- point[0]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[0]],0,objects.rotation[k],0)+objects.position[k];
- point[1]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[1]],0,objects.rotation[k],0)+objects.position[k];
- point[2]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[2]],0,objects.rotation[k],0)+objects.position[k];
+ point[0]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[0]],0,objects.yaw[k],0)+objects.position[k];
+ point[1]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[1]],0,objects.yaw[k],0)+objects.position[k];
+ point[2]=DoRotation(objects.model[k].vertex[objects.model[k].Triangles[whichhit].vertex[2]],0,objects.yaw[k],0)+objects.position[k];