- GLuint FontTexture;
- GLuint base;
-
- void LoadFontTexture(const char *fileName);
- void BuildFont();
- void glPrint(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height);
- void glPrint(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutline(float x, float y, char *string, int set, float size, float width, float height,int start,int end);
- void glPrintOutlined(float x, float y, char *string, int set, float size, float width, float height);
- void glPrintOutlined(float r, float g, float b, float x, float y, char *string, int set, float size, float width, float height);
-
- Text();
- ~Text();
+ Texture FontTexture;
+ GLuint base;
+
+ void LoadFontTexture(const std::string& fileName);
+ void BuildFont();
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutline(float x, float y, const char *string, int set, float size, float width, float height, int start, int end);
+ void glPrintOutlined(float x, float y, const char *string, int set, float size, float width, float height);
+ void glPrintOutlined(float r, float g, float b, float x, float y, const char *string, int set, float size, float width, float height);
+
+ Text();
+ ~Text();
+
+private:
+ void _glPrint(float x, float y, const char *string, int set, float size, float width, float height, int start, int end, int offset);