if(bloodtoggle&&tutoriallevel!=1)
Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
if(tutoriallevel==1)
if(bloodtoggle&&tutoriallevel!=1)
Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
if(tutoriallevel==1)