+
+class TextureRes
+{
+private:
+ static vector<TextureRes*> list;
+
+ GLuint id;
+ string filename;
+ bool hasMipmap;
+ bool hasAlpha;
+ bool isSkin;
+ int skinsize;
+ GLubyte* data;
+ int datalen;
+ GLubyte* skindata;
+
+ void load();
+
+public:
+ TextureRes(const string& filename, bool hasMipmap, bool hasAlpha);
+ TextureRes(const string& filename, bool hasMipmap, GLubyte* array, int* skinsize);
+ ~TextureRes();
+ void bind();
+
+ static void reloadAll();
+};
+
+
+vector<TextureRes*> TextureRes::list;
+
+void TextureRes::load()
+{
+ //load image into 'texture' global var
+ if (!skindata) {
+ unsigned char filenamep[256];
+ CopyCStringToPascal(ConvertFileName(filename.c_str()), filenamep);
+ upload_image(filenamep, hasAlpha);
+ }
+
+ skinsize = texture.sizeX;
+ GLuint type = GL_RGBA;
+ if (texture.bpp == 24)
+ type = GL_RGB;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glDeleteTextures(1, &id);
+ glGenTextures(1, &id);
+ glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
+
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ if (hasMipmap) {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (trilinear ? GL_LINEAR_MIPMAP_LINEAR : GL_LINEAR_MIPMAP_NEAREST));
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ } else {
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ }
+
+ if (isSkin) {
+ if (skindata) {
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, skinsize, skinsize, 0, GL_RGB, GL_UNSIGNED_BYTE, skindata);
+ } else {
+ free(data);
+ const int nb = texture.sizeY * texture.sizeX * (texture.bpp / 8);
+ data = (GLubyte*)malloc(nb * sizeof(GLubyte));
+ datalen = 0;
+ for (int i = 0; i < nb; i++)
+ if ((i + 1) % 4 || type == GL_RGB)
+ data[datalen++] = texture.data[i];
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
+ }
+ } else {
+ glTexImage2D(GL_TEXTURE_2D, 0, type, texture.sizeX, texture.sizeY, 0, type, GL_UNSIGNED_BYTE, texture.data);
+ }
+}
+
+void TextureRes::bind()
+{
+ glBindTexture(GL_TEXTURE_2D, id);
+}
+
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, bool _hasAlpha):
+ id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(_hasAlpha), isSkin(false),
+ skinsize(0), data(NULL), datalen(0), skindata(NULL)
+{
+ load();
+ list.push_back(this);
+}
+
+TextureRes::TextureRes(const string& _filename, bool _hasMipmap, GLubyte* array, int* skinsizep):
+ id(0), filename(_filename), hasMipmap(_hasMipmap), hasAlpha(false), isSkin(true),
+ skinsize(0), data(NULL), datalen(0), skindata(NULL)
+{
+ load();
+ *skinsizep = skinsize;
+ for (int i = 0; i < datalen; i++)
+ array[i] = data[i];
+ skindata = array;
+ list.push_back(this);
+}
+
+TextureRes::~TextureRes()
+{
+ free(data);
+ glDeleteTextures(1, &id);
+ for (vector<TextureRes*>::iterator it = list.begin(); it != list.end(); it++)
+ if (*it == this) {
+ list.erase(it);
+ break;
+ }
+}
+
+void TextureRes::reloadAll()
+{
+ for (vector<TextureRes*>::iterator it = list.begin(); it != list.end(); it++) {
+ (*it)->id = 0;
+ (*it)->load();
+ }
+}
+
+
+
+
+void Texture::load(const string& filename, bool hasMipmap, bool hasAlpha)
+{
+ destroy();
+ tex = new TextureRes(filename, hasMipmap, hasAlpha);
+}
+
+void Texture::load(const string& filename, bool hasMipmap, GLubyte* array, int* skinsizep)
+{
+ destroy();
+ tex = new TextureRes(filename, hasMipmap, array, skinsizep);