- if (toothtexture) glDeleteTextures( 1, (const unsigned long *)&toothtexture );
- if (cloudtexture) glDeleteTextures( 1, (const unsigned long *)&cloudtexture );
- if (cloudimpacttexture) glDeleteTextures( 1, (const unsigned long *)&cloudimpacttexture );
- if (bloodtexture) glDeleteTextures( 1, (const unsigned long *)&bloodtexture );
- if (flametexture) glDeleteTextures( 1, (const unsigned long *)&flametexture );
- if (bloodflametexture) glDeleteTextures( 1, (const unsigned long *)&bloodflametexture );
- if (smoketexture) glDeleteTextures( 1, (const unsigned long *)&smoketexture );
- if (snowflaketexture) glDeleteTextures( 1, (const unsigned long *)&snowflaketexture );
- if (shinetexture) glDeleteTextures( 1, (const unsigned long *)&shinetexture );
- if (splintertexture) glDeleteTextures( 1, (const unsigned long *)&splintertexture );
- if (leaftexture) glDeleteTextures( 1, (const unsigned long *)&leaftexture );
+ if (toothtexture) glDeleteTextures( 1, &toothtexture );
+ if (cloudtexture) glDeleteTextures( 1, &cloudtexture );
+ if (cloudimpacttexture) glDeleteTextures( 1, &cloudimpacttexture );
+ if (bloodtexture) glDeleteTextures( 1, &bloodtexture );
+ if (flametexture) glDeleteTextures( 1, &flametexture );
+ if (bloodflametexture) glDeleteTextures( 1, &bloodflametexture );
+ if (smoketexture) glDeleteTextures( 1, &smoketexture );
+ if (snowflaketexture) glDeleteTextures( 1, &snowflaketexture );
+ if (shinetexture) glDeleteTextures( 1, &shinetexture );
+ if (splintertexture) glDeleteTextures( 1, &splintertexture );
+ if (leaftexture) glDeleteTextures( 1, &leaftexture );