- PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, TRUE);
- FSOUND_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
- FSOUND_SetVolume(channels[fleshstabsound], 128);
- FSOUND_SetPaused(channels[fleshstabsound], FALSE);
-
- if(animation[player[0].targetanimation].height==highheight){
- bonus=ninja;
- bonustime=0;
- bonusvalue=60;
- }
- else{
- bonus=Bullseyebonus;
- bonustime=0;
- bonusvalue=30;
- }
+ PlaySoundEx( fleshstabsound, samp[fleshstabsound], NULL, true);
+ OPENAL_3D_SetAttributes(channels[fleshstabsound], gLoc, vel);
+ OPENAL_SetVolume(channels[fleshstabsound], 128);
+ OPENAL_SetPaused(channels[fleshstabsound], false);
+
+ if(animation[player[0].targetanimation].height==highheight)
+ award_bonus(0, ninja);
+ else
+ award_bonus(0, Bullseyebonus);