opstream << "\nTrilinear:\n";
opstream << trilinear;
opstream << "\nDecals(shadows,blood puddles,etc):\n";
opstream << "\nTrilinear:\n";
opstream << trilinear;
opstream << "\nDecals(shadows,blood puddles,etc):\n";
ipstream >> mousejump;
} else if ( !strncmp(setting, "Ambient sound", 13) ) {
ipstream >> ambientsound;
ipstream >> mousejump;
} else if ( !strncmp(setting, "Ambient sound", 13) ) {
ipstream >> ambientsound;
} else if ( !strncmp(setting, "Trilinear", 9) ) {
ipstream >> trilinear;
} else if ( !strncmp(setting, "Decals", 6) ) {
} else if ( !strncmp(setting, "Trilinear", 9) ) {
ipstream >> trilinear;
} else if ( !strncmp(setting, "Decals", 6) ) {
} else if ( !strncmp(setting, "Invert mouse", 12) ) {
ipstream >> invertmouse;
} else if ( !strncmp(setting, "Gamespeed", 9) ) {
} else if ( !strncmp(setting, "Invert mouse", 12) ) {
ipstream >> invertmouse;
} else if ( !strncmp(setting, "Gamespeed", 9) ) {
ipstream >> damageeffects;
} else if ( !strncmp(setting, "Text", 4) ) {
ipstream >> texttoggle;
ipstream >> damageeffects;
} else if ( !strncmp(setting, "Text", 4) ) {
ipstream >> texttoggle;