- stereoNone,
- stereoAnaglyph, /* red/cyan */
- stereoHorizontalInterlaced, /* some 3D monitors */
- stereoVerticalInterlaced,
- stereoHorizontalSplit, /* cross-eyed view */
- stereoVerticalSplit,
- stereoOpenGL, /* Whatever OpenGL does, if supported */
- stereoCount /* must be last element */
+ stereoNone,
+ stereoAnaglyph, /* red/cyan */
+ stereoHorizontalInterlaced, /* some 3D monitors */
+ stereoVerticalInterlaced,
+ stereoHorizontalSplit, /* cross-eyed view */
+ stereoVerticalSplit,
+ stereoOpenGL, /* Whatever OpenGL does, if supported */
+ stereoCount /* must be last element */
extern float stereoseparation;
extern bool stereoreverse;
bool CanInitStereo(StereoMode mode);
void InitStereo(StereoMode mode);
extern float stereoseparation;
extern bool stereoreverse;
bool CanInitStereo(StereoMode mode);
void InitStereo(StereoMode mode);