Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha):
isSkin(false), skinsize(0), arraySize(0), array(NULL),
fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }
Texture (const std::string& _fileName, bool _mipmap, bool _hasalpha):
isSkin(false), skinsize(0), arraySize(0), array(NULL),
fileName(_fileName), id(0), mipmap(_mipmap), hasalpha(_hasalpha) { }