GL_FUNC(void,glLineWidth,(GLfloat width),(width),)