- float gLoc[3];
- float vel[3];
- gLoc[0]=player[j].coords.x;
- gLoc[1]=player[j].coords.y;
- gLoc[2]=player[j].coords.z;
- vel[0]=player[j].velocity.x;
- vel[1]=player[j].velocity.y;
- vel[2]=player[j].velocity.z;
- PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
- OPENAL_SetVolume(channels[knifedrawsound], 128);
- OPENAL_SetPaused(channels[knifedrawsound], false);