-/*
-Copyright (C) 2003, 2010 - Wolfire Games
-Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
-
-This file is part of Lugaru.
-
-Lugaru is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2 of the License, or
-(at your option) any later version.
-
-Lugaru is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#ifndef _Input_H_
-#define _Input_H_
-
-/**> HEADER FILES <**/
-#include "SDL.h"
-#include "Game.h"
-
-/**> CONSTANT DECLARATIONS <**/
-#define MOUSEBUTTON1 (SDL_NUM_SCANCODES + SDL_BUTTON_LEFT)
-#define MOUSEBUTTON2 (SDL_NUM_SCANCODES + SDL_BUTTON_RIGHT)
-#define MOUSEBUTTON3 (SDL_NUM_SCANCODES + SDL_BUTTON_MIDDLE)
-
-/**> FUNCTION PROTOTYPES <**/
-class Input
-{
-public:
- static void Tick();
- static bool isKeyDown(int k);
- static bool isKeyPressed(int k);
- static const char* keyToChar(unsigned short which);
- static unsigned short CharToKey(const char* which);
- static bool MouseClicked();
-};
-
-#endif