- owner = Person::players[j]->id;
- if (Person::players[j]->num_weapons > 0) {
- Person::players[j]->weaponids[Person::players[j]->num_weapons] = Person::players[j]->weaponids[0];
- }
- Person::players[j]->num_weapons++;
- Person::players[j]->weaponids[0] = i;