GLuint bytesPerPixel; // Temporary Variable
bytesPerPixel=texture.bpp/8;
imageSize = texture.sizeX * texture.sizeY * bytesPerPixel;
GLuint bytesPerPixel; // Temporary Variable
bytesPerPixel=texture.bpp/8;
imageSize = texture.sizeX * texture.sizeY * bytesPerPixel;