extern bool visibleloading;
extern bool skyboxtexture;
extern int tutoriallevel;
extern bool visibleloading;
extern bool skyboxtexture;
extern int tutoriallevel;
}
brightness=dotproduct(&lightloc,&normals[i][j]);
if(shadowed)brightness*=1-shadowed;
}
brightness=dotproduct(&lightloc,&normals[i][j]);
if(shadowed)brightness*=1-shadowed;