- if (stafftextureptr) glDeleteTextures( 1, (const unsigned long *)&stafftextureptr );
- if (knifetextureptr) glDeleteTextures( 1, (const unsigned long *)&knifetextureptr );
- if (lightbloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodknifetextureptr );
- if (bloodknifetextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodknifetextureptr );
- if (swordtextureptr) glDeleteTextures( 1, (const unsigned long *)&swordtextureptr );
- if (lightbloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodswordtextureptr );
- if (bloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodswordtextureptr );
+ if (stafftextureptr) glDeleteTextures( 1, &stafftextureptr );
+ if (knifetextureptr) glDeleteTextures( 1, &knifetextureptr );
+ if (lightbloodknifetextureptr) glDeleteTextures( 1, &lightbloodknifetextureptr );
+ if (bloodknifetextureptr) glDeleteTextures( 1, &bloodknifetextureptr );
+ if (swordtextureptr) glDeleteTextures( 1, &swordtextureptr );
+ if (lightbloodswordtextureptr) glDeleteTextures( 1, &lightbloodswordtextureptr );
+ if (bloodswordtextureptr) glDeleteTextures( 1, &bloodswordtextureptr );