- Game::LoadTexture(fileName, &FontTexture, false, false);
+ FontTexture.load(fileName, false, false);
}
// base=glGenLists(256); // Creating 256 Display Lists
base=glGenLists(512); // Creating 256 Display Lists
}
// base=glGenLists(256); // Creating 256 Display Lists
base=glGenLists(512); // Creating 256 Display Lists
glPrint( x, y, string, set, size, width, height);
}
glPrint( x, y, string, set, size, width, height);
}