if (lightbloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodswordtextureptr );
if (bloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodswordtextureptr );
}
if (lightbloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&lightbloodswordtextureptr );
if (bloodswordtextureptr) glDeleteTextures( 1, (const unsigned long *)&bloodswordtextureptr );
}