- float gLoc[3];
- float vel[3];
- int whichsound;
- if(terrain.getOpacity(mid.x,mid.z)>.2){
- if(type[i]==staff)whichsound=footstepsound3+abs(Random()%2);
- if(type[i]!=staff)whichsound=clank1sound+abs(Random()%4);
- }
- else whichsound=footstepsound+abs(Random()%2);
- gLoc[0]=tippoint[i].x;
- gLoc[1]=tippoint[i].y;
- gLoc[2]=tippoint[i].z;
- vel[0]=0;
- vel[1]=0;
- vel[2]=0;
- PlaySoundEx( whichsound, samp[whichsound], NULL, true);
- OPENAL_3D_SetAttributes(channels[whichsound], gLoc, vel);
- if(terrain.getOpacity(tippoint[i].x,tippoint[i].z)>.2)OPENAL_SetVolume(channels[whichsound], 128*findLengthfast(&bounceness));
- else OPENAL_SetVolume(channels[whichsound], 32*findLengthfast(&bounceness));
- OPENAL_SetPaused(channels[whichsound], false);
- }
- }*/
-
- //Fix terrain edge collision
- /*start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1){
- XYZ tippoi,posit;
- tippoi=tippoint[i];
- posit=position[i];
-
-
- while(whichhit!=-1){
- position[i].y+=.1;
- tippoint[i].y+=.1;
- velocity[i].y+=.1;
- tipvelocity[i].y+=.1;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1)
- closestpoint=colpoint*terrain.scale;
- }
- position[i].y-=.1;
- tippoint[i].y-=.1;
- velocity[i].y-=.1;
- tipvelocity[i].y-=.1;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- while(whichhit!=-1){
- position[i].y+=.01;
- tippoint[i].y+=.01;
- velocity[i].y+=.01;
- tipvelocity[i].y+=.01;
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- if(whichhit!=-1)
- closestpoint=colpoint*terrain.scale;
- }
- }*/
- /*if(whichhit!=-1){
- whichhit=terrain.lineTerrain(end,start,&closestswordpoint);
- if(whichhit!=-1){
- colpoint=(closestswordpoint*terrain.scale+colpoint*terrain.scale)/2;
- proportion=findDistance(&tippoint[i],&colpoint)/findDistance(&position[i],&tippoint[i]);
- if(proportion<=1){
- while(whichhit!=-1){
- position[i].y+=.1*proportion;
- tippoint[i].y+=.1*(1-proportion);
- velocity[i].y+=.1*proportion;
- tipvelocity[i].y+=.1*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- }
- position[i].y-=.1*proportion;
- tippoint[i].y-=.1*(1-proportion);
- velocity[i].y-=.1*proportion;
- tipvelocity[i].y-=.1*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- while(whichhit!=-1){
- position[i].y+=.01*proportion;
- tippoint[i].y+=.01*(1-proportion);
- velocity[i].y+=.01*proportion;
- tipvelocity[i].y+=.01*(1-proportion);
- start=position[i];
- end=tippoint[i];
- whichhit=terrain.lineTerrain(start,end,&colpoint);
- }
- }
- }
- }
- */
- //Gravity
- velocity[i].y+=gravity*multiplier;
- tipvelocity[i].y+=gravity*multiplier;
- //position[i].y+=gravity*multiplier*multiplier;
- //tippoint[i].y+=gravity*multiplier*multiplier;
-
- //Rotation
- XYZ temppoint1,temppoint2,tempforward;
- float distance;
-
- temppoint1=position[i];
- temppoint2=tippoint[i];
- distance=findDistance(&temppoint1,&temppoint2);
- rotation2[i]=asin((temppoint1.y-temppoint2.y)/distance);
- rotation2[i]*=360/6.28;
- temppoint1.y=0;
- temppoint2.y=0;
- rotation1[i]=acos((temppoint1.z-temppoint2.z)/findDistance(&temppoint1,&temppoint2));
- rotation1[i]*=360/6.28;
- rotation3[i]=0;
- smallrotation[i]=90;
- smallrotation2[i]=0;
- bigtilt[i]=0;
- bigtilt2[i]=0;
- bigrotation[i]=0;
- if(temppoint1.x>temppoint2.x)rotation1[i]=360-rotation1[i];
-
- //Stop moving
- if(findLengthfast(&velocity[i])<.3&&findLengthfast(&tipvelocity[i])<.3&&hitsomething[i]){
- freetime[i]+=multiplier;