+}
+
+const char* StereoModeName(StereoMode mode) {
+ switch(mode) {
+ case stereoNone: return "None"; break;
+ case stereoAnaglyph: return "Anaglyph"; break;
+ case stereoHorizontalInterlaced: return "Horizontal interlacing"; break;
+ case stereoVerticalInterlaced: return "Vertical interlacing"; break;
+ case stereoHorizontalSplit: return "Horizontal split"; break;
+ case stereoVerticalSplit: return "Vertical split"; break;
+ case stereoOpenGL: return "OpenGL"; break;
+ default: return "(error)"; break;
+ }