- if(bloodtoggle&&tutoriallevel!=1)Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
-
- if(tutoriallevel!=1){
- if(player[j].weaponstuckwhere==0)player[j].DoBloodBig(2,205);
- if(player[j].weaponstuckwhere==1)player[j].DoBloodBig(2,200);
+ if(bloodtoggle&&tutoriallevel!=1)
+ Sprite::MakeSprite(bloodflamesprite, footpoint,footvel*-1, 1,0,0, .6, 1);
+
+ if(tutoriallevel!=1) {
+ if(player[j].weaponstuckwhere==0)
+ player[j].DoBloodBig(2,205);
+ if(player[j].weaponstuckwhere==1)
+ player[j].DoBloodBig(2,200);